using PluginContracts; using System; using System.Linq; using System.Collections.Generic; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.Forms; using Switch_Toolbox.Library.IO; using FirstPlugin.Forms; namespace FirstPlugin { public class FirstPlugin : IPlugin { private static FirstPlugin _instance; public static FirstPlugin Instance { get { return _instance == null ? _instance = new FirstPlugin() : _instance; } } public static string executableDir; #region IPlugin Members private string name; public string Name { get { return "First Plugin"; } set { this.Name = value; } } private string author; public string Author { get { return "KXG"; } set { this.name = value; } } public string Description { get { return "A cool plugin"; } } public string Version { get { return "1.0"; } } public Type[] Types { get { List types = new List(); foreach (Type T in LoadFileFormats()) types.Add(T); foreach (Type T in LoadMenus()) types.Add(T); return types.ToArray(); } } public void Load() { Config.StartupFromFile(Runtime.ExecutableDir + "/Lib/Plugins/config.xml"); } public void Unload() { PluginRuntime.bntxContainers.Clear(); } class OdysseyCostumeSelectorMenu : IMenuExtension { public STToolStripItem[] FileMenuExtensions => null; public STToolStripItem[] ToolsMenuExtensions => toolsExt; public STToolStripItem[] TitleBarExtensions => null; readonly STToolStripItem[] toolsExt = new STToolStripItem[1]; public OdysseyCostumeSelectorMenu() { toolsExt[0] = new STToolStripItem("Odyssey Costume Selctor"); toolsExt[0].Click += OpenSelector; } private void OpenSelector(object sender, EventArgs args) { if (System.IO.Directory.Exists(Runtime.SmoGamePath)) { OpenCostumeDialog(Runtime.SmoGamePath); } else { var result = MessageBox.Show("Please set your Mario Odyssey game path!"); if (result == DialogResult.OK) { FolderSelectDialog ofd = new FolderSelectDialog(); if (ofd.ShowDialog() == DialogResult.OK) { Runtime.SmoGamePath = ofd.SelectedPath; Config.Save(); OpenCostumeDialog(Runtime.SmoGamePath); } } } } private void OpenCostumeDialog(string GamePath) { var costumSelector = new OdysseyCostumeSelector(GamePath); if (costumSelector.ShowDialog() == DialogResult.OK) { LoadCostumes(costumSelector.SelectedCostumeName); } } public void LoadCostumes(string fileName) { editor = null; fileName = System.IO.Path.ChangeExtension(fileName, null); List CostumeNames = new List(); CostumeNames.Add($"{fileName}.szs"); CostumeNames.Add($"{fileName}Face.szs"); CostumeNames.Add($"{fileName}Eye.szs"); CostumeNames.Add($"{fileName}Head.szs"); CostumeNames.Add($"{fileName}HeadTexture.szs"); CostumeNames.Add($"{fileName}Under.szs"); CostumeNames.Add($"{fileName}HandL.szs"); CostumeNames.Add($"{fileName}HandR.szs"); CostumeNames.Add($"{fileName}HandTexture.szs"); CostumeNames.Add($"{fileName}BodyTexture.szs"); CostumeNames.Add($"{fileName}Shell.szs"); CostumeNames.Add($"{fileName}Tail.szs"); CostumeNames.Add($"{fileName}Hair.szs"); // CostumeNames.Add($"{fileName}Hakama.szs"); CostumeNames.Add($"{fileName}Skirt.szs"); // CostumeNames.Add($"{fileName}Poncho.szs"); CostumeNames.Add($"{fileName}Guitar.szs"); foreach (string path in CostumeNames) { Console.WriteLine("Path = " + path); if (System.IO.File.Exists(path)) { LoadCostume(path); } else { //Load default meshes unless it's these file names