using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Threading.Tasks; using Toolbox; using System.Windows.Forms; using Toolbox.Library; using Toolbox.Library.Forms; using VGAudio.Formats; using VGAudio.Containers.NintendoWare; namespace FirstPlugin { public class WAV : IEditor, IFileFormat { public FileType FileType { get; set; } = FileType.Audio; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "Waveform Audio" }; public string[] Extension { get; set; } = new string[] { "*.wav" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) { bool IsValidSig = reader.CheckSignature(4, "WAVE"); //RIFF is also used in avi so just use WAVE bool IsValidExt = reader.CheckSignature(4, ".wav"); if (IsValidExt || IsValidSig) return true; else return false; } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public AudioPlayerPanel OpenForm() { AudioPlayerPanel form = new AudioPlayerPanel(); form.Text = FileName; form.Dock = DockStyle.Fill; form.LoadFile(audioData, this); // form.AddFileContextEvent("Save", Save); // form.AddFileContextEvent("Replace", Replace); // form.LoadProperties(prop); return form; } public void FillEditor(UserControl control) { ((AudioPlayerPanel)control).LoadFile(audioData, this); } AudioData audioData; public void Load(System.IO.Stream stream) { CanSave = true; audioData = new BCFstmReader().Read(stream); } public void Unload() { } public void Save(System.IO.Stream stream) { var audioWriter = new BCFstmWriter(NwTarget.Ctr); audioWriter.Configuration = new BxstmConfiguration() { Endianness = VGAudio.Utilities.Endianness.LittleEndian, }; using (var writer = new Toolbox.Library.IO.FileWriter(stream, true)) { writer.Write(audioWriter.GetFile(audioData, audioWriter.Configuration)); } } } }