using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Threading.Tasks; using Switch_Toolbox.Library; using ByamlExt.Byaml; using OdysseyEditor; namespace FirstPlugin { //Code off of https://github.com/exelix11/OdysseyEditor //Note this will purely be for viewing, performance tests, and ripping public class SMO_Scene { public static void LoadStage(string MapName) { if (File.Exists($"{Runtime.SmoGamePath}StageData\\{MapName}Map.szs")) { string StageByml = $"{Runtime.SmoGamePath}StageData\\{MapName}Map.szs"; new Level(StageByml, -1); } } public static Dictionary OdysseyStages = new Dictionary() { //Main { "CapWorldHomeStage","Cap Kingdom" }, { "WaterfallWorldHomeStage","Cascade Kingdom" }, { "SandWorldHomeStage","Sand Kindom" }, { "ForestWorldHomeStage","Wodded Kingdom" }, { "SnowWorldHomeStage","Snow Kingdom" }, { "SeaWorldHomeStage", "Seaside Kingdom" }, { "ClashWorldHomeStage","Lost Kingdom" }, { "CityWorldHomeStage","Metro Kingdom" }, { "LakeWorldHomeStage","Lake Kingdom(Starting Area)" }, { "SkyWorldHomeStage","Bowser\'s Kingdom" }, { "BossRaidWorldHomeStage","Ruined Kingdom" }, { "MoonWorldHomeStage","Moon Kingdom" }, { "LavaWorldHomeStage","Luncheon Kingdom" }, {"PeachWorldHomeStage", "Mushroom Kingdom" }, {"Special1WorldHomeStage", "Dark Side of the Moon"}, {"Special2WorldHomeStage", "Darker Side of the Moon"}, //Sub areas { "MeganeLiftExStage","MoEye moving Platform" }, { "SandWorldPyramid000Stage","Pyramid(Starting Area)" }, { "SandWorldPyramid001Stage","Pyramid(Bullet Bill Parkour)" }, { "SandWorldUnderground000Stage","Ice Underground before Boss" }, { "SandWorldUnderground001Stage","Ice Underground Boss" }, { "LakeWorldTownZone","LakeKingdom (Town Area)" }, { "DemoCrashHomeFallStage","Cloud Kingdom(1. Bowser Fight)" }, { "Theater2DExStage","Theater (smb 1-1)" }, }; } }