KillzXGaming
b0f77f247a
BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed)
2020-08-11 16:47:01 -04:00
KillzXGaming
3d32e44e73
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
KillzXGaming
4f39fdf62e
Another adjustment to texture mapping
2020-07-10 17:49:24 -04:00
KillzXGaming
6c4afefdd5
Adjustments to texture mapping.
2020-07-10 17:27:31 -04:00
KillzXGaming
3bb5df711e
Force bc4 alpha on bffnt
2020-07-07 19:22:26 -04:00
KillzXGaming
65d5fc1a32
BFRES : Fix null reference bug for importing bones (wii u)
2020-06-30 18:46:09 -04:00
KillzXGaming
82f104d8f1
BFRES : Rename duplicate bone names when new bones are imported.
2020-06-30 18:43:33 -04:00
KillzXGaming
ecc43c8430
BFRES : Fixes to importing SMD to FSKA
2020-06-15 21:00:03 -04:00
KillzXGaming
952095877d
BFRES : Prevent adding attributes if original attributes are kept and present.
2020-06-15 20:15:27 -04:00
KillzXGaming
d3839e87b7
List out texture placeholders for bfres when missing textures on save.
2020-05-26 14:59:49 -04:00
KillzXGaming
06b6f5b2ab
Only open texture pattern viewer in FMAA if the type is a texture pattern
2020-05-15 19:09:14 -04:00
KillzXGaming
cf9d673537
Fix click events for animations
2020-05-15 19:06:58 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
b8f000dd1f
Use first skeleton for now when batch exporting bfres (fix bone index mapping)
2020-05-05 16:49:39 -04:00
KillzXGaming
a3be9b111d
BFRES : Fix bone indices remapping for batch exported models
2020-04-18 16:07:06 -04:00
KillzXGaming
134b8e295c
Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
2020-04-14 16:31:36 -04:00
KillzXGaming
cb86773b9c
Fix scene animation exporting for wii u
2020-04-11 14:47:32 -04:00
KillzXGaming
65532046c0
Quick implimentation so bfres models can be batched exported
2020-04-10 17:22:45 -04:00
KillzXGaming
be9f7928d8
BFRES : fix loading R8 SNORM for wii u
2020-04-09 19:34:54 -04:00
KillzXGaming
e636da8d19
BFRES : Add import setting to create dummy LODs
2020-04-01 15:31:08 -04:00
KillzXGaming
f345e5ec59
BFRES : Add option to create dummy LODs that point to first level.
2020-04-01 15:23:55 -04:00
KillzXGaming
7c75bb3a47
BFRES : Create new bounding nodes for regenerated bounding boxes
2020-04-01 14:39:11 -04:00
KillzXGaming
66f429a555
BFRES : Fix clearing shape LODs from the menu
2020-04-01 13:15:51 -04:00
KillzXGaming
ed945a5f5e
One more fix
2020-03-23 21:35:39 -04:00
KillzXGaming
0900170038
Fix errors
2020-03-23 21:32:57 -04:00
KillzXGaming
5240021dea
Update ftex replace method
2020-03-23 21:16:55 -04:00
KillzXGaming
be11a08a65
Some fixes to batch exporting. Add batch compression
2020-03-18 11:42:17 -04:00
KillzXGaming
b11e913240
Adjust tex2 loading to prevent altered images loading from it
2020-03-16 16:15:12 -04:00
KillzXGaming
ea05ffda60
Fix converting constants from yaml to bfres fshu
2020-03-10 19:36:42 -04:00
KillzXGaming
bffa623e01
Some quick bone index fixes
2020-02-15 18:24:35 -05:00
KillzXGaming
ae2e9f2b2f
Apply bone transforms for bfres to better optmize custom bone sets
2020-02-14 18:27:18 -05:00
KillzXGaming
946fa08518
BFRES : Fix some more importing bugs
...
Only align buffers when using a single buffer.
2020-02-11 16:49:27 -05:00
KillzXGaming
cd56a53d0c
Fix rigging issue with bfres
2020-02-10 18:45:03 -05:00
KillzXGaming
ede5c62031
More fixes.
...
Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
93aa26efcf
Quick bone index fix.
2020-02-07 09:40:43 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
c01be70a71
Add dialog to copy skeletal animations
2020-02-02 20:40:26 -05:00
KillzXGaming
86b73ea758
BFRES : Fix converting shader param types to SRT.
2020-01-28 19:04:49 -05:00
KillzXGaming
554c193a48
Some simple sharc fixes for v12
2020-01-27 19:17:05 -05:00
KillzXGaming
6e64b38a79
Check weight counter incase indices are only used for rigging
2020-01-27 19:15:49 -05:00
KillzXGaming
e399ad55f1
Some cleanup
2020-01-27 19:13:58 -05:00
KillzXGaming
4c72e33f0f
Limit boneids and weight data based on vertex skin count to prevent explosions
2020-01-27 19:12:33 -05:00
KillzXGaming
056fdb3e1a
Add game setting presets to BFRES importing.
...
These can cause signicant improvement to models with smaller sizes and potentially fix exploding and corruption (ie WWHD, SM3DW). Botw should have fixed crash issues now that the file size is signifcantly lower.
2020-01-27 18:44:03 -05:00
KillzXGaming
a251d5e216
Fix Wii U material visibily animation exporting
2020-01-27 16:18:17 -05:00
KillzXGaming
fd90dfa89d
Fix build errors
2020-01-24 21:26:07 -05:00
KillzXGaming
da0875cb83
BFRES : Fix DDS replacing causing larger sizes for batch replacing
2020-01-23 21:19:12 -05:00
KillzXGaming
030ee7f176
Add support for APAK archives and improve bfres sampler detection.
2020-01-15 16:02:09 -05:00
KillzXGaming
bdf2b625e9
Start to impliment a base for custom bfres renderers
2020-01-14 21:15:37 -05:00
KillzXGaming
100cd88534
Start to add support for BCH
2020-01-14 20:26:51 -05:00
KillzXGaming
f7d674fe18
Start to impliment backend for depth/3D textures
2020-01-14 19:19:02 -05:00