using Syroot.BinaryData;
using System.IO;
using System;
using System.IO.Compression;
using OpenTK;
using System.Windows.Forms;
namespace Toolbox.Library.IO
{
public class STFileLoader
{
///
/// Gets the from a file or byte array.
///
/// The name of the file
/// The byte array of the data
/// If the file is in an archive so it can be saved back
/// The node being replaced from an archive
/// The unique hash from an archive for saving
/// If the file is being compressed or not
/// The type of being used
///
public static TreeNode GetNodeFileFormat(string FileName, bool InArchive = false,
bool LeaveStreamOpen = false, bool Compressed = false, ICompressionFormat CompressionFormat = null)
{
IFileFormat format = OpenFileFormat(FileName, LeaveStreamOpen, InArchive);
if (format is TreeNode)
return (TreeNode)format;
else
return null;
}
public static Type CheckFileFormatType(string FileName, Type[] FileTypes, byte[] data = null)
{
//Todo. Create a compression list like IFileFormat to decompress via an Identiy method
data = CheckCompression(FileName, data);
Stream stream;
if (data != null)
stream = new MemoryStream(data);
else
stream = File.OpenRead(FileName);
foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
{
fileFormat.FileName = Path.GetFileName(FileName);
foreach (Type type in FileTypes)
{
if (fileFormat.Identify(stream) && fileFormat.GetType() == type)
return type;
}
}
return typeof(IFileFormat);
}
public static IFileFormat OpenFileFormat(string FileName, Type[] FileTypes, byte[] data = null)
{
//Todo. Create a compression list like IFileFormat to decompress via an Identiy method
data = CheckCompression(FileName, data);
Stream stream;
if (data != null)
stream = new MemoryStream(data);
else
stream = File.OpenRead(FileName);
foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
{
fileFormat.FileName = Path.GetFileName(FileName);
foreach (Type type in FileTypes)
{
if (fileFormat.Identify(stream) && fileFormat.GetType() == type)
{
fileFormat.IFileInfo = new IFileInfo();
return OpenFileFormat(new MemoryStream(data), FileName);
}
}
}
return null;
}
public static IFileFormat OpenFileFormat(string FileName, Type FileType, byte[] data = null)
{
CheckCompression(FileName, data);
Stream stream;
if (data != null)
stream = new MemoryStream(data);
else
stream = File.OpenRead(FileName);
foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
{
if (fileFormat.GetType() == FileType)
return OpenFileFormat(stream, FileName);
}
return null;
}
private static byte[] CheckCompression(string FileName, byte[] data)
{
if (data != null)
{
using (var reader = new FileReader(data))
{
return DecompressData(reader, FileName, data);
}
}
else
{
using (var reader = new FileReader(FileName))
{
return DecompressData(reader, FileName, data);
}
}
}
private static byte[] DecompressData(FileReader reader, string FileName, byte[] data)
{
reader.ByteOrder = ByteOrder.BigEndian;
reader.Position = 0;
uint MagicHex = reader.ReadUInt32();
string Magic = reader.ReadMagic(0, 4);
reader.Position = 0;
if (Magic == "Yaz0")
{
if (data != null)
return EveryFileExplorer.YAZ0.Decompress(data);
else
return EveryFileExplorer.YAZ0.Decompress(FileName);
}
if (MagicHex == 0x28B52FFD || MagicHex == 0xFD2FB528)
{
if (data != null)
return Zstb.SDecompress(data);
else
return Zstb.SDecompress(File.ReadAllBytes(FileName));
}
return data;
}
///
/// Gets the from a file or byte array.
///
/// The name of the file
/// The byte array of the data
/// If the file is in an archive so it can be saved back
/// The node being replaced from an archive
/// If the file is being compressed or not
/// The type of being used
///
public static IFileFormat OpenFileFormat(string FileName, bool LeaveStreamOpen = false, bool InArchive = false,
bool Compressed = false, ICompressionFormat CompressionFormat = null, uint DecompressedSize = 0, uint CompressedSize = 0)
{
return OpenFileFormat(File.OpenRead(FileName), FileName, LeaveStreamOpen, InArchive,
Compressed, CompressionFormat, DecompressedSize, CompressedSize);
}
///
/// Gets the from a file or byte array.
///
/// The name of the file
/// The byte array of the data
/// If the file is in an archive so it can be saved back
/// If the file is being compressed or not
/// The type of being used
///
public static IFileFormat OpenFileFormat(Stream stream, string FileName, bool LeaveStreamOpen = false, bool InArchive = false,
bool Compressed = false, ICompressionFormat CompressionFormat = null, long DecompressedSize = 0, long CompressedSize = 0)
{
if (!Compressed)
DecompressedSize = stream.Length;
long streamStartPos = stream.Position;
//Check all supported compression formats and decompress. Then loop back
if (!Compressed)
{
foreach (ICompressionFormat compressionFormat in FileManager.GetCompressionFormats())
{
stream.Position = streamStartPos;
if (compressionFormat.Identify(stream, FileName))
{
stream.Position = streamStartPos;
stream = compressionFormat.Decompress(stream);
CompressedSize = stream.Length;
return OpenFileFormat(stream, FileName, LeaveStreamOpen, InArchive,
true, compressionFormat, DecompressedSize, CompressedSize);
}
}
}
stream.Position = streamStartPos;
foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
{
//Set the file name so we can check it's extension in the identifier.
//Most is by magic but some can be extension or name.
fileFormat.FileName = Path.GetFileName(FileName);
if (fileFormat.Identify(stream))
{
fileFormat.IFileInfo = new IFileInfo();
fileFormat.IFileInfo.DecompressedSize = (uint)DecompressedSize;
fileFormat.IFileInfo.CompressedSize = (uint)CompressedSize;
return SetFileFormat(fileFormat, FileName, stream, LeaveStreamOpen, InArchive, Compressed, CompressionFormat);
}
}
return null;
}
private static IFileFormat SetFileFormat(IFileFormat fileFormat, string FileName, Stream stream, bool LeaveStreamOpen = false, bool InArchive = false,
bool Compressed = false, ICompressionFormat FileCompression = null)
{
fileFormat.IFileInfo.FileCompression = FileCompression;
fileFormat.IFileInfo.FileIsCompressed = Compressed;
fileFormat.FileName = Path.GetFileName(FileName);
fileFormat.FilePath = FileName;
fileFormat.IFileInfo.InArchive = InArchive;
fileFormat.IFileInfo.FileIsCompressed = Compressed;
fileFormat.Load(stream);
//After file has been loaded and read, we'll dispose unless left open
if (fileFormat is ILeaveOpenOnLoad) {
LeaveStreamOpen = true;
}
if (!LeaveStreamOpen)
{
stream.Dispose();
GC.SuppressFinalize(stream);
}
return fileFormat;
}
}
}