using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Switch_Toolbox.Library; using GL_EditorFramework.Interfaces; using GL_EditorFramework.GL_Core; using Switch_Toolbox.Library.Forms; namespace FirstPlugin { public partial class PreviewEditor : STForm { GL_ControlModern gL_ControlModern; GL_ControlLegacy GL_ControlLegacy; TextureViewer textureViewer; public PreviewEditor() { InitializeComponent(); textureViewer = new TextureViewer(); textureViewer.Dock = DockStyle.Fill; stPanel1.Controls.Add(textureViewer); textureViewer.LoadTextures(); } private void SetupViewport() { } private void PreviewEditor_FormClosed(object sender, FormClosedEventArgs e) { textureViewer.OnControlClosing(); } } }