KillzXGaming
ee184391fb
Add WIP LM3 .dict/.data support.
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LM3 uses an updated format of LM2 Darkmoon. Currently this can now load textures. Most of them should load fine, however ASTC_6x6 textures keep giving me issues so those may or may not error out.
Models for LM3 is currently not supported due to the various changes but is planned.
2019-10-27 10:48:16 -04:00
KillzXGaming
8939687f6a
Update files.
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Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
1ed76ac2ac
Fix compression notification for .szs files if not compressed.
2019-10-24 17:29:56 -04:00
KillzXGaming
8101515b18
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-10-23 18:41:55 -04:00
KillzXGaming
5e7b65c669
AAMP V2 saving improvements.
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AAMP files with strings should save perfectly fine. These should output identically to the original now if saved back and should have no issues.
2019-10-23 18:40:49 -04:00
KillzXGaming
936bd36786
Update README.md
2019-10-23 18:04:08 -04:00
KillzXGaming
9d91d967a6
KCL lib fixes and adjustments
2019-10-22 19:56:52 -04:00
KillzXGaming
54b6790afe
Make gmx models exportable
2019-10-21 17:38:21 -04:00
KillzXGaming
e4654f8dff
Add support for exporting gamma correction if enabled
2019-10-20 20:37:37 -04:00
KillzXGaming
a8016a2868
Improve load times significantly for layout files.
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Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
0da677980f
Handle all rotations from matrix in shaders so they render accurate.
2019-10-20 16:41:58 -04:00
KillzXGaming
3be9e0c9de
Fix parent transform for rotation if pane uses matrix from shader
2019-10-20 15:36:15 -04:00
KillzXGaming
2205174ffe
Fix visibilty anim groups for layout animations
2019-10-20 15:26:25 -04:00
KillzXGaming
999a0c76ae
Reload the animation when clicked on for updating editor values
2019-10-20 13:55:21 -04:00
KillzXGaming
880afd25d4
Few more fixes. Editor should be fully functional
2019-10-20 13:30:09 -04:00
KillzXGaming
3d69ad3fb7
A few more fixes with adding bxlan groups
2019-10-20 13:14:21 -04:00
KillzXGaming
871fc44178
More additions.
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More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
4bea7a22f7
More theme tweaks for white theme
2019-10-19 20:59:34 -04:00
KillzXGaming
7e736fd4c1
Adjust timeline for white theme
2019-10-19 20:47:25 -04:00
KillzXGaming
a480afe31c
Improve white theme
2019-10-19 20:32:44 -04:00
KillzXGaming
347fd412ce
Scale bones according to preview scale properly
2019-10-19 17:49:20 -04:00
KillzXGaming
27a7469201
Start to implement layout animation mode.
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This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00
KillzXGaming
f63ce071a1
Color dialog fixes for alpha
2019-10-19 15:55:12 -04:00
KillzXGaming
440939f91d
Fix preview scale for SMO costumes
2019-10-19 15:48:18 -04:00
KillzXGaming
5f2dbd1b56
Add fps counter to animation timeline and fix tick speed (layout editor)
2019-10-19 14:58:13 -04:00
KillzXGaming
b23876416c
Improve pane transformation of children from parent
2019-10-19 14:09:16 -04:00
KillzXGaming
b2b27cb807
Add support for extra srt types for bfres params
2019-10-18 21:56:07 -04:00
KillzXGaming
3aa4388e23
Few more layout editor improvements.
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Improve window pane selection rendering (all frame lines show as red).
Add option to select all panes (ctrl + a).
2019-10-18 21:23:44 -04:00
KillzXGaming
098c8fb842
Auto calculate hashed texture names for layouts in sarcs
2019-10-18 18:59:04 -04:00
KillzXGaming
b0b1355887
Fix setting the texture map array when removing a texture
2019-10-18 17:23:14 -04:00
KillzXGaming
169a260946
Remove texture references from materials when deleted
2019-10-18 17:18:35 -04:00
KillzXGaming
63fdff7b5e
Fix removing textures from archive for layout editor.
2019-10-18 17:08:44 -04:00
KillzXGaming
a6d1e2d4de
Improve color dialog
2019-10-17 20:13:44 -04:00
KillzXGaming
bbd3c89e18
Fix sarc's breaking from hashes calculating wrong
2019-10-17 19:42:07 -04:00
KillzXGaming
60a8cca957
Improve bfres shaders
2019-10-17 18:06:48 -04:00
KillzXGaming
e1fd664112
Few more additions
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Start to impliment a muunt editor. This plans to use the 2D engine i've been using with layouts mixed with 3d to fully edit object and path placements.
Start to add pane copying.
Brlyt improvements with window pane support.
Add bflyt texture combiner UI.
2019-10-16 20:15:36 -04:00
KillzXGaming
8153975f2e
Fix the frame value for bfres texture pattern animatons in viewport.
2019-10-16 19:21:47 -04:00
KillzXGaming
2df06f463d
Fix an issue reading TPL palette headers
2019-10-16 18:55:18 -04:00
KillzXGaming
adccce2db8
Improve texture loader with error icons and messages
2019-10-16 18:38:42 -04:00
KillzXGaming
2478527a1c
Some more fixes
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Only save bflan files if they have been edited
Start to merge some classes with brlyt so that can be properly supported soon
2019-10-16 18:17:16 -04:00
KillzXGaming
ea29db89f5
Adjust parent transform if parent is edited
2019-10-15 20:13:17 -04:00
KillzXGaming
5f7f9c3517
Add all the latest files
2019-10-15 19:27:17 -04:00
KillzXGaming
8300b0658f
Try to fix some errors
2019-10-15 19:26:58 -04:00
KillzXGaming
a62f1b8a07
Add tree node parent/child moving for pane hierarchy.
2019-10-15 18:45:51 -04:00
KillzXGaming
6eabbda19b
Another fix for white theme
2019-10-15 18:01:43 -04:00
KillzXGaming
1ff766a199
Try to fix potential cast issue if renderer does not apply on certain themes
2019-10-15 17:56:56 -04:00
KillzXGaming
0882c488c9
Some more bug fixes
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Fixed hit detection if the pane has custom scaling.
Improve multi selection for panes (uses one selection box)
Improve selecting (ctrl can be used properly to multi select, and mosue clicking already selected panes will allow dragging.
Fix hash only sarcs to auto generate if name changed or new files added.
Fixed texture folders for newly added textures for layouts
2019-10-15 17:48:52 -04:00
KillzXGaming
137cbc2bbb
bflim filename fixes when made in a layout
2019-10-14 18:50:24 -04:00
KillzXGaming
8529b0b818
Some archive parent fixes for texture manager
2019-10-14 18:38:55 -04:00
KillzXGaming
858a85f641
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-10-14 17:55:21 -04:00