Commit graph

1874 commits

Author SHA1 Message Date
KillzXGaming
fb81cc93b0 Fix MKAGPDX models mssing mesh data 2019-11-09 13:40:48 -05:00
KillzXGaming
0435f651e1 Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
KillzXGaming
aab84f91e6 BFLYT Editor: Rendering fixes 2019-11-06 21:27:52 -05:00
KillzXGaming
a2a9f21035 KCL: Update lib to load proper material presets 2019-11-06 21:08:47 -05:00
KillzXGaming
5ae85e5e60 BFLYT Editor: Adjust the pane drag/drop in treeview. 2019-11-06 21:03:34 -05:00
KillzXGaming
73c800f0c9 BFLYT Editor: Add option to add part panes. 2019-11-06 21:01:29 -05:00
KillzXGaming
92e535948e Some fixes to hash calculator 2019-11-06 20:06:22 -05:00
KillzXGaming
c1d25c8372 Add brute force options for NLG hashes 2019-11-06 19:40:19 -05:00
KillzXGaming
28e0edb8ad Prevent failed images from loading in opengl 2019-11-05 17:32:39 -05:00
KillzXGaming
367e9a1287 Fix face format for lm3 meshes 2019-11-03 18:54:50 -05:00
KillzXGaming
574c5b0559 Add hashes for LM3 2019-11-03 18:26:42 -05:00
KillzXGaming
30d4a538f1 A few more fixes and additions.
Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
120a86f4f5 Fix batch export multi select for mkagpdx models 2019-11-03 11:50:45 -05:00
KillzXGaming
eb1987eabd Fix build errors 2019-11-03 11:24:42 -05:00
KillzXGaming
63cc5db70a Disable some debugging stuff 2019-11-03 10:52:58 -05:00
KillzXGaming
14982b80be A few additions
Add NLG hash calculator.
Add option to swap bone transform from csv max script.
2019-11-03 10:38:17 -05:00
KillzXGaming
973afc97ef Fix build 2019-11-02 20:27:58 -04:00
KillzXGaming
b8be2d31f8 Texture mapping fixes for LM3. 2019-11-02 19:43:22 -04:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
KillzXGaming
1472c4e112 Exporting adjustment for faces to prevent errors 2019-11-02 19:14:22 -04:00
KillzXGaming
519d9a734d A few more texture adjustments 2019-11-01 17:39:14 -04:00
KillzXGaming
f25af1afce Quick lm3 texture fix for BC5S 2019-11-01 17:28:37 -04:00
KillzXGaming
f5605f6878 LM3 fixes. and improvements.
Fixed UV issues which would show up broken.
Improved the tree loading. Havok files are loaded, and additional string data.
2019-10-31 18:13:42 -04:00
KillzXGaming
544a30639b Add support for Luigi's Mansion 3 Models 2019-10-30 17:43:26 -04:00
KillzXGaming
ed961ef10a Add support for BC4 alpha for bflim. 2019-10-29 19:08:40 -04:00
KillzXGaming
d1eb6a612d Fix for removing part panes 2019-10-29 19:04:34 -04:00
KillzXGaming
44fb94584a Update bfres lib 2019-10-27 19:26:52 -04:00
KillzXGaming
0b9fd1767d Fix gl framwork build 2019-10-27 16:10:10 -04:00
KillzXGaming
0694817a1f Fix build errors 2019-10-27 11:15:57 -04:00
KillzXGaming
ee184391fb Add WIP LM3 .dict/.data support.
LM3 uses an updated format of LM2 Darkmoon. Currently this can now load textures.  Most of them should load fine, however ASTC_6x6 textures keep giving me issues so those may or may not error out.
Models for LM3 is currently not supported due to the various changes but is planned.
2019-10-27 10:48:16 -04:00
KillzXGaming
8939687f6a Update files.
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
1ed76ac2ac Fix compression notification for .szs files if not compressed. 2019-10-24 17:29:56 -04:00
KillzXGaming
8101515b18 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-10-23 18:41:55 -04:00
KillzXGaming
5e7b65c669 AAMP V2 saving improvements.
AAMP files with strings should save perfectly fine. These should output identically to the original now if saved back and should have no issues.
2019-10-23 18:40:49 -04:00
KillzXGaming
936bd36786
Update README.md 2019-10-23 18:04:08 -04:00
KillzXGaming
9d91d967a6 KCL lib fixes and adjustments 2019-10-22 19:56:52 -04:00
KillzXGaming
54b6790afe Make gmx models exportable 2019-10-21 17:38:21 -04:00
KillzXGaming
e4654f8dff Add support for exporting gamma correction if enabled 2019-10-20 20:37:37 -04:00
KillzXGaming
a8016a2868 Improve load times significantly for layout files.
Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
0da677980f Handle all rotations from matrix in shaders so they render accurate. 2019-10-20 16:41:58 -04:00
KillzXGaming
3be9e0c9de Fix parent transform for rotation if pane uses matrix from shader 2019-10-20 15:36:15 -04:00
KillzXGaming
2205174ffe Fix visibilty anim groups for layout animations 2019-10-20 15:26:25 -04:00
KillzXGaming
999a0c76ae Reload the animation when clicked on for updating editor values 2019-10-20 13:55:21 -04:00
KillzXGaming
880afd25d4 Few more fixes. Editor should be fully functional 2019-10-20 13:30:09 -04:00
KillzXGaming
3d69ad3fb7 A few more fixes with adding bxlan groups 2019-10-20 13:14:21 -04:00
KillzXGaming
871fc44178 More additions.
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
4bea7a22f7 More theme tweaks for white theme 2019-10-19 20:59:34 -04:00
KillzXGaming
7e736fd4c1 Adjust timeline for white theme 2019-10-19 20:47:25 -04:00
KillzXGaming
a480afe31c Improve white theme 2019-10-19 20:32:44 -04:00
KillzXGaming
347fd412ce Scale bones according to preview scale properly 2019-10-19 17:49:20 -04:00