Commit graph

368 commits

Author SHA1 Message Date
KillzXGaming
ffa130a98b Set the shader type properly 2019-05-31 19:14:25 -04:00
KillzXGaming
01ae391de6 Add NUSHDB shader file. 2019-05-31 19:08:55 -04:00
KillzXGaming
b12bb34082 Another fix to prevent issues with path saving 2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43 Improve path saving for byaml 2019-05-30 17:40:54 -04:00
KillzXGaming
ccf45c7961 Fix byaml without paths saving 2019-05-30 17:11:41 -04:00
KillzXGaming
3b4bb242c5 Starto to add material presets. Add option to add empty meshes 2019-05-30 15:28:43 -04:00
KillzXGaming
f1164934d2 Apply any material edits before exported so it keeps the changes 2019-05-29 19:06:31 -04:00
KillzXGaming
718fe989b9 Keep extension when importing embedded files 2019-05-29 18:47:26 -04:00
KillzXGaming
39c021913c Some crash fixes when adding embedded files and placeholder textures. 2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
f9ccce42df More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90 Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size. 2019-05-28 14:34:30 -04:00
KillzXGaming
623098b3b5 More fixes to skin count limiter 2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b Automatically link attributes again to prevent any crash issues 2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627 Add setting to limit vertex skin to better help prevent crashes 2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00
KillzXGaming
cf793044ae A few more fixes 2019-05-26 20:46:08 -04:00
KillzXGaming
2fc0467d9b Fixes for importing new bones or creating new ones from skeleton parent 2019-05-26 20:44:39 -04:00
KillzXGaming
0763f080c0 Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts 2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a More adjustments 2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5 More fixes 2019-05-26 13:28:30 -04:00
KillzXGaming
43f7b76b34 Fix an error when saving wii u bfres 2019-05-26 13:26:41 -04:00
KillzXGaming
775e689dda Add save improvements to all animation types for wii u 2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66 Improve saving bfres with tons of animations 2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701 Don't make the skeleton necessary for .anim 2019-05-26 11:59:17 -04:00
KillzXGaming
7bad5175ef Now seanim animation imports should work 2019-05-26 11:48:30 -04:00
KillzXGaming
6afb66932b Fixup smd exporting and add importing smd back 2019-05-26 10:56:23 -04:00
KillzXGaming
8b04c55c32 Add anim importing 2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49 Fix export all to choose the right extension 2019-05-25 15:34:40 -04:00
KillzXGaming
e653ed1044 Another fix to prevent name issues 2019-05-25 15:12:51 -04:00
KillzXGaming
6d03b4da88 More fixes for param exporting and filters 2019-05-25 15:11:01 -04:00
KillzXGaming
35f6b182e1 Fix an error when creating a new model with skeleton 2019-05-25 14:33:21 -04:00
KillzXGaming
4ea7110ebd Another fix for animation filter 2019-05-25 13:05:45 -04:00
KillzXGaming
7e16f21975 Add .anim support from forge for testing, and fix export filter 2019-05-25 13:03:54 -04:00
KillzXGaming
6cf95bf4bb Apply bone index properly in object editor 2019-05-25 12:31:03 -04:00
KillzXGaming
d4c6ddb3da More fixes for converting 2019-05-25 11:33:51 -04:00
KillzXGaming
16ae15328d Fix Wii U converting to switch fska (Also fixes chr0 importing for wii u bfres) 2019-05-24 21:30:02 -04:00
KillzXGaming
d1e2b05b51 More adjustments 2019-05-24 21:21:47 -04:00
KillzXGaming
a4459533ec More exporting fixes 2019-05-24 20:55:55 -04:00
KillzXGaming
10c9973527 Fix export filter for animations 2019-05-24 17:47:13 -04:00
KillzXGaming
9ad90e3b15 Some progress on chr0 exporting 2019-05-24 17:34:37 -04:00
KillzXGaming
46aca404a1 Make tex2 generate mip maps if not found preventing any possible errors 2019-05-24 15:59:52 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
f9df905cbc Quick fix for nsmbudx not mapping textures right 2019-05-22 17:37:42 -04:00
KillzXGaming
3234e3a817 Adjust param editor to display colors for multi tex, and fix header 2019-05-22 15:59:37 -04:00
KillzXGaming
3a85f06ac7 Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore. 2019-05-22 15:26:25 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
d0fa47a959 Add same improvements to the gx2 texture importer 2019-05-20 19:29:39 -04:00