Commit graph

695 commits

Author SHA1 Message Date
David Leal
c7f5356bb5
Make the credits textbox read-only (#683) 2023-12-01 18:02:18 -05:00
David Leal
dcd7b6642e
Fix spelling error in the credits (#685) 2023-12-01 18:02:10 -05:00
KillzXGaming
efe975c48e BFRES : Fix v9 bfres not saving material dictionary correctly 2023-11-25 10:38:14 -05:00
KillzXGaming
3b24eb253b Some more fixes to loading boolean type options 2023-10-22 14:03:22 -04:00
KillzXGaming
5201a96492 A few more loading fixes for v10 materials 2023-10-22 10:40:12 -04:00
KillzXGaming
3cf7117735 Fix loading shader options with no boolean bits 2023-10-21 21:00:15 -04:00
KillzXGaming
6088d66e4a Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
MediaMoots
9842158c54
New Tools and Save All options (#664)
* Fix extra frame added to smd animation export

* New batch tools and save all option

* Update MainForm.cs

* Batch Rename BNTX from Filename

* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
KillzXGaming
360bb640a8 Also do the same for byaml 2023-10-16 20:52:32 -04:00
KillzXGaming
230ddece6b SARC : reduce file sizes by using smaller msbt alignment 2023-10-16 20:51:10 -04:00
KillzXGaming
d11b2181ed BFRES : Quick fix for exporting v10 materials 2023-09-06 16:05:03 -04:00
KillzXGaming
c6eb7b3f06 BFRES : Fix shader assign references, fixing animation/param issues. 2023-09-06 10:46:26 -04:00
KillzXGaming
9e1d47877c BNTX : Fix certain texture formats. Allow any unsupported ones to open. 2023-09-05 21:03:56 -04:00
KillzXGaming
f1af34e903 BFRES : Skip null shader info in v10. Fixes v10 ptcl bfres 2023-09-05 20:51:05 -04:00
KillzXGaming
790a4a92f0 Finally fix BFRES V10 material parameters not working or animating. 2023-09-05 20:36:54 -04:00
KillzXGaming
53f9e0de65 Temp revert bfres fix since there are still bugs 2023-07-31 20:49:14 -04:00
KillzXGaming
5d9f1e12f5 BFRES : Try to fix v10 bfres shader animations not playing/binding. 2023-07-31 18:31:55 -04:00
KillzXGaming
2dc89a04d5 Another quick fix for byaml 2023-06-22 18:11:07 -04:00
KillzXGaming
932a6f3a47 Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types 2023-06-22 17:59:16 -04:00
SMG
ff40338bc0
update tegra_swizzle to 0.3.1 (#614) 2023-06-18 19:20:26 -04:00
KillzXGaming
e57bdfb704 Add toggles for grid and grid lines 2023-06-13 18:31:10 -04:00
KillzXGaming
feea29f3be Don't nag for updating every boot 2023-06-13 18:21:49 -04:00
KillzXGaming
3d943e7bcb Update bfsha to the latest which fixes missing data for newer versions 2023-06-06 19:53:23 -04:00
KillzXGaming
a39456b0cc Some fixes loading and saving V10 bfres 2023-06-02 15:56:03 -04:00
KillzXGaming
86e63a65cd Add user folder menu 2023-05-28 16:04:28 -04:00
KillzXGaming
c43a5904ec Fix possible crash on model import due to vertex count not updating 2023-05-28 15:56:50 -04:00
KillzXGaming
934a430e89 Add support for loading decompressed TOTK bfres files 2023-05-28 15:06:34 -04:00
KillzXGaming
74c48383b3 Fix bone indices that read with Snorm16 for some reason 2023-05-27 20:51:00 -04:00
KillzXGaming
2c75de1f1c Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more. 2023-05-27 19:33:14 -04:00
DanielSvoboda
0d33f4ead1
Updater Fix/Improvements (#606)
* Updater Fix/Improvements

In SetAccessRule():
A call to the Directory.SetAccessControl method was added to apply the changes made to the DirectorySecurity object. Additionally, the function does not handle possible exceptions that may occur during code execution. This version of the function attempts to set the access rule for the specified directory and, if an error occurs during the process, prints an error message on the screen. This helps to identify and fix possible problems that may occur during code execution.

In Install():
The function checks if the destination directory exists before attempting to delete it. Additionally, a destDir variable was created to store the path of the 'destination directory' and a destFile variable to store the path of the 'destination file'. This makes the code a little more readable.

In Application_Idle():
A MessageBox.Show was included to display a dialog box with the message "Updates are available. Do you want to update now?" and two buttons: "Yes" and "No". If the user clicks on the "Yes" button, the UpdateNotifcationClick method is called to start the update process. Otherwise, the dialog box is closed and no action is taken.

The dialog box will only be shown once for each available update, as the UsePrompt variable is set to false after the dialog box is shown for the first time.

when trying to update, updater.exe crashed and presented the following error, as shown in the print below:
unhandled exception: Unable to create a file that already exists.

* Updater Fix/Improvements
2023-05-26 17:07:09 -04:00
KillzXGaming
62b0de92ae Fix appveyor 2023-05-14 15:51:04 -04:00
KillzXGaming
2bc5e4a857 Create the directory on build 2023-05-14 15:38:21 -04:00
KillzXGaming
62d884464c Update KclLibrary.dll 2023-04-24 19:18:01 -04:00
KillzXGaming
0ed7b91506 KCL : fix UI anchoring 2023-01-10 17:27:57 -05:00
KillzXGaming
5dfdc1539b KCL : Adjust UI defaults 2023-01-07 19:14:19 -05:00
KillzXGaming
f712c2c23e KCL : Some library adjustments 2023-01-07 19:13:31 -05:00
KillzXGaming
2877b42310 KCL : Add cube size setting in gui for very large models 2023-01-07 12:53:58 -05:00
KillzXGaming
cab002cae1 BFRES : Fix importing bones that are not labeled as joint for .dae 2022-12-10 17:50:56 -05:00
KillzXGaming
afe7ecd08e BFRES : Fix some save issues with version 8. 2022-12-09 18:52:04 -05:00
KillzXGaming
f6cf997cee Add latest ALBW hashes 2022-12-09 18:43:00 -05:00
KillzXGaming
2cc2269bab Add support for DKCTF Wii U and Switch files.
Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game.
Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models.
2022-10-26 19:33:56 -04:00
KillzXGaming
5f3cde8d57 Add toggle to export textures or not for batch exporting models 2022-10-22 11:13:21 -04:00
KillzXGaming
4dc1bbea29 Add ALBW hashes by Steven Tyler Sean Herr 2022-10-15 18:42:15 -04:00
KillzXGaming
1c6e9dc9e8 SARC : Fix issue with using Japanese characters 2022-10-12 18:47:17 -04:00
KillzXGaming
ed68711f5c Add latest KCL code 2022-10-12 18:37:32 -04:00
KillzXGaming
a875a4ddd9 Copy files 2022-10-08 15:48:59 -04:00
KillzXGaming
02273a7501 Support Mega Man 11 and MHGU (Switch) model/texture loading. 2022-10-08 15:48:40 -04:00
KillzXGaming
9ca9703a23 BFRES : Fix possible saving problems with latest changes 2022-08-26 17:50:30 -04:00
KillzXGaming
af0869d308 BFRES : Support v0.10 bfres loading (no saving with models).
This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
fd0f04adc1 Add ALBW sarc hashes 2022-08-14 20:27:17 -04:00