Commit graph

7 commits

Author SHA1 Message Date
KillzXGaming
da0875cb83 BFRES : Fix DDS replacing causing larger sizes for batch replacing 2020-01-23 21:19:12 -05:00
KillzXGaming
56eecea8d3 Some fixes.
Fix and cleanup repack method for archives.
Fix setting up original mip count (now is a optional setting).
Fixed format and some settings being applied for multiple selected textures.
2019-12-10 16:59:40 -05:00
KillzXGaming
f443ae4f14 FTEX : Keep texture instance intact when replace all is used 2019-11-23 16:35:08 -05:00
KillzXGaming
43766d479b Keep original mip and format for replace all (bfres ftex) 2019-11-23 15:08:20 -05:00
KillzXGaming
8ed6a79b61 Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
7cf2e9c571 Cleanup 2019-07-16 17:45:10 -04:00
Renamed from Switch_FileFormatsMain/FileFormats/BFRES/BFRESGroupNode.cs (Browse further)