List ExcludeFileList = new List(new string[] { "MarioHack","MarioDot", }); bool Exluded = ExcludeFileList.Any(path.Contains); if (Exluded == false) { string parent = System.IO.Directory.GetParent(path).FullName; if (path.Contains($"{fileName}Face")) LoadCostume($"{parent}\\MarioFace.szs"); else if (path.Contains($"{fileName}Eye")) LoadCostume($"{parent}\\MarioEye.szs"); else if (path.Contains($"{fileName}HeadTexture")) LoadCostume($"{parent}\\MarioHeadTexture.szs"); else if (path.Contains($"{fileName}Head")) LoadCostume($"{parent}\\MarioHead.szs"); else if (path.Contains($"{fileName}HandL")) LoadCostume($"{parent}\\MarioHandL.szs"); else if (path.Contains($"{fileName}HandR")) LoadCostume($"{parent}\\MarioHandR.szs"); else if (path.Contains($"{fileName}HandTexture")) LoadCostume($"{parent}\\MarioHandTexture.szs"); } } } } private ObjectEditor editor; public void LoadCostume(string fileName) { List bfresFiles = new List(); var FileFormat = STFileLoader.OpenFileFormat(fileName); if (FileFormat is SARC) { foreach (var file in ((SARC)FileFormat).Files) { string ext = System.IO.Path.GetExtension(file.Key); if (ext == ".bfres") { bfresFiles.Add((BFRES)STFileLoader.OpenFileFormat(file.Key, file.Value)); } } } if (FileFormat is BFRES) bfresFiles.Add((BFRES)FileFormat); if (editor == null) { editor = new ObjectEditor(); LibraryGUI.Instance.CreateMdiWindow(editor); } foreach (var bfres in bfresFiles) { editor.AddNode(bfres); bfres.LoadEditors(null); DiableLoadCheck(); } } private void DiableLoadCheck() { BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor)); bfresEditor.IsLoaded = false; } } private Type[] LoadMenus() { List MenuItems = new List(); MenuItems.Add(typeof(OdysseyCostumeSelectorMenu)); return MenuItems.ToArray(); } private Type[] LoadFileFormats() { List Formats = new List(); Formats.Add(typeof(SARC)); Formats.Add(typeof(BFRES)); Formats.Add(typeof(BCRES)); Formats.Add(typeof(BNTX)); Formats.Add(typeof(BEA)); Formats.Add(typeof(BYAML)); Formats.Add(typeof(XTX)); Formats.Add(typeof(KCL)); Formats.Add(typeof(BFFNT)); Formats.Add(typeof(MSBT)); Formats.Add(typeof(XLINK)); // Formats.Add(typeof(BFSAR)); Formats.Add(typeof(BARS)); // Formats.Add(typeof(BFLAN)); // Formats.Add(typeof(BFLYT)); Formats.Add(typeof(GFPAK)); Formats.Add(typeof(NUTEXB)); Formats.Add(typeof(NUT)); Formats.Add(typeof(GTXFile)); Formats.Add(typeof(AAMP)); Formats.Add(typeof(PTCL)); Formats.Add(typeof(EFF)); Formats.Add(typeof(EFCF)); // Formats.Add(typeof(NCA)); // Formats.Add(typeof(XCI)); Formats.Add(typeof(NSP)); Formats.Add(typeof(BFSAR)); Formats.Add(typeof(BNSH)); Formats.Add(typeof(BFSHA)); Formats.Add(typeof(BFLIM)); Formats.Add(typeof(BCLIM)); Formats.Add(typeof(BFSTM)); Formats.Add(typeof(BCSTM)); Formats.Add(typeof(BRSTM)); Formats.Add(typeof(BFWAV)); Formats.Add(typeof(BCWAV)); Formats.Add(typeof(BRWAV)); Formats.Add(typeof(WAV)); Formats.Add(typeof(MP3)); Formats.Add(typeof(OGG)); Formats.Add(typeof(IDSP)); Formats.Add(typeof(HPS)); Formats.Add(typeof(SHARC)); Formats.Add(typeof(SHARCFB)); Formats.Add(typeof(NARC)); // Formats.Add(typeof(SDF)); Formats.Add(typeof(TMPK)); Formats.Add(typeof(TEX3DS)); Formats.Add(typeof(NXARC)); Formats.Add(typeof(Turbo.Course_MapCamera_bin)); Formats.Add(typeof(Turbo.PartsBIN)); return Formats.ToArray(); } #endregion } }