Commit graph

570 commits

Author SHA1 Message Date
KillzXGaming
f5c6797023 Add the option to reset UV transforms for GFBMDL imports 2019-12-29 16:11:07 -05:00
KillzXGaming
d7b22029fd BFRES : Improve bounding box calculation 2019-12-27 12:58:27 -05:00
KillzXGaming
bb587c5d1a LM3 Model fixes.
Fix rigging being applied making model invisible in viewer.
Fixed exporting textures with models.
2019-12-26 20:29:30 -05:00
KillzXGaming
385900db9e Fix shader errors 2019-12-22 20:22:20 -05:00
KillzXGaming
e23db47d3a Add config option to dump shaders 2019-12-22 18:21:48 -05:00
KillzXGaming
eb248e6c36 GFPAK : Fix some extension bugs in quick access. 2019-12-21 14:34:34 -05:00
KillzXGaming
e2499bd864 GFBMDL : Fix removing existing mesh nodes on model import. 2019-12-21 14:27:39 -05:00
KillzXGaming
1eab95f3c4 Fix generating custom skinning index list for gfbmdl 2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449 Add support for negative frames on timeline 2019-12-19 19:51:57 -05:00
KillzXGaming
60e09b8511 Fix an error when replacing nutexb 2019-12-19 17:08:19 -05:00
KillzXGaming
fa8a409df6 BFLAN : Use frame size in animation info instead of tag. 2019-12-18 18:10:08 -05:00
KillzXGaming
36633e5479 Fix userdata being removed on texture replacing 2019-12-17 18:36:37 -05:00
KillzXGaming
c3f87fe24c Fix errors 2019-12-17 17:31:06 -05:00
KillzXGaming
f9127ebc04 Fix GFBMDL rigging issues with weights 2019-12-15 10:56:08 -05:00
KillzXGaming
8097845a1b Some fixes with gfbmdl faces 2019-12-14 21:37:17 -05:00
KillzXGaming
94bcbd5822 GFBMDL : Default normals W value to 1 to fix lighting bugs 2019-12-14 19:55:29 -05:00
KillzXGaming
6d4570981b Fix errors 2019-12-14 15:51:25 -05:00
KillzXGaming
49cabdd508 GFBMDL : Order attributes by type when added. 2019-12-14 15:48:10 -05:00
KillzXGaming
0a10f27787 Improve bounding box calculating for gfbmdl 2019-12-14 15:41:39 -05:00
KillzXGaming
af365f1b3e Swap tangents to fix weird lighting on imports 2019-12-14 14:47:50 -05:00
KillzXGaming
09a13a574b Set the calculated normals to the proper channel 2019-12-14 14:29:43 -05:00
KillzXGaming
6c0bc069d9 GFBMDL : Add the option to auto generate vertex colors as normals. 2019-12-14 14:27:12 -05:00
KillzXGaming
314e85c6f1 Adjust vertex color loading for gfbmdl 2019-12-14 13:34:28 -05:00
KillzXGaming
129e075c50 Improve GFBMDL export/replace filter 2019-12-14 13:33:47 -05:00
KillzXGaming
4cb103e987 Export GFBMDL second channel vertex colors. 2019-12-14 13:28:10 -05:00
KillzXGaming
2b65b5b3c9 Fix bug with disposing bntx 2019-12-14 11:23:02 -05:00
KillzXGaming
6f9154dd24 Improve gfpak quick access.
- Add option to extract/replace all files.
- Load shaders on expand and any supported format.
- Fix model file names.
2019-12-14 10:44:59 -05:00
KillzXGaming
50c965ae5f Fix data1.bin data searching 2019-12-13 16:48:35 -05:00
KillzXGaming
48b9af870d Fix potential atrifacts on alpha channel with image encoding.
Also fix a bug with linkdata/data.bin keeping stream open.
2019-12-13 15:59:59 -05:00
KillzXGaming
dda18c0fcb Add batch replace with multiple bntx files 2019-12-12 20:10:52 -05:00
KillzXGaming
72636c7726 Fix old bfres calculating rigid matrices as identity instead of zero. 2019-12-12 19:58:56 -05:00
KillzXGaming
ac474b1754 Add quick access menu for gfpak 2019-12-12 19:57:42 -05:00
KillzXGaming
0190aef233 GFBMDL : Fix swapping meshes with multiple nodes using the same key 2019-12-11 20:37:21 -05:00
KillzXGaming
5aca73d1bc GFBMDL : Disable automatic transforms for now 2019-12-11 20:18:51 -05:00
KillzXGaming
5da4e421d7 GFBMDL : Fix node index 2019-12-11 19:59:31 -05:00
KillzXGaming
08552f5eb6 GFBMDL : Regenerate skinning bones on model import. 2019-12-11 19:34:11 -05:00
KillzXGaming
08cfbd99c9 Fix exporting opened and saved file formats from archives 2019-12-11 19:08:16 -05:00
KillzXGaming
05fd417158 Allow custom array and depth count for not limited nutexb replacing. 2019-12-10 20:38:05 -05:00
KillzXGaming
8149b9092b Fix replacing cubemaps in nutexb 2019-12-10 20:34:38 -05:00
KillzXGaming
fa6ddbf3bd Reload editor on replacing gfbmdl 2019-12-10 19:04:45 -05:00
KillzXGaming
4df4c13828 Add support for GFBMDL saving and model editing.
