using System; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.ComponentModel; using System.Text; using System.Threading; using Syroot.NintenTools.NSW.Bntx; using Syroot.NintenTools.NSW.Bntx.GFX; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using Toolbox.Library; using Toolbox.Library.Forms; using Toolbox.Library.IO; using Toolbox.Library.Animations; using FirstPlugin.Forms; namespace FirstPlugin { public class BNTX : TreeNodeFile, IFileFormat, IContextMenuNode { public List IconTextureList { get; set; } public FileType FileType { get; set; } = FileType.Image; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "BNTX" }; public string[] Extension { get; set; } = new string[] { "*.bntx" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public BNTX() { ImageKey = "bntx"; SelectedImageKey = "bntx"; } public bool Identify(System.IO.Stream stream) { using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(4, "BNTX"); } } public Type[] Types { get { List types = new List(); types.Add(typeof(MenuExt)); return types.ToArray(); } } class MenuExt : IFileMenuExtension { public STToolStripItem[] NewFileMenuExtensions => newFileExt; public STToolStripItem[] NewFromFileMenuExtensions => null; public STToolStripItem[] ToolsMenuExtensions => toolExt; public STToolStripItem[] TitleBarExtensions => null; public STToolStripItem[] CompressionMenuExtensions => null; public STToolStripItem[] ExperimentalMenuExtensions => null; public STToolStripItem[] EditMenuExtensions => null; public ToolStripButton[] IconButtonMenuExtensions => null; STToolStripItem[] toolExt = new STToolStripItem[1]; STToolStripItem[] newFileExt = new STToolStripItem[1]; public MenuExt() { toolExt[0] = new STToolStripItem("Textures"); toolExt[0].DropDownItems.Add(new STToolStripItem("Batch All (BNTX)", Export)); newFileExt[0] = new STToolStripItem("BNTX"); newFileExt[0].Click += New; } private void New(object sender, EventArgs args) { BNTX bntx = new BNTX(); bntx.IFileInfo = new IFileInfo(); bntx.FileName = "textures"; bntx.Load(new MemoryStream(CreateNewBNTX("textures"))); ObjectEditor editor = new ObjectEditor(bntx); editor.Text = "Untitled-" + 0; LibraryGUI.CreateMdiWindow(editor); } private void Export(object sender, EventArgs args) { string formats = FileFilters.BNTX_TEX; string[] forms = formats.Split('|'); List Formats = new List(); for (int i = 0; i < forms.Length; i++) { if (i > 1 || i == (forms.Length - 1)) //Skip lines with all extensions { if (!forms[i].StartsWith("*")) Formats.Add(forms[i]); } } BatchFormatExport form = new BatchFormatExport(Formats); if (form.ShowDialog() == DialogResult.OK) { string Extension = form.GetSelectedExtension(); OpenFileDialog ofd = new OpenFileDialog(); ofd.Multiselect = true; ofd.Filter = Utils.GetAllFilters(new Type[] { typeof(BNTX), typeof(BFFNT), typeof(BFRES), typeof(PTCL), typeof(SARC) }); if (ofd.ShowDialog() == DialogResult.OK) { FolderSelectDialog folderDialog = new FolderSelectDialog(); if (folderDialog.ShowDialog() == DialogResult.OK) { foreach (string file in ofd.FileNames) { var FileFormat = STFileLoader.OpenFileFormat(file, new Type[] { typeof(BNTX), typeof(BFFNT), typeof(BFRES), typeof(PTCL), typeof(SARC) }); if (FileFormat == null) continue; if (FileFormat is SARC) { string ArchiveFilePath = Path.Combine(folderDialog.SelectedPath, Path.GetFileNameWithoutExtension(file)); if (!Directory.Exists(ArchiveFilePath)) Directory.CreateDirectory(ArchiveFilePath); SearchBinary(FileFormat, ArchiveFilePath, Extension); } else SearchBinary(FileFormat, folderDialog.SelectedPath, Extension); } } } } } private void SearchBinary(IFileFormat FileFormat, string Folder, string Extension) { if (FileFormat is SARC) { string ArchiveFilePath = Path.Combine(Folder, Path.GetFileNameWithoutExtension(FileFormat.FileName)); if (!Directory.Exists(ArchiveFilePath)) Directory.CreateDirectory(ArchiveFilePath); foreach (var file in ((SARC)FileFormat).Files) { var archiveFile = STFileLoader.OpenFileFormat(file.FileName, new Type[] { typeof(BNTX), typeof(BFFNT), typeof(BFRES), typeof(PTCL), typeof(SARC) }, file.FileData); if (archiveFile == null) continue; SearchBinary(archiveFile, ArchiveFilePath, Extension); } } if (FileFormat is BNTX) { foreach (var texture in ((BNTX)FileFormat).Textures.Values) texture.Export(Path.Combine(Folder, $"{texture.Text}{Extension}")); } if (FileFormat is BFRES) { var bntx = ((BFRES)FileFormat).GetBNTX; if(bntx != null) { foreach (var texture in bntx.Textures.Values) texture.Export(Path.Combine(Folder, $"{texture.Text}{Extension}")); bntx.Unload(); } } if (FileFormat is PTCL) { var bntx = ((PTCL)FileFormat).header.BinaryTextureFile; if (bntx != null) { foreach (var texture in bntx.Textures.Values) texture.Export(Path.Combine(Folder, $"{texture.Text}{Extension}")); bntx.Unload(); } } if (FileFormat is BFFNT) { var bntx = ((BFFNT)FileFormat).bffnt.FontSection.TextureGlyph.BinaryTextureFile; if (bntx != null) { foreach (var texture in bntx.Textures.Values) texture.Export(Path.Combine(Folder, $"{texture.Text}{Extension}")); bntx.Unload(); } } FileFormat.Unload(); GC.Collect(); } } public Dictionary Textures; public PropertieGridData prop; public BntxFile BinaryTexFile; public bool CanReplace; public bool AllGLInitialized { get { if (Textures.Any(item => item.Value.RenderableTex.GLInitialized == false)) return false; else return