using System; using System.Collections.Generic; using System.IO; using Switch_Toolbox.Library; using Switch_Toolbox.Library.IO; using Switch_Toolbox.Library.Forms; using System.Windows.Forms; using aampv1 = AampV1Library; using aampv2 = AampV2Library; using FirstPlugin.Forms; namespace FirstPlugin { public class AAMP : TreeNodeFile, IFileFormat { public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "AAMP" }; public string[] Extension { get; set; } = new string[] { "*.aamp" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(Stream stream) { using (var reader = new FileReader(stream, true)) { return reader.CheckSignature(4, "AAMP"); } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public override void OnClick(TreeView treeview) { } private uint CheckVersion(Stream stream) { using (FileReader reader = new FileReader(stream, true)) { reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian; reader.ReadSignature(4, "AAMP"); reader.Position = 4; return reader.ReadUInt32(); } } aampv1.AampFile aampFileV1; aampv2.AampFile aampFileV2; AampV1Editor aampEditorV1; AampV2Editor aampEditorV2; public void Load(Stream stream) { CanSave = true; Text = FileName; uint Version = CheckVersion(stream); if (Version == 1) { aampFileV1 = new aampv1.AampFile(stream); Text = $"{FileName} Type [{aampFileV1.EffectType}]"; aampEditorV1 = new AampV1Editor(); aampEditorV1.LoadFile(aampFileV1, this); } else if (Version == 2) { aampFileV2 = new aampv2.AampFile(stream); Text = $"{FileName} Type [{aampFileV2.EffectType}]"; aampEditorV2 = new AampV2Editor(); aampEditorV2.LoadFile(aampFileV2, this); } else { throw new Exception($"Unsupported AAMP version! {Version}"); } } public override void OnAfterAdded() { if (aampEditorV1 != null) { aampEditorV1.LoadImages(TreeView, this); } if (aampEditorV2 != null) { aampEditorV2.LoadImages(TreeView, this); } } public void Unload() { } public byte[] Save() { var mem = new MemoryStream(); if (aampFileV1 != null) aampFileV1.Save(mem); else aampFileV2.Save(mem); return mem.ToArray(); } } }