- Models can be swapped with DAE files. You can use custom rigs, custom bones, and also import additional meshes. Materials are selected in the import settings and you can swap and export them as .json. Note there are a few models (ie trees) which break atm.
- Adds support for proper GFBMDL wrap modes from texture params.
2019-12-10 18:46:16 -05:00
KillzXGaming
5c4200884d Add GFPAK repacking 2019-12-10 18:39:55 -05:00
KillzXGaming
56eecea8d3 Some fixes.
Fix and cleanup repack method for archives.
Fix setting up original mip count (now is a optional setting).
Fixed format and some settings being applied for multiple selected textures.
2019-12-10 16:59:40 -05:00
KillzXGaming
851cbf380f Fix part panes with pane info section (smash main menu) 2019-12-07 21:24:45 -05:00
KillzXGaming
e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
f979f73162 BFLYT : Add support for user data structs. 2019-12-07 17:55:43 -05:00
KillzXGaming
cf32ba0cb9 Improve PCK support 2019-12-07 17:35:19 -05:00
KillzXGaming
4de9f3eca7 BFRES Wii U : Fix updating bone order from updating dictionary keys. 2019-12-06 20:31:39 -05:00
KillzXGaming
d1b0819c53 Fix BFLYTs with user data not linked to panes. 2019-12-03 20:49:19 -05:00
KillzXGaming
0e8300f3f1 Add option to delete gfpak files 2019-12-03 17:26:24 -05:00
KillzXGaming
45a0ada32e Gfmdl and gfpak fixes.
Check gfbmdl textures list on export for exporting active bntx files.
Dispose file formats properly for gfbmdl
2019-11-27 12:32:19 -05:00
KillzXGaming
cb1d5097b2 GFBMDL : fix mesh names 2019-11-26 21:18:52 -05:00
KillzXGaming
8d797f42e3 GFBMDL : Check for valid mesh index 2019-11-26 21:14:20 -05:00
KillzXGaming
e0cb642183 Fix GFMDL bone indices with a more accurate skin check 2019-11-26 20:22:26 -05:00
KillzXGaming
53a70c2381 Fix gfbmdl vertex colors 2019-11-26 20:18:50 -05:00
KillzXGaming
a8ad624e53 Prevent texture dupes in gfbmdl 2019-11-26 20:12:03 -05:00
KillzXGaming
61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
KillzXGaming
8f81c561f3 Update grezzo formats to support skeleton animations 2019-11-26 17:05:37 -05:00
KillzXGaming
1f558dde15 Fix param types showing in yaml 2019-11-25 18:04:53 -05:00
KillzXGaming
674e1305ad Wii U BFRES : Fix assigning param type to SRT anims. 2019-11-25 17:58:03 -05:00
KillzXGaming
8acf9e7831 Fix RGB5A1 texture decoding and some chanel issues on others 2019-11-25 17:18:15 -05:00
KillzXGaming
589d4ea39e Improve gfpak hash calculating based on pkNX 2019-11-24 20:47:41 -05:00
KillzXGaming
f141520346 Fix renaming bntx not applying to file name in header 2019-11-24 17:33:04 -05:00
KillzXGaming
9bfa0bb1fd Improve gfbmdl loading 2019-11-23 18:13:23 -05:00
KillzXGaming
f443ae4f14 FTEX : Keep texture instance intact when replace all is used 2019-11-23 16:35:08 -05:00
KillzXGaming
940994604a Some cleanup 2019-11-23 16:06:33 -05:00
KillzXGaming
211b530c45 Remove uneeded pop matrix possibly causing a crash 2019-11-23 15:52:41 -05:00
KillzXGaming
32d8d393b1 Quick debug test for layouts 2019-11-23 15:33:54 -05:00
KillzXGaming
43766d479b Keep original mip and format for replace all (bfres ftex) 2019-11-23 15:08:20 -05:00
KillzXGaming
2432eca65f Fix LM2 data searching 2019-11-22 21:29:29 -05:00
KillzXGaming
f0c3fc5465 Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
2a62ad98ab Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
1f37e182b5 Some cleanup. Start on gfbanm parsing 2019-11-17 20:52:03 -05:00
KillzXGaming
7e38484a3e BNTX : Add support for D32_FLOAT_S8X24_UINT 2019-11-17 09:24:53 -05:00
KillzXGaming
39d2307cd3 Some fixes.
Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
25705c730e GFBMDL : Add better bone index check 2019-11-16 17:04:52 -05:00
KillzXGaming
7ebcb88342 Improve exporting all models for LM3 2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150 Fix typos 2019-11-16 16:41:16 -05:00
KillzXGaming
6cbe123a8c Fix converting bfres primitive types to gl 2019-11-16 16:38:07 -05:00
KillzXGaming
c3b1dd845a Fix LM3 dictionaries if in an archive and also fix model exporting materials. 2019-11-16 16:19:45 -05:00
KillzXGaming
317e4f7367 Try to support cmb rigging 2019-11-16 15:39:40 -05:00
KillzXGaming
2f328a2664 DAE : Remove spaces in attribute IDs. 2019-11-16 15:34:25 -05:00
KillzXGaming
fe68a22e0c CMB : fix reading unknowns in mesh section 2019-11-16 15:18:55 -05:00
KillzXGaming
7d4ef5adde Add option to collapse and expand any tree node type 2019-11-16 15:14:10 -05:00
KillzXGaming
e7246fb79f Fix DAE export if no skeleton is used 2019-11-16 13:48:06 -05:00
KillzXGaming
f8a1e1f82d Fix build issues 2019-11-15 20:07:46 -05:00
KillzXGaming
aa9cef7bb0 Allow shader parameters to be adjusted in size 2019-11-15 20:05:42 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
762ec86bf0 Add folders for gfpak files based on format 2019-11-14 18:49:28 -05:00
KillzXGaming
e5ec3bafc1 GFMDL : Another adjustment to fix some version checks. 2019-11-12 19:47:13 -05:00
KillzXGaming
5c65cef106 Add header size checks for determing versions 2019-11-12 19:03:27 -05:00
KillzXGaming
8fdd61253a Fix build errors 2019-11-12 17:11:35 -05:00
KillzXGaming
21a459846e Fix bones that parent no children on dae export 2019-11-12 16:50:43 -05:00
KillzXGaming
b225c942e5 A few fixes.
Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
761432a140 Gfmdl fixes for new buffer formats 2019-11-11 18:40:05 -05:00
KillzXGaming
5fe45706ea Fix gfmdl vertex colors 2019-11-11 17:45:15 -05:00
KillzXGaming
6bc40a94a7 Add batch editing panes if multiple are selected. 2019-11-11 16:54:39 -05:00
KillzXGaming
50191e4679 Quick gfmdl fix for newer versions. 2019-11-11 16:30:40 -05:00
KillzXGaming
ee9c255be4 Fix cmb parsing issues 2019-11-10 17:07:20 -05:00
KillzXGaming
ed4ef23eb7 Fix actor renaming for odyssey 2019-11-10 16:37:21 -05:00
KillzXGaming
7d4ad62dd0 Start to add more progress on cmb saving 2019-11-10 16:24:54 -05:00
KillzXGaming
cc5e17e984 Add more texture formats to batch export 2019-11-10 13:17:41 -05:00
KillzXGaming
678cbb7bdb Allow bfres/bntx to batch export properly 2019-11-10 12:46:46 -05:00
KillzXGaming
616a2604c4 Add batch export option for all supported texture formats. 2019-11-10 12:36:56 -05:00
KillzXGaming
132f312484 Try to fix updates failing 2019-11-10 10:13:56 -05:00
KillzXGaming
48af63444c A few more LM3 fixes 2019-11-10 09:55:26 -05:00
KillzXGaming
ee82fb1218 Some LM3 adjustments 2019-11-10 09:45:39 -05:00
KillzXGaming
ddfdbdc724 Update LM2 dictionary and chunk tables.
Searching chunks and the associated section is more accurate for LM2.
