KillzXGaming
f227f30e04
Fixup BOTW switch samplers
2020-09-12 15:44:38 -04:00
KillzXGaming
aee94a3b2b
BFRES : Fix botw switch samplers
2020-09-05 20:30:41 -04:00
KillzXGaming
4f39fdf62e
Another adjustment to texture mapping
2020-07-10 17:49:24 -04:00
KillzXGaming
6c4afefdd5
Adjustments to texture mapping.
2020-07-10 17:27:31 -04:00
KillzXGaming
134b8e295c
Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
2020-04-14 16:31:36 -04:00
KillzXGaming
f345e5ec59
BFRES : Add option to create dummy LODs that point to first level.
2020-04-01 15:23:55 -04:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
030ee7f176
Add support for APAK archives and improve bfres sampler detection.
2020-01-15 16:02:09 -05:00
KillzXGaming
e2cd3ff150
Fix typos
2019-11-16 16:41:16 -05:00
KillzXGaming
6cbe123a8c
Fix converting bfres primitive types to gl
2019-11-16 16:38:07 -05:00
KillzXGaming
f8a1e1f82d
Fix build issues
2019-11-15 20:07:46 -05:00
KillzXGaming
c78251aab3
A few additions
...
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
a6c691bd82
Some shader and sampler fixes
2019-08-21 17:08:24 -04:00
KillzXGaming
e5bb9fa9d5
Use file streams for non archive based writing. Allow giant file saving from opened streams.
2019-08-06 17:35:18 -04:00
KillzXGaming
1ab2164339
Rewrite all the texture modes to use proper enums
2019-08-03 15:23:05 -04:00
KillzXGaming
7cf2e9c571
Cleanup
2019-07-16 17:45:10 -04:00