using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK.Graphics.OpenGL; using OpenTK; namespace Switch_Toolbox.Library.Rendering { public class DrawableBoundingBox { public static List GetBoundingVertices(Vector3 Min, Vector3 Max) { var vertices = new List(); vertices.Add(new Vector3(Min.X, Min.Y, Min.Z)); vertices.Add(new Vector3(Min.X, Min.Y, Max.Z)); vertices.Add(new Vector3(Min.X, Max.Y, Min.Z)); vertices.Add(new Vector3(Min.X, Max.Y, Max.Z)); vertices.Add(new Vector3(Max.X, Min.Y, Min.Z)); vertices.Add(new Vector3(Max.X, Min.Y, Max.Z)); vertices.Add(new Vector3(Max.X, Max.Y, Min.Z)); vertices.Add(new Vector3(Max.X, Max.Y, Max.Z)); return vertices; } public static void DrawBoundingBox(Vector3 Min, Vector3 Max, Vector3 Position) { GL.MatrixMode(MatrixMode.Modelview); GL.PushMatrix(); GL.LoadIdentity(); GL.Translate(0,0,0); var vertices = GetBoundingVertices(Min, Max); GL.Begin(PrimitiveType.LineLoop); GL.Vertex3(Position + vertices[0]); GL.Vertex3(Position + vertices[1]); GL.Vertex3(Position + vertices[3]); GL.Vertex3(Position + vertices[2]); GL.End(); GL.Begin(PrimitiveType.LineLoop); GL.Vertex3(Position + vertices[4]); GL.Vertex3(Position + vertices[5]); GL.Vertex3(Position + vertices[7]); GL.Vertex3(Position + vertices[6]); GL.End(); GL.Begin(PrimitiveType.Lines); GL.Vertex3(Position + vertices[0]); GL.Vertex3(Position + vertices[4]); GL.Vertex3(Position + vertices[1]); GL.Vertex3(Position + vertices[5]); GL.Vertex3(Position + vertices[3]); GL.Vertex3(Position + vertices[7]); GL.Vertex3(Position + vertices[2]); GL.Vertex3(Position + vertices[6]); GL.End(); } } }