true; } } public void Load(Stream stream) { if (IFileInfo == null) IFileInfo = new IFileInfo(); IFileInfo.UseEditMenu = true; CanSave = true; Text = FileName; if (!IsLoadingArray) LoadBNTXArray(ContainerArray, stream, this); if (ContainerArray.Count == 0) LoadFile(stream, Name); PluginRuntime.bntxContainers.Add(this); } static bool IsLoadingArray = false; static bool IsSavingArray = false; List ContainerArray = new List(); private static void LoadBNTXArray(List Containers, Stream stream, BNTX bntx) { IsLoadingArray = true; int Alignment = 4096; using (var reader = new FileReader(stream, true)) { if (HasArray(reader, Alignment)) { reader.Position = 0; SearchForBinaryContainerFile(reader, Alignment, Containers); } reader.Position = 0; } foreach (var container in Containers) { foreach (var texture in container.Textures.Values) bntx.Nodes.Add(texture); } IsLoadingArray = false; } private static void SaveBNTXArray(Stream stream, List Containers) { IsSavingArray = true; int Alignment = 4096; using (var saver = new FileWriter(stream, true)) { foreach (var container in Containers) { var mem = new System.IO.MemoryStream(); container.Save(mem); saver.Write(mem.ToArray()); saver.Align(Alignment); } } IsSavingArray = false; } private static bool HasArray(FileReader reader, int Alignment) { long StartPos = reader.Position; uint TotalSize = (uint)reader.BaseStream.Length; //Get file size in header reader.SeekBegin(StartPos + 28); uint FileSize = reader.ReadUInt32(); reader.SeekBegin(StartPos + FileSize); if (TotalSize > FileSize) { //Align the reader and check for another bntx reader.Align(Alignment); if (reader.Position < TotalSize - 4) { string Magic = reader.ReadString(4); reader.Position = StartPos; return (Magic == "BNTX"); } } return false; } private static void SearchForBinaryContainerFile(FileReader reader, int Alignment, List Containers) { long StartPos = reader.Position; uint TotalSize = (uint)reader.BaseStream.Length; //Get file size in header reader.SeekBegin(StartPos + 28); uint FileSize = reader.ReadUInt32(); //Create bntx for array BNTX bntx = new BNTX(); bntx.IFileInfo = new IFileInfo(); bntx.Text = "Sheet " + Containers.Count; //Get total bntx in bytes reader.SeekBegin(StartPos); byte[] Data = reader.ReadBytes((int)FileSize); bntx.Load(new MemoryStream(Data)); Containers.Add(bntx); reader.SeekBegin(StartPos + FileSize); if (TotalSize > FileSize) { //Align the reader and check for another bntx reader.Align(Alignment); if (reader.Position < TotalSize - 4) { long NextPos = reader.Position; string Magic = reader.ReadString(4); if (Magic == "BNTX") { reader.Position = NextPos; SearchForBinaryContainerFile(reader, Alignment, Containers); } } } } public ToolStripItem[] GetContextMenuItems() { return new ToolStripItem[] { new ToolStripMenuItem("Export", null, Save, Keys.Control | Keys.E), new ToolStripMenuItem("Replace", null, Import, Keys.Control | Keys.R) { Enabled = Parent != null, }, new ToolStripSeparator(), new ToolStripMenuItem("Import Texture", null, ImportTextureAction, Keys.Control | Keys.I), new ToolStripMenuItem("Replace Textures (From Folder)", null, ReplaceAll, Keys.Control | Keys.T), new ToolStripMenuItem("Export All Textures", null, ExportAll, Keys.Control | Keys.A), new ToolStripSeparator(), new ToolStripMenuItem("Rename", null, Rename, Keys.Control | Keys.N), new ToolStripMenuItem("Sort", null, SortTextures, Keys.Control | Keys.S), new ToolStripSeparator(), new ToolStripMenuItem("Clear", null, Clear, Keys.Control | Keys.C), }; } public void Unload() { if (ContainerArray.Count > 1) { for (int i = 0; i < ContainerArray.Count; i++) { foreach (var tex in ContainerArray[i].Textures.Values) { tex.Texture.TextureData.Clear(); tex.Texture = null; tex.DisposeRenderable(); } ContainerArray[i].Textures.Clear(); if (PluginRuntime.bntxContainers.Contains(ContainerArray[i])) PluginRuntime.bntxContainers.Remove(ContainerArray[i]); } GC.SuppressFinalize(this); } else { foreach (var tex in Textures.Values) { tex.Texture.TextureData.Clear(); tex.Texture = null; tex.DisposeRenderable(); } Textures.Clear(); Nodes.Clear(); this.BinaryTexFile = null; if (PluginRuntime.bntxContainers.Contains(this)) PluginRuntime.bntxContainers.Remove(this); GC.SuppressFinalize(this); } } public static byte[] CreateNewBNTX(string Name) { MemoryStream mem = new MemoryStream(); BntxFile bntx = new BntxFile(); bntx.Target = new char[] { 'N', 'X', ' ', ' ' }; bntx.Name = Name; bntx.Alignment = 0xC; bntx.TargetAddressSize = 0x40; bntx.VersionMajor = 0; bntx.VersionMajor2 = 4; bntx.VersionMinor = 0; bntx.VersionMinor2 = 0; bntx.Textures = new List(); bntx.TextureDict = new ResDict(); bntx.RelocationTable = new RelocationTable(); bntx.Flag = 0; bntx.Save(mem); var data = mem.ToArray(); mem.Close(); mem.Dispose(); return data; } public void RemoveTexture(TextureData textureData) { Nodes.Remove(textureData); Textures.Remove(textureData.Text); LibraryGUI.UpdateViewport(); } public override UserControl GetEditor() { STPropertyGrid editor = new STPropertyGrid(); editor.Text = Text; editor.Dock = DockStyle.Fill; return editor; } public override void FillEditor(UserControl control) { ((STPropertyGrid)control).LoadProperty(BinaryTexFile, OnPropertyChanged); } public override void OnClick(TreeView treeView) { if (Parent != null && Parent is