Chunk types are also improved
2019-11-10 08:53:05 -05:00
KillzXGaming
71c7776f37 Quick fix for the hash list check 2019-11-10 08:49:51 -05:00
KillzXGaming
c78251aab3 A few additions
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
fb81cc93b0 Fix MKAGPDX models mssing mesh data 2019-11-09 13:40:48 -05:00
KillzXGaming
0435f651e1 Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
KillzXGaming
aab84f91e6 BFLYT Editor: Rendering fixes 2019-11-06 21:27:52 -05:00
KillzXGaming
73c800f0c9 BFLYT Editor: Add option to add part panes. 2019-11-06 21:01:29 -05:00
KillzXGaming
367e9a1287 Fix face format for lm3 meshes 2019-11-03 18:54:50 -05:00
KillzXGaming
574c5b0559 Add hashes for LM3 2019-11-03 18:26:42 -05:00
KillzXGaming
30d4a538f1 A few more fixes and additions.
Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
120a86f4f5 Fix batch export multi select for mkagpdx models 2019-11-03 11:50:45 -05:00
KillzXGaming
eb1987eabd Fix build errors 2019-11-03 11:24:42 -05:00
KillzXGaming
63cc5db70a Disable some debugging stuff 2019-11-03 10:52:58 -05:00
KillzXGaming
14982b80be A few additions
Add NLG hash calculator.
Add option to swap bone transform from csv max script.
2019-11-03 10:38:17 -05:00
KillzXGaming
973afc97ef Fix build 2019-11-02 20:27:58 -04:00
KillzXGaming
b8be2d31f8 Texture mapping fixes for LM3. 2019-11-02 19:43:22 -04:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
KillzXGaming
519d9a734d A few more texture adjustments 2019-11-01 17:39:14 -04:00
KillzXGaming
f25af1afce Quick lm3 texture fix for BC5S 2019-11-01 17:28:37 -04:00
KillzXGaming
f5605f6878 LM3 fixes. and improvements.
Fixed UV issues which would show up broken.
Improved the tree loading. Havok files are loaded, and additional string data.
2019-10-31 18:13:42 -04:00
KillzXGaming
544a30639b Add support for Luigi's Mansion 3 Models 2019-10-30 17:43:26 -04:00
KillzXGaming
ed961ef10a Add support for BC4 alpha for bflim. 2019-10-29 19:08:40 -04:00
KillzXGaming
d1eb6a612d Fix for removing part panes 2019-10-29 19:04:34 -04:00
KillzXGaming
ee184391fb Add WIP LM3 .dict/.data support.
LM3 uses an updated format of LM2 Darkmoon. Currently this can now load textures.  Most of them should load fine, however ASTC_6x6 textures keep giving me issues so those may or may not error out.
Models for LM3 is currently not supported due to the various changes but is planned.
2019-10-27 10:48:16 -04:00
KillzXGaming
8939687f6a Update files.
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
54b6790afe Make gmx models exportable 2019-10-21 17:38:21 -04:00
KillzXGaming
e4654f8dff Add support for exporting gamma correction if enabled 2019-10-20 20:37:37 -04:00
KillzXGaming
a8016a2868 Improve load times significantly for layout files.
Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
0da677980f Handle all rotations from matrix in shaders so they render accurate. 2019-10-20 16:41:58 -04:00
KillzXGaming
3be9e0c9de Fix parent transform for rotation if pane uses matrix from shader 2019-10-20 15:36:15 -04:00
KillzXGaming
999a0c76ae Reload the animation when clicked on for updating editor values 2019-10-20 13:55:21 -04:00
KillzXGaming
880afd25d4 Few more fixes. Editor should be fully functional 2019-10-20 13:30:09 -04:00
KillzXGaming
3d69ad3fb7 A few more fixes with adding bxlan groups 2019-10-20 13:14:21 -04:00
KillzXGaming
871fc44178 More additions.
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
347fd412ce Scale bones according to preview scale properly 2019-10-19 17:49:20 -04:00
KillzXGaming
27a7469201 Start to implement layout animation mode.
This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00
KillzXGaming
440939f91d Fix preview scale for SMO costumes 2019-10-19 15:48:18 -04:00
KillzXGaming
b23876416c Improve pane transformation of children from parent 2019-10-19 14:09:16 -04:00
KillzXGaming
3aa4388e23 Few more layout editor improvements.
Improve window pane selection rendering (all frame lines show as red).
Add option to select all panes (ctrl + a).
2019-10-18 21:23:44 -04:00
KillzXGaming
098c8fb842 Auto calculate hashed texture names for layouts in sarcs 2019-10-18 18:59:04 -04:00
KillzXGaming
b0b1355887 Fix setting the texture map array when removing a texture 2019-10-18 17:23:14 -04:00
KillzXGaming
169a260946 Remove texture references from materials when deleted 2019-10-18 17:18:35 -04:00
KillzXGaming
63fdff7b5e Fix removing textures from archive for layout editor. 2019-10-18 17:08:44 -04:00