using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OpenTK; using SELib; using Switch_Toolbox.Library.NodeWrappers; using Switch_Toolbox.Library.IO; using Switch_Toolbox.Library.Forms; namespace Switch_Toolbox.Library.Animations { public enum InterpolationType { LINEAR = 0, CONSTANT, HERMITE, STEP, STEPBOOL, }; public class Animation : STGenericWrapper { public bool CanLoop { get; set; } //Use to load data when clicked on. Can potentially speed up load times public virtual void OpenAnimationData() { } //Used to apply back and calculate some necessary data public virtual void UpdateAnimationData() { } public override void Export(string FileName) {} public override void Replace(string FileName) { } public bool IsEdited { get; set; } public bool IsBaked { get; set; } public float Frame = 0; public int FrameCount = 0; public List Bones = new List(); public List Children = new List(); public Animation() { ImageKey = "anim"; SelectedImageKey = "anim"; } public Animation(string Name) { Text = Name; ImageKey = "anim"; SelectedImageKey = "anim"; } public enum RotationType { EULER = 0, QUATERNION } public class KeyNode : TreeNodeCustom { public int Hash = -1; public bool UseSegmentScaleCompensate = false; public KeyGroup XPOS = new KeyGroup() { Text = "XPOS" }; public KeyGroup YPOS = new KeyGroup() { Text = "YPOS" }; public KeyGroup ZPOS = new KeyGroup() { Text = "ZPOS" }; public RotationType RotType = RotationType.QUATERNION; public KeyGroup XROT = new KeyGroup() { Text = "XROT" }; public KeyGroup YROT = new KeyGroup() { Text = "YROT" }; public KeyGroup ZROT = new KeyGroup() { Text = "ZROT" }; public KeyGroup WROT = new KeyGroup() { Text = "WROT" }; public KeyGroup XSCA = new KeyGroup() { Text = "XSCA" }; public KeyGroup YSCA = new KeyGroup() { Text = "YSCA" }; public KeyGroup ZSCA = new KeyGroup() { Text = "ZSCA" }; public KeyNode(string bname, bool LoadContextMenus = true) { Text = bname; // Text = SearchDuplicateNames(bname); if (bname != null && bname.Equals("")) Text = Hash.ToString("x"); ImageKey = "bone"; SelectedImageKey = "bone"; if (LoadContextMenus) LoadMenus(); } public void LoadMenus() { //File Operations ContextMenuStrip = new STContextMenuStrip(); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Rename", null, RenameAction, Keys.Control | Keys.N)); ContextMenuStrip.Items.Add(new ToolStripSeparator()); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Delete", null, DeleteAction, Keys.Control | Keys.Delete)); } protected void DeleteAction(object sender, EventArgs e) { Delete(); Unload(); } protected void RenameAction(object sender, EventArgs e) { Rename(); } public virtual void Delete() { if (Parent != null) { Remove(); } } public virtual void Unload() { foreach (var node in Nodes) if (node is STGenericWrapper) ((STGenericWrapper)node).Unload(); Nodes.Clear(); } public virtual void Rename() { RenameDialog dialog = new RenameDialog(); dialog.SetString(Text); if (dialog.ShowDialog() == DialogResult.OK) { Text = dialog.textBox1.Text; } } public Vector3 GetPosition(float frame) { Vector3 pos = new Vector3(0); if (XPOS.HasAnimation()) pos.X = XPOS.GetValue(frame); if (YPOS.HasAnimation()) pos.Y = YPOS.GetValue(frame); if (ZPOS.HasAnimation()) pos.Z = ZPOS.GetValue(frame); return pos; } public Matrix4 Transform(float Frame) { Matrix4 Translaton = Matrix4.CreateTranslation(GetPosition(Frame)); Matrix4 Rotation = Matrix4.CreateFromQuaternion(GetRotation(Frame)); Matrix4 Scale = Matrix4.CreateScale(GetScale(Frame)); return (Scale * Rotation * Translaton); } public Quaternion GetRotation(float frame) { Quaternion rot = new Quaternion(); if (XROT.HasAnimation()) rot.X = XROT.GetValue(frame); if (YROT.HasAnimation()) rot.Y = YROT.GetValue(frame); if (ZROT.HasAnimation()) rot.Z = ZROT.GetValue(frame); if (WROT.HasAnimation()) rot.W = WROT.GetValue(frame); return rot; } public Vector3 GetEulerRotation(float frame) { Vector3 rot = new Vector3(0); float x = XROT.HasAnimation() ? XROT.GetValue(frame) : 0; float y = YROT.HasAnimation() ? YROT.GetValue(frame) : 0; float z = ZROT.HasAnimation() ? ZROT.GetValue(frame) : 0; return rot; } public Vector3 GetScale(float frame) { Vector3 sca = new Vector3(1); if (XSCA.HasAnimation()) sca.X = XSCA.GetValue(frame); if (YSCA.HasAnimation()) sca.Y = YSCA.GetValue(frame); if (ZSCA.HasAnimation()) sca.Z = ZSCA.GetValue(frame); return sca; } public void SetKeyFromBone(float frame, STBone bone) { Vector3 rot = ANIM.quattoeul(bone.rot); if (rot.X != bone.rotation[0] || rot.Y != bone.rotation[1] || rot.Z != bone.rotation[2]) { XROT.GetKeyFrame(frame).Value = bone.rot.X; YROT.GetKeyFrame(frame).Value = bone.rot.Y; ZROT.GetKeyFrame(frame).Value = bone.rot.Z; WROT.GetKeyFrame(frame).Value = bone.rot.W; } if (bone.pos.X != bone.position[0] || bone.pos.Y != bone.position[1] || bone.pos.Z != bone.position[2]) { XPOS.GetKeyFrame(frame).Value = bone.pos.X; YPOS.GetKeyFrame(frame).Value = bone.pos.Y; ZPOS.GetKeyFrame(frame).Value = bone.pos.Z; } if (bone.sca.X != bone.scale[0] || bone.sca.Y != bone.scale[1] || bone.sca.Z != bone.scale[2]) { XSCA.GetKeyFrame(frame).Value = bone.sca.X; YSCA.GetKeyFrame(frame).Value = bone.sca.Y; ZSCA.GetKeyFrame(frame).Value = bone.sca.Z; } } } public void ReplaceMe(Animation a) { Tag = null; Nodes.Clear(); Bones.Clear(); Children.Clear(); Bones = a.Bones; FrameCount = a.FrameCount; } public class KeyGroup : TreeNode { public InterpolationType InterpolationType = InterpolationType.HERMITE; //Determines which data to use. Offset will shift for params. //Some values detmine the type ie (SRT) or (XYZW) public uint AnimDataOffset; public bool Constant = false; public float Scale { get; set; } public float Offset { get; set; } public float StartFrame { get; set; } public float EndFrame { get; set; } public float Delta { get; set; } public float CalculateDelta() { if (Keys.Count >= 2) { float startValue = GetValue(0); float endValue = GetValue(FrameCount); return endValue - startValue; } else return 0; } public bool HasAnimation() { return Keys.Count > 0; } public List Keys = new List(); public float FrameCount { get { float fc = 0; foreach (KeyFrame k in Keys) if (k.Frame > fc) fc = k.Frame; return fc; } } public KeyFrame GetKeyFrame(float frame) { KeyFrame key = null; int i; for (i = 0; i < Keys.Count; i++) { if (Keys[i].Frame == frame) { key = Keys[i]; break; } if (Keys[i].Frame > frame) { break; } } if (key == null) { key = new KeyFrame(); key.Frame = frame; Keys.Insert(i, key); } return key; } public bool SetValue(float Value, int frame) { for (int i = 0; i < Keys.Count; i++) { KeyFrame key = Keys[i]; if (key.Frame == frame) { key.Value = Value; return true; } } return false; } public KeyFrame GetLeft(int frame) { KeyFrame prev = Keys[0]; for (int i = 0; i < Keys.Count - 1; i++) { KeyFrame key = Keys[i]; if (key.Frame > frame && prev.Frame <= frame) break; prev = key; } return prev; } public KeyFrame GetRight(int frame) { KeyFrame cur = Keys[0]; KeyFrame prev = Keys[0]; for (int i = 1; i < Keys.Count; i++) { KeyFrame key = Keys[i]; cur = key; if (key.Frame > frame && prev.Frame <= frame) break; prev = key; } return cur; } int LastFound = 0; float LastFrame; public float GetValue(float frame) { if (Keys.Count == 0) return 0; KeyFrame k1 = (KeyFrame)Keys[0], k2 = (KeyFrame)Keys[0]; int i = 0; if (frame < LastFrame) LastFound = 0; for (i = LastFound; i < Keys.Count; i++) { LastFound = i % (Keys.Count); KeyFrame k = Keys[LastFound]; if (k.Frame < frame) { k1 = k; } else { k2 = k; break; } } LastFound -= 1; if (LastFound < 0) LastFound = 0; if (LastFound >= Keys.Count - 2) LastFound = 0; LastFrame = frame; if (k1.InterType == InterpolationType.CONSTANT) return k1.Value; if (k1.InterType == InterpolationType.STEP) return k1.Value; if (k1.InterType == InterpolationType.LINEAR) { return Lerp(k1.Value, k2.Value, k1.Frame, k2.Frame, frame); } if (k1.InterType == InterpolationType.HERMITE) { float val = Hermite(frame, k1.Frame, k2.Frame, k1.In, k1.Out != -1 ? k1.Out : k2.In, k1.Value, k2.Value) * (k1.Degrees ? (float)Math.PI / 180 : 1); if (float.IsNaN(val)) val = k1._value; if (frame == k1.Frame) return k1.Value; if (frame == k2.Frame) return k2.Value; float distance = frame - k1.Frame; float invDuration = 1f / (k2.Frame - k1.Frame); float t = distance * invDuration; float p0 = k1.Value; float p1 = k2.Value; float s0 = k1.Out * distance; float s1 = k2.In * distance; float cf0 = (p0 * 2) + (p1 * -2) + (s0 * 1) + (s1 * 1); float cf1 = (p0 * -3) + (p1 * 3) + (s0 * -2) + (s1 * -1); float cf2 = (p0 * 0) + (p1 * 0) + (s0 * 1) + (s1 * 0); float cf3 = (p0 * 1) + (p1 * 0) + (s0 * 0) + (s1 * 0); return val;//k1.Out != -1 ? k1.Out : return CubicEval(cf0, cf1, cf2, cf3, t); } return k1.Value; } public KeyFrame[] GetFrame(float frame) { if (Keys.Count == 0) return null; KeyFrame k1 = (KeyFrame)Keys[0], k2 = (KeyFrame)Keys[0]; foreach (KeyFrame k in Keys) { if (k.Frame < frame) { k1 = k; } else { k2 = k; break; } } return new KeyFrame[] { k1, k2 }; } public void ExpandNodes() { Nodes.Clear(); foreach (KeyFrame v in Keys) { Nodes.Add(v.GetNode()); } } } public class KeyFrame { public bool IsKeyed = false; public float Value1, Delta; public float Slope1; public float Slope2; public float Value { get { if (Degrees) return _value * 180 / (float)Math.PI; else return _value; } set { _value = value; } } public float _value; public float Frame { get { return _frame; } set { _frame = value; } } public String Text; public float _frame; public float In = 0; public float Out = -1; // public float In = 0, Out = -1; public bool Weighted = false; public bool Degrees = false; // Use Degrees public InterpolationType InterType = InterpolationType.LINEAR; public KeyFrame(float value, float frame) { Value = value; Frame = frame; } public KeyFrame() { } public TreeNode GetNode() { TreeNode t = new TreeNode(); t.Text = Frame + " : " + Value + (In != 0 ? " " + In.ToString() : ""); t.Tag = this; return t; } public override string ToString() { return Frame + " " + Value; } } public void SetFrame(float frame) { Frame = frame; } public int Size() { return FrameCount; } public void NextFrame(STSkeleton skeleton, bool isChild = false, bool AdancedNextFrame = false) { if (Frame >= FrameCount) return; if (Frame == 0 && !isChild) skeleton.reset(); foreach (object child in Children) { if (child is Animation) { ((Animation)child).SetFrame(Frame); ((Animation)child).NextFrame(skeleton, isChild: true); } } bool Updated = false; // no need to update skeleton of animations that didn't change foreach (KeyNode node in Bones) { // Get Skeleton Node STBone b = null; b = skeleton.GetBone(node.Text); if (b == null) continue; b.UseSegmentScaleCompensate = node.UseSegmentScaleCompensate; Updated = true; if (node.XPOS.HasAnimation()) b.pos.X = node.XPOS.GetValue(Frame); if (node.YPOS.HasAnimation()) b.pos.Y = node.YPOS.GetValue(Frame); if (node.ZPOS.HasAnimation()) b.pos.Z = node.ZPOS.GetValue(Frame); if (node.XSCA.HasAnimation()) b.sca.X = node.XSCA.GetValue(Frame); else b.sca.X = 1; if (node.YSCA.HasAnimation()) b.sca.Y = node.YSCA.GetValue(Frame); else b.sca.Y = 1; if (node.ZSCA.HasAnimation()) b.sca.Z = node.ZSCA.GetValue(Frame); else b.sca.Z = 1; if (node.XROT.HasAnimation() || node.YROT.HasAnimation() || node.ZROT.HasAnimation()) { if (node.RotType == RotationType.QUATERNION) { KeyFrame[] x = node.XROT.GetFrame(Frame); KeyFrame[] y = node.YROT.GetFrame(Frame); KeyFrame[] z = node.ZROT.GetFrame(Frame); KeyFrame[] w = node.WROT.GetFrame(Frame); Quaternion q1 = new Quaternion(x[0].Value, y[0].Value, z[0].Value, w[0].Value); Quaternion q2 = new Quaternion(x[1].Value, y[1].Value, z[1].Value, w[1].Value); if (x[0].Frame == Frame) b.rot = q1; else if (x[1].Frame == Frame) b.rot = q2; else b.rot = Quaternion.Slerp(q1, q2, (Frame - x[0].Frame) / (x[1].Frame - x[0].Frame)); } else if (node.RotType == RotationType.EULER) { float x = node.XROT.HasAnimation() ? node.XROT.GetValue(Frame) : b.rotation[0]; float y = node.YROT.HasAnimation() ? node.YROT.GetValue(Frame) : b.rotation[1]; float z = node.ZROT.HasAnimation() ? node.ZROT.GetValue(Frame) : b.rotation[2]; b.rot = EulerToQuat(z, y, x); } } } if (AdancedNextFrame) { Frame++; if (Frame >= FrameCount) Frame = 0; } if (!isChild && Updated) { skeleton.update(); } } public void ExpandBones() { Nodes.Clear(); foreach (var v in Bones) Nodes.Add(v); } public bool HasBone(String name) { foreach (var v in Bones) if (v.Text.Equals(name)) return true; return false; } public KeyNode GetBone(String name) { foreach (var v in Bones) if (v.Text.Equals(name)) return v; return null; } #region Interpolation public static float CubicEval(float cf0, float cf1, float cf2, float cf3, float t) { return (((cf0 * t + cf1) * t + cf2) * t + cf3); } public static float Hermite(float frame, float frame1, float frame2, float outslope, float inslope, float val1, float val2) { /*float offset = frame - frame1; float span = frame2 - frame1; if (offset == 0) return val1; if (offset == span) return val2; float diff = val2 - val1; float time = offset / span; //bool prevDouble = prevframe1 >= 0 && prevframe1 == frame1 - 1; //bool nextDouble = next._next._index >= 0 && next._next._index == next._index + 1; bool oneApart = frame2 == frame1 + 1; float tan = outslope, nextTan = inslope; if (oneApart) tan = (val2 - val1) / (frame2 - frame1); //if (oneApart) nextTan = (val2 - val1) / (frame2 - frame1); float inv = time - 1.0f; //-1 to 0 return val1 + (offset * inv * ((inv * tan) + (time * nextTan))) + ((time * time) * (3.0f - 2.0f * time) * diff);*/ if (frame == frame1) return val1; if (frame == frame2) return val2; float distance = frame - frame1; float invDuration = 1f / (frame2 - frame1); float t = distance * invDuration; float t1 = t - 1f; return (val1 + ((((val1 - val2) * ((2f * t) - 3f)) * t) * t)) + ((distance * t1) * ((t1 * outslope) + (t * inslope))); } public static float Lerp(float av, float bv, float v0, float v1, float t) { if (v0 == v1) return av; if (t == v0) return av; if (t == v1) return bv; float mu = (t - v0) / (v1 - v0); return ((av * (1 - mu)) + (bv * mu)); } public static Quaternion Slerp(Vector4 v0, Vector4 v1, double t) { v0.Normalize(); v1.Normalize(); double dot = Vector4.Dot(v0, v1); const double DOT_THRESHOLD = 0.9995; if (Math.Abs(dot) > DOT_THRESHOLD) { Vector4 result = v0 + new Vector4((float)t) * (v1 - v0); result.Normalize(); return new Quaternion(result.Xyz, result.W); } if (dot < 0.0f) { v1 = -v1; dot = -dot; } if (dot < -1) dot = -1; if (dot > 1) dot = 1; double theta_0 = Math.Acos(dot); // theta_0 = angle between input vectors double theta = theta_0 * t; // theta = angle between v0 and result Vector4 v2 = v1 - v0 * new Vector4((float)dot); v2.Normalize(); // { v0, v2 } is now an orthonormal basis Vector4 res = v0 * new Vector4((float)Math.Cos(theta)) + v2 * new Vector4((float)Math.Sign(theta)); return new Quaternion(res.Xyz, res.W); } public static Quaternion EulerToQuat(float z, float y, float x) { { Quaternion xRotation = Quaternion.FromAxisAngle(Vector3.UnitX, x); Quaternion yRotation = Quaternion.FromAxisAngle(Vector3.UnitY, y); Quaternion zRotation = Quaternion.FromAxisAngle(Vector3.UnitZ, z); Quaternion q = (zRotation * yRotation * xRotation); if (q.W < 0) q *= -1; //return xRotation * yRotation * zRotation; return q; } } #endregion } }