BFRES) { ((BFRES)Parent).LoadEditors(this); return; } STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid)); if (editor == null) { editor = new STPropertyGrid(); LibraryGUI.LoadEditor(editor); } editor.Text = Text; editor.Dock = DockStyle.Fill; if (ContainerArray.Count > 0) editor.LoadProperty(ContainerArray[0].BinaryTexFile, OnPropertyChanged); else editor.LoadProperty(BinaryTexFile, OnPropertyChanged); } public void OnPropertyChanged(){ Text = BinaryTexFile.Name; } public void LoadFile(Stream stream, string Name = "") { Textures = new Dictionary(StringComparer.InvariantCultureIgnoreCase); IconTextureList = new List(); BinaryTexFile = new BntxFile(stream); Text = BinaryTexFile.Name; foreach (Texture tex in BinaryTexFile.Textures) { TextureData texData = new TextureData(tex, BinaryTexFile); Nodes.Add(texData); Textures.Add(tex.Name, texData); } BinaryTexFile.Textures.Clear(); //We don't need these in memeory anymore BinaryTexFile.TextureDict.Clear(); } private void ImportTextureAction(object sender, EventArgs args) { ImportTexture(); } public void ImportTexture() { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = FileFilters.GetFilter(typeof(TextureData)); ofd.DefaultExt = "bftex"; ofd.Multiselect = true; if (ofd.ShowDialog() == DialogResult.OK) { ImportTexture(ofd.FileNames); } } public void ImportTexture(string[] FileNames) { BinaryTextureImporterList importer = new BinaryTextureImporterList(); List settings = new List(); foreach (string name in FileNames) { string ext = Path.GetExtension(name); ext = ext.ToLower(); if (ext == ".dds" || ext == ".bftex" || ext == ".astc") { AddTexture(name); } else { settings.Add(LoadSettings(name)); } } if (settings.Count == 0) { importer.Dispose(); return; } importer.LoadSettings(settings); if (importer.ShowDialog() == DialogResult.OK) { ImportTexture(settings, importer.CompressionMode); } settings.Clear(); GC.Collect(); Cursor.Current = Cursors.Default; } public void ImportTexture(ImageKeyFrame[] Keys, string TextureName) { BinaryTextureImporterList importer = new BinaryTextureImporterList(); List settings = new List(); foreach (ImageKeyFrame key in Keys) { settings.Add(LoadSettings(key.Image, $"{TextureName}{key.Frame}")); } if (settings.Count == 0) { importer.Dispose(); return; } importer.LoadSettings(settings); if (importer.ShowDialog() == DialogResult.OK) { ImportTexture(settings, importer.CompressionMode); } settings.Clear(); GC.Collect(); Cursor.Current = Cursors.Default; } private void ImportTexture(List settings, STCompressionMode CompressionMode) { Cursor.Current = Cursors.WaitCursor; foreach (var setting in settings) { if (setting.GenerateMipmaps && !setting.IsFinishedCompressing) { setting.DataBlockOutput.Clear(); setting.DataBlockOutput.Add(setting.GenerateMips(CompressionMode)); } if (setting.DataBlockOutput.Count <= 0) throw new Exception("Data block is empty! Failed to compress!"); if (setting.DataBlockOutput != null) { Texture tex = setting.FromBitMap(setting.DataBlockOutput, setting); if (setting.textureData == null) setting.textureData = new TextureData(tex, BinaryTexFile); int i = 0; if (Textures.ContainsKey(setting.textureData.Text)) { setting.textureData.Text = setting.textureData.Text + i++; } Nodes.Add(setting.textureData); Textures.Add(setting.textureData.Text, setting.textureData); setting.textureData.LoadOpenGLTexture(); LibraryGUI.UpdateViewport(); } else { MessageBox.Show("Something went wrong???"); } } } //This function is an optional feature that will import a dummy texture if one is missing in the materials public void ImportPlaceholderTexture(string TextureName) { if (Textures.ContainsKey(TextureName)) return; if (TextureName == "Basic_Alb") ImportBasicTextures("Basic_Alb"); else if (TextureName == "Basic_Nrm") ImportBasicTextures("Basic_Nrm"); else if (TextureName == "Basic_Spm") ImportBasicTextures("Basic_Spm"); else if (TextureName == "Basic_Sphere") ImportBasicTextures("Basic_Sphere"); else if (TextureName == "Basic_Mtl") ImportBasicTextures("Basic_Mtl"); else if (TextureName == "Basic_Rgh") ImportBasicTextures("Basic_Rgh"); else if (TextureName == "Basic_MRA") ImportBasicTextures("Basic_MRA"); else if (TextureName == "Basic_Bake_st0") ImportBasicTextures("Basic_Bake_st0"); else if (TextureName == "Basic_Bake_st1") ImportBasicTextures("Basic_Bake_st1"); else if (TextureName == "Basic_Emm") ImportBasicTextures("Basic_Emm"); else { ImportPlaceholderTexture(Properties.Resources.InjectTexErrored, TextureName); } } private void ImportPlaceholderTexture(byte[] data, string TextureName) { TextureImporterSettings importDDS = new TextureImporterSettings(); importDDS.LoadDDS(TextureName, data); Texture tex = importDDS.FromBitMap(importDDS.DataBlockOutput, importDDS); TextureData texData = new TextureData(tex, BinaryTexFile); texData.Text = TextureName; Nodes.Add(texData); Textures.Add(TextureName, texData); texData.LoadOpenGLTexture(); } public void ImportBasicTextures(string TextureName, bool BC5Nrm = true) { if (Textures.ContainsKey(TextureName)) return; if (TextureName == "Basic_Alb") ImportPlaceholderTexture(Properties.Resources.InjectTexErrored, TextureName); if (TextureName == "Basic_Nrm" && BC5Nrm) ImportPlaceholderTexture(Properties.Resources.Basic_NrmBC5, TextureName); if (TextureName == "Basic_Nrm" && BC5Nrm == false) ImportPlaceholderTexture(Properties.Resources.Basic_Nrm, TextureName); if (TextureName == "Basic_Spm") ImportPlaceholderTexture(Properties.Resources.Black, TextureName); if (TextureName == "Basic_Sphere") ImportPlaceholderTexture(Properties.Resources.Black, TextureName); if (TextureName == "Basic_Mtl") ImportPlaceholderTexture(Properties.Resources.Black, TextureName); if (TextureName == "Basic_Rgh") ImportPlaceholderTexture(Properties.Resources.White, TextureName); if (TextureName == "Basic_MRA") ImportPlaceholderTexture(Properties.Resources.Black, TextureName); if (TextureName == "Basic_Bake_st0") ImportPlaceholderTexture(Properties.Resources.Basic_Bake_st0, TextureName); if (TextureName == "Basic_Bake_st1") ImportPlaceholderTexture(Properties.Resources.Basic_Bake_st1, TextureName); } public TextureImporterSettings LoadSettings(Image image, string Name) { var importer = new TextureImporterSettings(); importer.LoadBitMap(image, Name); return importer; } public TextureImporterSettings LoadSettings(string name) { var importer = new TextureImporterSettings(); string ext = Path.GetExtension(name); ext = ext.ToLower(); switch (ext) { case ".bftex": Texture tex = new Texture(); tex.Import(name); break; case ".dds": importer.LoadDDS(name); break; default: importer.LoadBitMap(name); break; } return importer; } public TextureData AddTexture(string name) { var importer = new TextureImporterSettings(); Texture tex = null; TextureData texData = null; string ext = Path.GetExtension(name); ext = ext.ToLower(); switch (ext) { case ".bftex": tex = new Texture(); tex.Import(name); texData = new TextureData(tex, BinaryTexFile); break; case ".dds": case ".dds2": importer.LoadDDS(name); tex = importer.FromBitMap(importer.DataBlockOutput, importer); texData = new TextureData(tex, BinaryTexFile); break; case ".astc": importer.LoadASTC(name); tex = importer.FromBitMap(importer.DataBlockOutput, importer); texData = new TextureData(tex, BinaryTexFile); break; default: break; } if (texData != null) { List keyList = new List(Textures.Keys); texData.Text = Utils.RenameDuplicateString(keyList, texData.Text); texData.Load(texData.Texture); Nodes.Add(texData); Textures.Add(texData.Text, texData); } return texData; } private void Clear(object sender, EventArgs args) { var result = MessageBox.Show("Are you sure you want to clear this section? This cannot be undone!", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.Yes) { Nodes.Clear(); Textures.Clear(); GC.Collect(); } } private void ReplaceAll(object sender, EventArgs args) { FolderSelectDialog sfd = new FolderSelectDialog(); if (sfd.ShowDialog() == DialogResult.OK) { BinaryTextureImporterList importer = new BinaryTextureImporterList(); List settings = new List(); List TexturesForImportSettings = new List(); foreach (string file in System.IO.Directory.GetFiles(sfd.SelectedPath)) { TextureImporterSettings setting = new TextureImporterSettings(); string FileName = System.IO.Path.GetFileNameWithoutExtension(file); string ext = Utils.GetExtension(FileName); Console.WriteLine(ext); foreach (TextureData node in Textures.Values) { var DefaultFormat = node.Format; if (FileName == node.Text) { switch (ext) { case ".bftex": node.Texture.Import(FileName); node.Texture.Name = Text; node.LoadOpenGLTexture(); break; case ".dds": setting.LoadDDS(FileName, null, node); node.ApplyImportSettings(setting, STCompressionMode.Normal); break; case ".astc": setting.LoadASTC(FileName); node.ApplyImportSettings(setting, STCompressionMode.Normal); break; case ".png": case ".tga": case ".tiff": case ".gif": case ".jpg": case ".jpeg": TexturesForImportSettings.Add(node); setting.LoadBitMap(FileName); importer.LoadSetting(setting); if (!STGenericTexture.IsAtscFormat(DefaultFormat)) setting.Format = TextureData.GenericToBntxSurfaceFormat(DefaultFormat); settings.Add(setting); break; default: return; } } } } if (settings.Count == 0) { importer.Close(); importer.Dispose(); return; } int settingsIndex = 0; if (importer.ShowDialog() == DialogResult.OK) { foreach (TextureData node in TexturesForImportSettings) node.ApplyImportSettings(settings[settingsIndex++], importer.CompressionMode); } TexturesForImportSettings.Clear(); } } private void ExportAll(object sender, EventArgs args) { List Formats = new List(); Formats.Add("Cafe Binary Textures (.bftex)"); Formats.Add("Microsoft DDS (.dds)"); Formats.Add("Portable Graphics Network (.png)"); Formats.Add("Joint Photographic Experts Group (.jpg)"); Formats.Add("Bitmap Image (.bmp)"); Formats.Add("Tagged Image File Format (.tiff)"); FolderSelectDialog sfd = new FolderSelectDialog(); if (sfd.ShowDialog() == DialogResult.OK) { string folderPath = sfd.SelectedPath; BatchFormatExport form = new BatchFormatExport(Formats); if (form.ShowDialog() == DialogResult.OK) { foreach (TextureData tex in Nodes) { if (form.Index == 0) tex.SaveBinaryTexture(folderPath + '\\' + tex.Text + ".bftex"); else if (form.Index == 1) tex.SaveDDS(folderPath + '\\' + tex.Text + ".dds"); else if (form.Index == 2) tex.SaveBitMap(folderPath + '\\' + tex.Text + ".png"); else if (form.Index == 3) tex.SaveBitMap(folderPath + '\\' + tex.Text + ".jpg"); else if (form.Index == 4) tex.SaveBitMap(folderPath + '\\' + tex.Text + ".bmp"); else if (form.Index == 5) tex.SaveBitMap(folderPath + '\\' + tex.Text + ".tiff"); } } } } bool SortedAscending; private void SortTextures(object sender, EventArgs args) { } public void Save(System.IO.Stream