using System; using System.Windows.Forms; using Switch_Toolbox.Library; using FirstPlugin; using Syroot.NintenTools.NSW.Bfres; namespace Bfres.Structs { public class FscnFolder : TreeNodeCustom { public FscnFolder() { Text = "Scene Animations"; Name = "FSCN"; ContextMenu = new ContextMenu(); MenuItem import = new MenuItem("Import"); ContextMenu.MenuItems.Add(import); import.Click += Import; MenuItem exportAll = new MenuItem("Export All"); ContextMenu.MenuItems.Add(exportAll); exportAll.Click += ExportAll; MenuItem clear = new MenuItem("Clear"); ContextMenu.MenuItems.Add(clear); clear.Click += Clear; } private void Import(object sender, EventArgs args) { } private void ExportAll(object sender, EventArgs args) { } private void Clear(object sender, EventArgs args) { DialogResult dialogResult = MessageBox.Show("Are you sure you want to remove all scene animations? This cannot be undone!", "", MessageBoxButtons.YesNo); if (dialogResult == DialogResult.Yes) { Nodes.Clear(); } } public override void OnClick(TreeView treeView) { FormLoader.LoadEditor(this, Text); } } public class FSCN : TreeNodeCustom { public SceneAnim SceneAnim; public FSCN() { ImageKey = "skeletonAnimation"; SelectedImageKey = "skeletonAnimation"; ContextMenu = new ContextMenu(); MenuItem export = new MenuItem("Export"); ContextMenu.MenuItems.Add(export); export.Click += Export; MenuItem replace = new MenuItem("Replace"); ContextMenu.MenuItems.Add(replace); replace.Click += Replace; } public ResFile GetResFile() { return ((ResourceFile)Parent.Parent).resFile; } private void Export(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = "Supported Formats|*.bfska;"; sfd.FileName = Text; sfd.DefaultExt = ".bfska"; if (sfd.ShowDialog() == DialogResult.OK) { SceneAnim.Export(sfd.FileName, GetResFile()); } } private void Replace(object sender, EventArgs args) { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Supported Formats|*.bfska;"; if (ofd.ShowDialog() == DialogResult.OK) { SceneAnim.Import(ofd.FileName); } SceneAnim.Name = Text; } public void Read(SceneAnim scn) { SceneAnim = scn; } } }