using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.IO; using Switch_Toolbox.Library.Forms; namespace FirstPlugin { public class GFBMDL : TreeNodeFile, IFileFormat { public FileType FileType { get; set; } = FileType.Model; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "Graphic Model" }; public string[] Extension { get; set; } = new string[] { "*.gfbmdl" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian; bool IsMatch = reader.ReadUInt32() == 0x20000000; reader.Position = 0; return IsMatch; } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } Viewport viewport { get { var editor = LibraryGUI.Instance.GetObjectEditor(); return editor.GetViewport(); } set { var editor = LibraryGUI.Instance.GetObjectEditor(); editor.LoadViewport(value); } } bool DrawablesLoaded = false; public override void OnClick(TreeView treeView) { if (Runtime.UseOpenGL) { if (viewport == null) { viewport = new Viewport(ObjectEditor.GetDrawableContainers()); viewport.Dock = DockStyle.Fill; } if (!DrawablesLoaded) { ObjectEditor.AddContainer(DrawableContainer); DrawablesLoaded = true; } viewport.ReloadDrawables(DrawableContainer); LibraryGUI.Instance.LoadEditor(viewport); viewport.Text = Text; } } public Header header; public DrawableContainer DrawableContainer = new DrawableContainer(); public void Load(System.IO.Stream stream) { DrawableContainer.Name = FileName; header = new Header(); header.Read(new FileReader(stream)); DrawableContainer.Drawables.Add(header.Skeleton); } public void Unload() { } public byte[] Save() { var mem = new System.IO.MemoryStream(); header.Write(new FileWriter(mem)); return mem.ToArray(); } public class Header { public STSkeleton Skeleton { get; set; } public uint Version { get; set; } public float[] Boundings { get; set; } public List TextureMaps = new List(); public List Materials = new List(); public void Read(FileReader reader) { Skeleton = new STSkeleton(); reader.SetByteOrder(false); Version = reader.ReadUInt32(); Boundings = reader.ReadSingles(9); long TextureOffset = reader.ReadOffset(true, typeof(uint)); long MaterialOffset = reader.ReadOffset(true, typeof(uint)); long UnknownOffset = reader.ReadOffset(true, typeof(uint)); long Unknown2Offset = reader.ReadOffset(true, typeof(uint)); long ShaderOffset = reader.ReadOffset(true, typeof(uint)); long VisGroupOffset = reader.ReadOffset(true, typeof(uint)); long VertexDataOffset = reader.ReadOffset(true, typeof(uint)); long BoneDataOffset = reader.ReadOffset(true, typeof(uint)); if (TextureOffset != 0) { reader.Seek(TextureOffset, SeekOrigin.Begin); uint Count = reader.ReadUInt32(); TextureMaps = reader.ReadNameOffsets(Count, true, typeof(uint), true); } if (MaterialOffset != 0) { reader.Seek(MaterialOffset, SeekOrigin.Begin); uint Count = reader.ReadUInt32(); Materials = reader.ReadNameOffsets(Count, true, typeof(uint)); } if (BoneDataOffset != 0) { reader.Seek(BoneDataOffset, SeekOrigin.Begin); uint Count = reader.ReadUInt32(); Console.WriteLine($"BoneCount {Count}"); for (int i = 0; i < Count; i++) { var bone = new Bone(Skeleton); bone.Read(reader); Skeleton.bones.Add(bone); } } } public void Write(FileWriter writer) { writer.Write(Version); } } public class Bone : STBone { internal BoneInfo BoneInfo { get; set; } public Bone(STSkeleton skeleton) : base(skeleton) { } public void Read(FileReader reader) { long DataPosition = reader.Position; var BoneDataOffset = reader.ReadOffset(true, typeof(uint)); reader.SeekBegin(BoneDataOffset); long InfoPosition = reader.Position; uint BoneInfoOffset = reader.ReadUInt32(); //Read the info section for position data reader.SeekBegin(InfoPosition - BoneInfoOffset); BoneInfo = new BoneInfo(); BoneInfo.Read(reader); if (BoneInfo.NamePosition != 0) { reader.SeekBegin(DataPosition + BoneInfo.NamePosition); uint NameLength = reader.ReadUInt32(); Text = reader.ReadString((int)NameLength); } if (BoneInfo.RotationPosition != 0) { reader.SeekBegin(DataPosition + BoneInfo.RotationPosition); float RotationX = reader.ReadSingle(); float RotationY = reader.ReadSingle(); float RotationZ = reader.ReadSingle(); rotation = new float[] { RotationX,RotationY, RotationZ }; } if (BoneInfo.TranslationPosition != 0) { reader.SeekBegin(DataPosition + BoneInfo.RotationPosition); float TranslateX = reader.ReadSingle(); float TranslateY = reader.ReadSingle(); float TranslateZ = reader.ReadSingle(); position = new float[] { TranslateX, TranslateY, TranslateZ }; } if (BoneInfo.ScalePosition != 0) { reader.SeekBegin(DataPosition + BoneInfo.ScalePosition); float ScaleX = reader.ReadSingle(); float ScaleY = reader.ReadSingle(); float ScaleZ = reader.ReadSingle(); scale = new float[] { ScaleX, ScaleY, ScaleZ }; } if (BoneInfo.ParentPosition != 0) { reader.SeekBegin(DataPosition + BoneInfo.ParentPosition); parentIndex = reader.ReadInt32(); } Console.WriteLine("BONE " + Text); //Seek back to next bone in array reader.SeekBegin(DataPosition + sizeof(uint)); } } //A section that stores position info for bone data public class BoneInfo { internal ushort SectionSize { get; set; } internal ushort NamePosition { get; set; } internal ushort UnknownPosition { get; set; } internal ushort Unknown2Position { get; set; } internal ushort ParentPosition { get; set; } internal ushort Unknown3Position { get; set; } internal ushort IsVisablePosition { get; set; } internal ushort ScalePosition { get; set; } internal ushort RotationPosition { get; set; } internal ushort TranslationPosition { get; set; } internal ushort Unknown4Position { get; set; } internal ushort Unknown5Position { get; set; } public void Read(FileReader reader) { SectionSize = reader.ReadUInt16(); NamePosition = reader.ReadUInt16(); UnknownPosition = reader.ReadUInt16(); Unknown2Position = reader.ReadUInt16(); ParentPosition = reader.ReadUInt16(); Unknown3Position = reader.ReadUInt16(); //Padding IsVisablePosition = reader.ReadUInt16(); //Points to byte. 0 or 1 for visibilty ScalePosition = reader.ReadUInt16(); RotationPosition = reader.ReadUInt16(); TranslationPosition = reader.ReadUInt16(); Unknown4Position = reader.ReadUInt16(); //Padding Unknown5Position = reader.ReadUInt16(); //Padding } } public class Material { } } }