stream) { if (ContainerArray.Count > 0 && !IsSavingArray) { SaveBNTXArray(stream, ContainerArray); } else { BinaryTexFile.Textures.Clear(); BinaryTexFile.TextureDict.Clear(); foreach (TextureData tex in Textures.Values) { if (tex.IsEdited) { for (int i = 0; i < tex.EditedImages.Length; i++) { tex.SetImageData(tex.EditedImages[i].bitmap, tex.EditedImages[i].ArrayLevel); tex.EditedImages[i].bitmap.Dispose(); } tex.EditedImages = new EditedBitmap[0]; } tex.Texture.Name = tex.Text; BinaryTexFile.Textures.Add(tex.Texture); BinaryTexFile.TextureDict.Add(tex.Text); } BinaryTexFile.Save(stream); } } public class PropertieGridData { [Browsable(true)] [Category("BNTX")] [DisplayName("Name")] public string Name { get; set; } [Browsable(true)] [Category("BNTX")] [DisplayName("Original Path")] public string Path { get; set; } [Browsable(true)] [Category("BNTX")] [DisplayName("Target")] public string Target { get; set; } [Browsable(true)] [ReadOnly(true)] [Category("Versions")] [DisplayName("Full Version")] public string VersionFull { get; set; } [Browsable(true)] [Category("Versions")] [DisplayName("Version Major 1")] public uint VersionMajor { get; set; } [Browsable(true)] [Category("Versions")] [DisplayName("Version Major 2")] public uint VersionMajor2 { get; set; } [Browsable(true)] [Category("Versions")] [DisplayName("Version Minor 1")] public uint VersionMinor { get; set; } [Browsable(true)] [Category("Versions")] [DisplayName("Version Minor 2")] public uint VersionMinor2 { get; set; } } private void Import(object sender, EventArgs args) { OpenFileDialog ofd = new OpenFileDialog(); if (ofd.ShowDialog() == DialogResult.OK) { LoadFile(new MemoryStream(File.ReadAllBytes(ofd.FileName))); } } private void Rename(object sender, EventArgs args) { RenameDialog dialog = new RenameDialog(); dialog.SetString(Text); if (dialog.ShowDialog() == DialogResult.OK) { Text = dialog.textBox1.Text; } } private void Save(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.DefaultExt = "bntx"; sfd.Filter = "Supported Formats|*.bntx;"; sfd.FileName = FileName; if (sfd.ShowDialog() == DialogResult.OK) { STFileSaver.SaveFileFormat(this, sfd.FileName); } } } public class TextureData : STGenericTexture { public override TEX_FORMAT[] SupportedFormats { get { return new TEX_FORMAT[] { TEX_FORMAT.BC1_UNORM, TEX_FORMAT.BC1_UNORM_SRGB, TEX_FORMAT.BC2_UNORM, TEX_FORMAT.BC2_UNORM_SRGB, TEX_FORMAT.BC3_UNORM, TEX_FORMAT.BC3_UNORM_SRGB, TEX_FORMAT.BC4_UNORM, TEX_FORMAT.BC4_SNORM, TEX_FORMAT.BC5_UNORM, TEX_FORMAT.BC5_SNORM, TEX_FORMAT.BC6H_UF16, TEX_FORMAT.BC6H_SF16, TEX_FORMAT.BC7_UNORM, TEX_FORMAT.BC7_UNORM_SRGB, TEX_FORMAT.B5G5R5A1_UNORM, TEX_FORMAT.B5G6R5_UNORM, TEX_FORMAT.B8G8R8A8_UNORM_SRGB, TEX_FORMAT.B8G8R8A8_UNORM, TEX_FORMAT.R10G10B10A2_UNORM, TEX_FORMAT.R16_UNORM, TEX_FORMAT.B4G4R4A4_UNORM, TEX_FORMAT.R8G8B8A8_UNORM_SRGB, TEX_FORMAT.R8G8B8A8_UNORM, TEX_FORMAT.R8_UNORM, TEX_FORMAT.R8G8_UNORM, TEX_FORMAT.R32G8X24_FLOAT, TEX_FORMAT.ASTC_10x10_SRGB, TEX_FORMAT.ASTC_10x10_UNORM, TEX_FORMAT.ASTC_10x5_SRGB, TEX_FORMAT.ASTC_10x5_UNORM, TEX_FORMAT.ASTC_10x6_SRGB, TEX_FORMAT.ASTC_10x6_UNORM, TEX_FORMAT.ASTC_10x8_SRGB, TEX_FORMAT.ASTC_10x8_UNORM, TEX_FORMAT.ASTC_12x10_SRGB, TEX_FORMAT.ASTC_12x10_UNORM, TEX_FORMAT.ASTC_12x12_SRGB, TEX_FORMAT.ASTC_12x12_UNORM, TEX_FORMAT.ASTC_4x4_SRGB, TEX_FORMAT.ASTC_4x4_UNORM, TEX_FORMAT.ASTC_5x4_SRGB, TEX_FORMAT.ASTC_5x4_UNORM, TEX_FORMAT.ASTC_5x5_SRGB, TEX_FORMAT.ASTC_5x5_UNORM, TEX_FORMAT.ASTC_6x5_SRGB, TEX_FORMAT.ASTC_6x5_UNORM, TEX_FORMAT.ASTC_6x6_SRGB, TEX_FORMAT.ASTC_6x6_UNORM, TEX_FORMAT.ASTC_8x5_SRGB, TEX_FORMAT.ASTC_8x5_UNORM, TEX_FORMAT.ASTC_8x6_SRGB, TEX_FORMAT.ASTC_8x6_UNORM, TEX_FORMAT.ASTC_8x8_SRGB, TEX_FORMAT.ASTC_8x8_UNORM, }; } } public override bool CanEdit { get; set; } = true; public Texture Texture; public TextureData() { ImageKey = "Texture"; SelectedImageKey = "Texture"; } public TextureData(Texture tex, BntxFile bntx) { Load(tex); } public void Load(Texture tex, int target = 1) { ImageKey = "Texture"; SelectedImageKey = "Texture"; CanExport = true; CanRename = true; CanReplace = true; CanDelete = true; Texture = tex; Text = tex.Name; Width = tex.Width; Height = tex.Height; ArrayCount = (uint)tex.TextureData.Count; MipCount = (uint)tex.TextureData[0].Count; Format = ConvertFormat(tex.Format); RedChannel = SetChannel(tex.ChannelRed); GreenChannel = SetChannel(tex.ChannelGreen); BlueChannel = SetChannel(tex.ChannelBlue); AlphaChannel = SetChannel(tex.ChannelAlpha); } private STChannelType SetChannel(ChannelType channelType) { if (channelType == ChannelType.Red) return STChannelType.Red; else if (channelType == ChannelType.Green) return STChannelType.Green; else if (channelType == ChannelType.Blue) return STChannelType.Blue; else if (channelType == ChannelType.Alpha) return STChannelType.Alpha; else if (channelType == ChannelType.Zero) return STChannelType.Zero; else return STChannelType.One; } public static SurfaceFormat GenericToBntxSurfaceFormat(TEX_FORMAT texFormat) { switch (texFormat) { case TEX_FORMAT.BC1_UNORM: return SurfaceFormat.BC1_UNORM; case TEX_FORMAT.BC1_UNORM_SRGB: return SurfaceFormat.BC1_SRGB; case TEX_FORMAT.BC2_UNORM: return SurfaceFormat.BC2_UNORM; case TEX_FORMAT.BC2_UNORM_SRGB: return SurfaceFormat.BC2_SRGB; case TEX_FORMAT.BC3_UNORM: return SurfaceFormat.BC3_UNORM; case TEX_FORMAT.BC3_UNORM_SRGB: