#version 330 const int MY_ARRAY_SIZE = 200; in vec3 vPosition; in vec3 vNormal; in vec3 vColor; out vec3 normal; out vec3 color; out vec3 position; uniform mat4 mtxCam; uniform mat4 mtxMdl; uniform mat4 previewScale; void main() { normal = vNormal; color = vColor; position = vPosition; gl_Position = mtxCam * mtxMdl * vec4(vPosition.xyz, 1.0); vec3 distance = (vPosition.xyz + vec3(5, 5, 5))/2; }