using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Toolbox.Library; using Toolbox.Library.IO; using System.Windows.Forms; using Toolbox.Library.Forms; namespace FirstPlugin { public class NUSHDB : TreeNodeFile, IFileFormat { public FileType FileType { get; set; } = FileType.Layout; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "Namco Shader Data Binary" }; public string[] Extension { get; set; } = new string[] { "*.nushdb" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(4, "HBSS") && reader.CheckSignature(4, "RDHS", 16) ; } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public void Load(System.IO.Stream stream) { Text = FileName; using (var reader = new FileReader(stream)) { reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian; //Skip the HBSS header reader.Seek(0x10, System.IO.SeekOrigin.Begin); reader.ReadSignature(4, "RDHS"); ushort VersionMajor = reader.ReadUInt16(); ushort VersionMinor = reader.ReadUInt16(); ulong Unknown = reader.ReadUInt64(); //Usually 16 ulong ProgramCount = reader.ReadUInt64(); for (int i = 0; i < (int)ProgramCount; i++) { ShaderProgram program = new ShaderProgram(); program.Text = reader.LoadString(true, typeof(ulong)); uint unk2 = reader.ReadUInt32(); uint Type = reader.ReadUInt32(); long BinaryOffset = reader.ReadOffset(true, typeof(ulong)); ulong BinarySize = reader.ReadUInt64(); ulong BinarySize2 = reader.ReadUInt64(); ulong padding = reader.ReadUInt64(); ulong padding2 = reader.ReadUInt64(); if (Type == 0) program.ShaderType = NSWShaderDecompile.NswShaderType.Vertex; if (Type == 2) program.ShaderType = NSWShaderDecompile.NswShaderType.Fragment; using (reader.TemporarySeek(BinaryOffset, System.IO.SeekOrigin.Begin)) { program.Data = reader.ReadBytes((int)BinarySize); } Nodes.Add(program); } } } public void Unload() { } public byte[] Save() { return null; } public class ShaderProgram : TreeNodeCustom { public ShaderProgram() { ContextMenuStrip = new STContextMenuStrip(); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export Data", null, Export, Keys.Control | Keys.E)); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export Raw Binary", null, ExportBinary, Keys.Control | Keys.B)); } public NSWShaderDecompile.NswShaderType ShaderType { get; set; } public byte[] Data { get; set; } public byte[] RawBinaryData { get; set; } public string Code { get; set; } public void ParseBinary() { //Get the raw binary data using (var reader = new FileReader(Data)) { reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian; reader.Seek(68, System.IO.SeekOrigin.Begin); uint BinarySize = reader.ReadUInt32(); uint BinaryOffset = reader.ReadUInt32(); Console.WriteLine("Binary Size " + BinarySize); Console.WriteLine("Binary Offset " + BinaryOffset); reader.Seek((int)BinaryOffset, System.IO.SeekOrigin.Begin); RawBinaryData = reader.ReadBytes((int)BinarySize); } } public bool TryDecompileBinary() { ParseBinary(); Code = NSWShaderDecompile.DecompileShader(ShaderType, Data); if (Code.Length > 0) return true; else return false; } private void Export(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.DefaultExt = "bin"; sfd.FileName = Text; sfd.Filter = "Supported Formats|*.bin;"; if (sfd.ShowDialog() == DialogResult.OK) { System.IO.File.WriteAllBytes(sfd.FileName, Data); } } private void ExportBinary(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.DefaultExt = "bin"; sfd.FileName = Text; sfd.Filter = "Supported Formats|*.bin;"; if (sfd.ShowDialog() == DialogResult.OK) { System.IO.File.WriteAllBytes(sfd.FileName, RawBinaryData); } } public override void OnClick(TreeView treeview) { bool IsSuccess = TryDecompileBinary(); TextEditor editor = (TextEditor)LibraryGUI.GetActiveContent(typeof(TextEditor)); if (editor == null) { editor = new TextEditor(); editor.Dock = DockStyle.Fill; LibraryGUI.LoadEditor(editor); } editor.Text = Text; editor.FillEditor(string.Join("", Code)); } } } }