return SurfaceFormat.BC3_SRGB; case TEX_FORMAT.BC4_UNORM: return SurfaceFormat.BC4_UNORM; case TEX_FORMAT.BC4_SNORM: return SurfaceFormat.BC4_SNORM; case TEX_FORMAT.BC5_UNORM: return SurfaceFormat.BC5_UNORM; case TEX_FORMAT.BC5_SNORM: return SurfaceFormat.BC5_SNORM; case TEX_FORMAT.BC6H_UF16: return SurfaceFormat.BC6_UFLOAT; case TEX_FORMAT.BC6H_SF16: return SurfaceFormat.BC6_UFLOAT; case TEX_FORMAT.BC7_UNORM: return SurfaceFormat.BC7_UNORM; case TEX_FORMAT.BC7_UNORM_SRGB: return SurfaceFormat.BC7_SRGB; case TEX_FORMAT.B5G5R5A1_UNORM: return SurfaceFormat.B5_G5_R5_A1_UNORM; case TEX_FORMAT.B5G6R5_UNORM: return SurfaceFormat.B5_G6_R5_UNORM; case TEX_FORMAT.B8G8R8A8_UNORM_SRGB: return SurfaceFormat.B8_G8_R8_A8_SRGB; case TEX_FORMAT.B8G8R8A8_UNORM: return SurfaceFormat.B8_G8_R8_A8_UNORM; case TEX_FORMAT.R10G10B10A2_UNORM: return SurfaceFormat.R10_G10_B10_A2_UNORM; case TEX_FORMAT.R16_UNORM: return SurfaceFormat.R16_UNORM; case TEX_FORMAT.B4G4R4A4_UNORM: return SurfaceFormat.R4_G4_B4_A4_UNORM; case TEX_FORMAT.R8G8B8A8_UNORM_SRGB: return SurfaceFormat.R8_G8_B8_A8_SRGB; case TEX_FORMAT.R8G8B8A8_UNORM: return SurfaceFormat.R8_G8_B8_A8_UNORM; case TEX_FORMAT.R8_UNORM: return SurfaceFormat.R8_UNORM; case TEX_FORMAT.R8G8_UNORM: return SurfaceFormat.R8_G8_UNORM; case TEX_FORMAT.R8G8_SNORM: return SurfaceFormat.R8_G8_SNORM; case TEX_FORMAT.R32G8X24_FLOAT: return SurfaceFormat.R32_G8_X24_FLOAT; case TEX_FORMAT.B8G8R8X8_UNORM: return SurfaceFormat.B8_G8_R8_A8_UNORM; //Todo case TEX_FORMAT.ETC1_UNORM: return SurfaceFormat.ETC1_UNORM; case TEX_FORMAT.ETC1_SRGB: return SurfaceFormat.ETC1_SRGB; case TEX_FORMAT.ASTC_10x10_SRGB: return SurfaceFormat.ASTC_10x10_SRGB; case TEX_FORMAT.ASTC_10x10_UNORM: return SurfaceFormat.ASTC_10x10_UNORM; case TEX_FORMAT.ASTC_10x5_SRGB: return SurfaceFormat.ASTC_10x5_SRGB; case TEX_FORMAT.ASTC_10x5_UNORM: return SurfaceFormat.ASTC_10x5_UNORM; case TEX_FORMAT.ASTC_10x6_SRGB: return SurfaceFormat.ASTC_10x6_SRGB; case TEX_FORMAT.ASTC_10x6_UNORM: return SurfaceFormat.ASTC_10x6_UNORM; case TEX_FORMAT.ASTC_10x8_SRGB: return SurfaceFormat.ASTC_10x8_SRGB; case TEX_FORMAT.ASTC_10x8_UNORM: return SurfaceFormat.ASTC_10x8_UNORM; case TEX_FORMAT.ASTC_12x10_SRGB: return SurfaceFormat.ASTC_12x10_SRGB; case TEX_FORMAT.ASTC_12x10_UNORM: return SurfaceFormat.ASTC_12x10_UNORM; case TEX_FORMAT.ASTC_12x12_SRGB: return SurfaceFormat.ASTC_12x12_SRGB; case TEX_FORMAT.ASTC_12x12_UNORM: return SurfaceFormat.ASTC_12x12_UNORM; case TEX_FORMAT.ASTC_4x4_SRGB: return SurfaceFormat.ASTC_4x4_SRGB; case TEX_FORMAT.ASTC_4x4_UNORM: return SurfaceFormat.ASTC_4x4_UNORM; case TEX_FORMAT.ASTC_5x4_SRGB: return SurfaceFormat.ASTC_5x4_SRGB; case TEX_FORMAT.ASTC_5x4_UNORM: return SurfaceFormat.ASTC_5x4_UNORM; case TEX_FORMAT.ASTC_5x5_SRGB: return SurfaceFormat.ASTC_5x5_SRGB; case TEX_FORMAT.ASTC_5x5_UNORM: return SurfaceFormat.ASTC_5x5_UNORM; case TEX_FORMAT.ASTC_6x5_SRGB: return SurfaceFormat.ASTC_6x5_SRGB; case TEX_FORMAT.ASTC_6x5_UNORM: return SurfaceFormat.ASTC_6x5_UNORM; case TEX_FORMAT.ASTC_6x6_SRGB: return SurfaceFormat.ASTC_6x6_SRGB; case TEX_FORMAT.ASTC_6x6_UNORM: return SurfaceFormat.ASTC_6x6_UNORM; case TEX_FORMAT.ASTC_8x5_SRGB: return SurfaceFormat.ASTC_8x5_SRGB; case TEX_FORMAT.ASTC_8x5_UNORM: return SurfaceFormat.ASTC_8x5_UNORM; case TEX_FORMAT.ASTC_8x6_SRGB: return SurfaceFormat.ASTC_8x6_SRGB; case TEX_FORMAT.ASTC_8x6_UNORM: return SurfaceFormat.ASTC_8x6_UNORM; case TEX_FORMAT.ASTC_8x8_SRGB: return SurfaceFormat.ASTC_8x8_SRGB; case TEX_FORMAT.ASTC_8x8_UNORM: return SurfaceFormat.ASTC_8x8_UNORM; default: throw new Exception($"Cannot convert format {texFormat}"); } } public static TEX_FORMAT ConvertFormat(SurfaceFormat surfaceFormat) { switch (surfaceFormat) { case SurfaceFormat.BC1_UNORM: return TEX_FORMAT.BC1_UNORM; case SurfaceFormat.BC1_SRGB: return TEX_FORMAT.BC1_UNORM_SRGB; case SurfaceFormat.BC2_UNORM: return TEX_FORMAT.BC2_UNORM; case SurfaceFormat.BC2_SRGB: return TEX_FORMAT.BC2_UNORM; case SurfaceFormat.BC3_UNORM: return TEX_FORMAT.BC3_UNORM; case SurfaceFormat.BC3_SRGB: return TEX_FORMAT.BC3_UNORM; case SurfaceFormat.BC4_UNORM: return TEX_FORMAT.BC4_UNORM; case SurfaceFormat.BC4_SNORM: return TEX_FORMAT.BC4_SNORM; case SurfaceFormat.BC5_UNORM: return TEX_FORMAT.BC5_UNORM; case SurfaceFormat.BC5_SNORM: return TEX_FORMAT.BC5_SNORM; case SurfaceFormat.BC6_UFLOAT: return TEX_FORMAT.BC6H_UF16; case SurfaceFormat.BC6_FLOAT: return TEX_FORMAT.BC6H_SF16; case SurfaceFormat.BC7_UNORM: return TEX_FORMAT.BC7_UNORM; case SurfaceFormat.BC7_SRGB: return TEX_FORMAT.BC7_UNORM; case SurfaceFormat.A1_B5_G5_R5_UNORM: return TEX_FORMAT.B5G5R5A1_UNORM; case SurfaceFormat.A4_B4_G4_R4_UNORM: return TEX_FORMAT.B4G4R4A4_UNORM; case SurfaceFormat.B5_G5_R5_A1_UNORM: return TEX_FORMAT.B5G5R5A1_UNORM; case SurfaceFormat.B5_G6_R5_UNORM: return TEX_FORMAT.B5G6R5_UNORM; case SurfaceFormat.B8_G8_R8_A8_SRGB: return TEX_FORMAT.B8G8R8A8_UNORM_SRGB; case SurfaceFormat.B8_G8_R8_A8_UNORM: return TEX_FORMAT.B8G8R8A8_UNORM; case SurfaceFormat.R10_G10_B10_A2_UNORM: return TEX_FORMAT.R10G10B10A2_UNORM; case SurfaceFormat.R16_UNORM: return TEX_FORMAT.R16_UNORM; case SurfaceFormat.R4_G4_B4_A4_UNORM: return TEX_FORMAT.B4G4R4A4_UNORM; case SurfaceFormat.R4_G4_UNORM: return TEX_FORMAT.B4G4R4A4_UNORM; case SurfaceFormat.R5_G5_B5_A1_UNORM: return TEX_FORMAT.B5G5R5A1_UNORM; case SurfaceFormat.R5_G6_B5_UNORM: return TEX_FORMAT.B5G6R5_UNORM; case SurfaceFormat.R8_G8_B8_A8_SRGB: return TEX_FORMAT.R8G8B8A8_UNORM_SRGB; case SurfaceFormat.R8_G8_B8_A8_UNORM: return TEX_FORMAT.R8G8B8A8_UNORM; case SurfaceFormat.R8_UNORM: return TEX_FORMAT.R8_UNORM; case SurfaceFormat.R8_G8_UNORM: return TEX_FORMAT.R8G8_UNORM; case SurfaceFormat.R8_G8_SNORM: return TEX_FORMAT.R8G8_SNORM; case SurfaceFormat.ETC1_UNORM: return TEX_FORMAT.ETC1_UNORM; case SurfaceFormat.ETC1_SRGB: return TEX_FORMAT.ETC1_SRGB; case SurfaceFormat.R32_G8_X24_FLOAT: return TEX_FORMAT.R32G8X24_FLOAT; case SurfaceFormat.ASTC_10x10_SRGB: return TEX_FORMAT.ASTC_10x10_SRGB; case SurfaceFormat.ASTC_10x10_UNORM: return TEX_FORMAT.ASTC_10x10_UNORM; case SurfaceFormat.ASTC_10x5_SRGB: return TEX_FORMAT.ASTC_10x5_SRGB; case SurfaceFormat.ASTC_10x5_UNORM: return TEX_FORMAT.ASTC_10x5_UNORM; case SurfaceFormat.ASTC_10x6_SRGB: return TEX_FORMAT.ASTC_10x6_SRGB; case SurfaceFormat.ASTC_10x6_UNORM: return TEX_FORMAT.ASTC_10x6_UNORM; case SurfaceFormat.ASTC_10x8_SRGB: return TEX_FORMAT.ASTC_10x8_SRGB; case SurfaceFormat.ASTC_10x8_UNORM: return TEX_FORMAT.ASTC_10x8_UNORM; case SurfaceFormat.ASTC_12x10_SRGB: return TEX_FORMAT.ASTC_12x10_SRGB; case SurfaceFormat.ASTC_12x10_UNORM: return TEX_FORMAT.ASTC_12x10_UNORM; case SurfaceFormat.ASTC_12x12_SRGB: return TEX_FORMAT.ASTC_12x12_SRGB; case SurfaceFormat.ASTC_12x12_UNORM: return TEX_FORMAT.ASTC_12x12_UNORM; case SurfaceFormat.ASTC_4x4_SRGB: return TEX_FORMAT.ASTC_4x4_SRGB; case SurfaceFormat.ASTC_4x4_UNORM: return TEX_FORMAT.ASTC_4x4_UNORM; case SurfaceFormat.ASTC_5x4_SRGB: return TEX_FORMAT.ASTC_5x4_SRGB; case SurfaceFormat.ASTC_5x4_UNORM: return TEX_FORMAT.ASTC_5x4_UNORM; case SurfaceFormat.ASTC_5x5_SRGB: return TEX_FORMAT.ASTC_5x5_SRGB; case SurfaceFormat.ASTC_5x5_UNORM: return TEX_FORMAT.ASTC_5x5_UNORM; case SurfaceFormat.ASTC_6x5_SRGB: return TEX_FORMAT.ASTC_6x5_SRGB; case SurfaceFormat.ASTC_6x5_UNORM: return TEX_FORMAT.ASTC_6x5_UNORM; case SurfaceFormat.ASTC_6x6_SRGB: return TEX_FORMAT.ASTC_6x6_SRGB; case SurfaceFormat.ASTC_6x6_UNORM: return TEX_FORMAT.ASTC_6x6_UNORM; case SurfaceFormat.ASTC_8x5_SRGB: return TEX_FORMAT.ASTC_8x5_SRGB; case SurfaceFormat.ASTC_8x5_UNORM: return TEX_FORMAT.ASTC_8x5_UNORM; case SurfaceFormat.ASTC_8x6_SRGB: return TEX_FORMAT.ASTC_8x6_SRGB; case SurfaceFormat.ASTC_8x6_UNORM: return TEX_FORMAT.ASTC_8x6_UNORM; case SurfaceFormat.ASTC_8x8_SRGB: return TEX_FORMAT.ASTC_8x8_SRGB; case SurfaceFormat.ASTC_8x8_UNORM: return TEX_FORMAT.ASTC_8x8_UNORM; case SurfaceFormat.Invalid: throw new Exception("Invalid Format"); default: throw new Exception($"Cannot convert format {surfaceFormat}"); } } public override void OnClick(TreeView treeView) { UpdateEditor(); } private bool IsEditorActive() { BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor)); if (bfresEditor != null) { var imageEditor = bfresEditor.GetActiveEditor(typeof(ImageEditorBase)); return imageEditor != null; } else { ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase)); return editor != null; } } public void UpdateEditor() { if (Parent != null && Parent.Parent != null && Parent.Parent is BFRES) { ((BFRES)Parent.Parent).LoadEditors(this); return; } ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase)); if (editor == null) { editor = new ImageEditorBase(); editor.Dock = DockStyle.Fill; LibraryGUI.LoadEditor(editor); } if (Texture.UserData != null) { UserDataEditor userEditor = (UserDataEditor)editor.GetActiveTabEditor(typeof(UserDataEditor)); if (userEditor == null) { userEditor = new UserDataEditor(); userEditor.Name = "User Data"; editor.AddCustomControl(userEditor, typeof(UserDataEditor)); } userEditor.LoadUserData(Texture.UserData.ToList()); } editor.Text = Text; editor.LoadProperties(Texture); editor.LoadImage(this); } private void OnPropertyChanged() { Text = Texture.Name; RedChannel = SetChannel(Texture.ChannelRed); GreenChannel = SetChannel(Texture.ChannelGreen); BlueChannel = SetChannel(Texture.ChannelBlue); AlphaChannel = SetChannel(Texture.ChannelAlpha); } public override void Delete() { ((BNTX)Parent).RemoveTexture(this); } public override void Rename() { RenameDialog dialog = new RenameDialog(); dialog.SetString(Text); if (dialog.ShowDialog() == DialogResult.OK) { ((BNTX)Parent).Textures.Remove(Text); Text = dialog.textBox1.Text; ((BNTX)Parent).Textures.Add(Text, this); } } public override string ExportFilter => FileFilters.BNTX_TEX; public override string ReplaceFilter => FileFilters.BNTX_TEX; public override void Replace(string FileName) { Replace(FileName, MipCount, 0, Format, Texture.SurfaceDim); } public override void Export(string FileName) { Export(FileName); } //Max mip level will be set automatically unless overwritten //The tex format can be adjusted in the function if necessary. Will normally be set to format in settings public void Replace(string FileName, uint MaxMipLevel = 0, uint ArrayIndex = 0, TEX_FORMAT DefaultFormat = TEX_FORMAT.BC1_UNORM_SRGB, SurfaceDim surfaceDim = SurfaceDim.Dim2D) { Console.WriteLine("surfaceDim" + surfaceDim); string ext = Path.GetExtension(FileName); ext = ext.ToLower(); TextureImporterSettings setting = new TextureImporterSettings(); BinaryTextureImporterList importer = new BinaryTextureImporterList(); setting.SurfaceDim = surfaceDim; var ImageDataCached = new List>(); if (Texture != null && Texture.TextureData != null) { foreach (var sliceData in Texture.TextureData) ImageDataCached.Add(sliceData); } switch (ext) { case ".bftex": Texture.Import(FileName); Texture.Name = Text; LoadOpenGLTexture(); break; case ".dds": setting.LoadDDS(FileName, null, this); ApplyImportSettings(setting, STCompressionMode.Normal); break; case ".astc": setting.LoadASTC(FileName); ApplyImportSettings(setting, STCompressionMode.Normal); break; default: setting.LoadBitMap(FileName); importer.LoadSetting(setting); if (!IsAtscFormat(DefaultFormat)) setting.Format = GenericToBntxSurfaceFormat(DefaultFormat); if (MaxMipLevel != 0) { importer.ForceMipCount = true; setting.MipCount = MaxMipLevel; importer.SelectedMipCount = MaxMipLevel; } if (importer.ShowDialog() == DialogResult.OK) { ApplyImportSettings(setting, importer.CompressionMode); } break; } if (ImageDataCached.Count > 0) { //After image data is replaced, use original and swap the specific array index ImageDataCached[(int)ArrayIndex] = Texture.TextureData[0]; Texture.TextureData.Clear(); for (int i = 0; i < ImageDataCached.Count; i++) Texture.TextureData.Add(ImageDataCached[i]); } } public void ApplyImportSettings(TextureImporterSettings setting,STCompressionMode CompressionMode) { Cursor.Current = Cursors.WaitCursor; if (setting.GenerateMipmaps && !setting.IsFinishedCompressing) { setting.DataBlockOutput.Clear(); setting.DataBlockOutput.Add(setting.GenerateMips(CompressionMode)); } Texture = setting.FromBitMap(setting.DataBlockOutput, setting); Texture.Name = Text; Load(Texture); LoadOpenGLTexture(); UpdateTextureMapping(); if (IsEditorActive()) UpdateEditor(); } private void UpdateTextureMapping() { var viewport = LibraryGUI.GetActiveViewport(); if (viewport == null) return; foreach (var drawable in viewport.scene.staticObjects) { if (drawable is BFRESRender) { ((BFRESRender)drawable).UpdateTextureMaps(); } } viewport.UpdateViewport(); } public void Export(string FileName, bool ExportSurfaceLevel = false, bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0) { string ext = Path.GetExtension(FileName); ext = ext.ToLower(); switch (ext) { case ".bftex": SaveBinaryTexture(FileName); break; case ".dds": SaveDDS(FileName); break; case ".astc": SaveASTC(FileName); break; default: SaveBitMap(FileName); break; } } public override void SetImageData(Bitmap bitmap, int ArrayLevel) { if (bitmap == null) return; //Image is likely disposed and not needed to be applied Texture.Format = GenericToBntxSurfaceFormat(Format); Texture.Width = (uint)bitmap.Width; Texture.Height = (uint)bitmap.Height; if (MipCount != 1) { MipCount = GenerateMipCount(bitmap.Width, bitmap.Height); if (MipCount == 0) MipCount = 1; } Texture.MipCount = MipCount; Texture.MipOffsets = new long[MipCount]; try { Texture.TextureData[ArrayLevel].Clear(); //Clear previous mip maps var mipmaps = TextureImporterSettings.SwizzleSurfaceMipMaps(Texture, GenerateMipsAndCompress(bitmap, MipCount, Format), MipCount); Texture.TextureData[ArrayLevel] = mipmaps; //Combine mip map data byte[] combinedMips = Utils.CombineByteArray(mipmaps.ToArray()); Texture.TextureData[ArrayLevel][0] = combinedMips; LoadOpenGLTexture(); LibraryGUI.UpdateViewport(); } catch (Exception ex) { STErrorDialog.Show("Failed to swizzle and compress image " + Text, "Error", ex.ToString()); } } public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0) { int target = 1; try { RedChannel = SetChannel(Texture.ChannelRed); GreenChannel = SetChannel(Texture.ChannelGreen); BlueChannel = SetChannel(Texture.ChannelBlue); AlphaChannel = SetChannel(Texture.ChannelAlpha); uint blkWidth = GetBlockWidth(Format); uint blkHeight = GetBlockHeight(Format); uint blkDepth = GetBlockDepth(Format); int linesPerBlockHeight = (1 << (int)Texture.BlockHeightLog2) * 8; uint bpp = GetBytesPerPixel(Format); for (int arrayLevel = 0; arrayLevel < Texture.TextureData.Count; arrayLevel++) { int blockHeightShift = 0; for (int mipLevel = 0; mipLevel < Texture.TextureData[arrayLevel].Count; mipLevel++) { uint width = (uint)Math.Max(1, Texture.Width >> mipLevel); uint height = (uint)Math.Max(1, Texture.Height >> mipLevel); uint depth = (uint)Math.Max(1, Texture.Depth >> mipLevel); uint size = TegraX1Swizzle.DIV_ROUND_UP(width, blkWidth) * TegraX1Swizzle.DIV_ROUND_UP(height, blkHeight) * bpp; if (TegraX1Swizzle.pow2_round_up(TegraX1Swizzle.DIV_ROUND_UP(height, blkWidth)) < linesPerBlockHeight) blockHeightShift += 1; Console.WriteLine($"{width} {height} {depth} {blkWidth} {blkHeight} {blkDepth} {target} {bpp} {Texture.TileMode} {(int)Math.Max(0, Texture.BlockHeightLog2 - blockHeightShift)} {Texture.TextureData[arrayLevel][mipLevel].Length}"); byte[] result = TegraX1Swizzle.deswizzle(width, height, depth, blkWidth, blkHeight, blkDepth, target, bpp, (uint)Texture.TileMode, (int)Math.Max(0, Texture.BlockHeightLog2 - blockHeightShift), Texture.TextureData[arrayLevel][mipLevel]); //Create a copy and use that to remove uneeded data byte[] result_ = new byte[size]; Array.Copy(result, 0, result_, 0, size); result = null; if (ArrayLevel == arrayLevel && MipLevel == mipLevel) return result_; } } return new byte[0]; } catch (Exception e) { MessageBox.Show($"Failed to swizzle texture {Text}! Exception: {e}"); return new byte[0]; } } internal void SaveBinaryTexture(string FileName) { Texture.Export(FileName, ((BNTX)Parent).BinaryTexFile); } } }