KillzXGaming
f5c6797023
Add the option to reset UV transforms for GFBMDL imports
2019-12-29 16:11:07 -05:00
KillzXGaming
d7b22029fd
BFRES : Improve bounding box calculation
2019-12-27 12:58:27 -05:00
KillzXGaming
bb587c5d1a
LM3 Model fixes.
...
Fix rigging being applied making model invisible in viewer.
Fixed exporting textures with models.
2019-12-26 20:29:30 -05:00
KillzXGaming
385900db9e
Fix shader errors
2019-12-22 20:22:20 -05:00
KillzXGaming
e23db47d3a
Add config option to dump shaders
2019-12-22 18:21:48 -05:00
KillzXGaming
eb248e6c36
GFPAK : Fix some extension bugs in quick access.
2019-12-21 14:34:34 -05:00
KillzXGaming
e2499bd864
GFBMDL : Fix removing existing mesh nodes on model import.
2019-12-21 14:27:39 -05:00
KillzXGaming
1eab95f3c4
Fix generating custom skinning index list for gfbmdl
2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449
Add support for negative frames on timeline
2019-12-19 19:51:57 -05:00
KillzXGaming
60e09b8511
Fix an error when replacing nutexb
2019-12-19 17:08:19 -05:00
KillzXGaming
fa8a409df6
BFLAN : Use frame size in animation info instead of tag.
2019-12-18 18:10:08 -05:00
KillzXGaming
36633e5479
Fix userdata being removed on texture replacing
2019-12-17 18:36:37 -05:00
KillzXGaming
c3f87fe24c
Fix errors
2019-12-17 17:31:06 -05:00
KillzXGaming
f9127ebc04
Fix GFBMDL rigging issues with weights
2019-12-15 10:56:08 -05:00
KillzXGaming
8097845a1b
Some fixes with gfbmdl faces
2019-12-14 21:37:17 -05:00
KillzXGaming
94bcbd5822
GFBMDL : Default normals W value to 1 to fix lighting bugs
2019-12-14 19:55:29 -05:00
KillzXGaming
6d4570981b
Fix errors
2019-12-14 15:51:25 -05:00
KillzXGaming
49cabdd508
GFBMDL : Order attributes by type when added.
2019-12-14 15:48:10 -05:00
KillzXGaming
0a10f27787
Improve bounding box calculating for gfbmdl
2019-12-14 15:41:39 -05:00
KillzXGaming
af365f1b3e
Swap tangents to fix weird lighting on imports
2019-12-14 14:47:50 -05:00
KillzXGaming
09a13a574b
Set the calculated normals to the proper channel
2019-12-14 14:29:43 -05:00
KillzXGaming
6c0bc069d9
GFBMDL : Add the option to auto generate vertex colors as normals.
2019-12-14 14:27:12 -05:00
KillzXGaming
314e85c6f1
Adjust vertex color loading for gfbmdl
2019-12-14 13:34:28 -05:00
KillzXGaming
129e075c50
Improve GFBMDL export/replace filter
2019-12-14 13:33:47 -05:00
KillzXGaming
4cb103e987
Export GFBMDL second channel vertex colors.
2019-12-14 13:28:10 -05:00
KillzXGaming
2b65b5b3c9
Fix bug with disposing bntx
2019-12-14 11:23:02 -05:00
KillzXGaming
6f9154dd24
Improve gfpak quick access.
...
- Add option to extract/replace all files.
- Load shaders on expand and any supported format.
- Fix model file names.
2019-12-14 10:44:59 -05:00
KillzXGaming
50c965ae5f
Fix data1.bin data searching
2019-12-13 16:48:35 -05:00
KillzXGaming
48b9af870d
Fix potential atrifacts on alpha channel with image encoding.
...
Also fix a bug with linkdata/data.bin keeping stream open.
2019-12-13 15:59:59 -05:00
KillzXGaming
dda18c0fcb
Add batch replace with multiple bntx files
2019-12-12 20:10:52 -05:00
KillzXGaming
72636c7726
Fix old bfres calculating rigid matrices as identity instead of zero.
2019-12-12 19:58:56 -05:00
KillzXGaming
ac474b1754
Add quick access menu for gfpak
2019-12-12 19:57:42 -05:00
KillzXGaming
0190aef233
GFBMDL : Fix swapping meshes with multiple nodes using the same key
2019-12-11 20:37:21 -05:00
KillzXGaming
5aca73d1bc
GFBMDL : Disable automatic transforms for now
2019-12-11 20:18:51 -05:00
KillzXGaming
5da4e421d7
GFBMDL : Fix node index
2019-12-11 19:59:31 -05:00
KillzXGaming
08552f5eb6
GFBMDL : Regenerate skinning bones on model import.
2019-12-11 19:34:11 -05:00
KillzXGaming
08cfbd99c9
Fix exporting opened and saved file formats from archives
2019-12-11 19:08:16 -05:00
KillzXGaming
05fd417158
Allow custom array and depth count for not limited nutexb replacing.
2019-12-10 20:38:05 -05:00
KillzXGaming
8149b9092b
Fix replacing cubemaps in nutexb
2019-12-10 20:34:38 -05:00
KillzXGaming
fa6ddbf3bd
Reload editor on replacing gfbmdl
2019-12-10 19:04:45 -05:00
KillzXGaming
4df4c13828
Add support for GFBMDL saving and model editing.
...
- Models can be swapped with DAE files. You can use custom rigs, custom bones, and also import additional meshes. Materials are selected in the import settings and you can swap and export them as .json. Note there are a few models (ie trees) which break atm.
- Adds support for proper GFBMDL wrap modes from texture params.
2019-12-10 18:46:16 -05:00
KillzXGaming
5c4200884d
Add GFPAK repacking
2019-12-10 18:39:55 -05:00
KillzXGaming
56eecea8d3
Some fixes.
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Fix and cleanup repack method for archives.
Fix setting up original mip count (now is a optional setting).
Fixed format and some settings being applied for multiple selected textures.
2019-12-10 16:59:40 -05:00
KillzXGaming
851cbf380f
Fix part panes with pane info section (smash main menu)
2019-12-07 21:24:45 -05:00
KillzXGaming
e4722ed1af
Alot of additions.
...
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.
BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.
GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.
DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
f979f73162
BFLYT : Add support for user data structs.
2019-12-07 17:55:43 -05:00
KillzXGaming
cf32ba0cb9
Improve PCK support
2019-12-07 17:35:19 -05:00
KillzXGaming
4de9f3eca7
BFRES Wii U : Fix updating bone order from updating dictionary keys.
2019-12-06 20:31:39 -05:00
KillzXGaming
d1b0819c53
Fix BFLYTs with user data not linked to panes.
2019-12-03 20:49:19 -05:00
KillzXGaming
0e8300f3f1
Add option to delete gfpak files
2019-12-03 17:26:24 -05:00
KillzXGaming
45a0ada32e
Gfmdl and gfpak fixes.
...
Check gfbmdl textures list on export for exporting active bntx files.
Dispose file formats properly for gfbmdl
2019-11-27 12:32:19 -05:00
KillzXGaming
cb1d5097b2
GFBMDL : fix mesh names
2019-11-26 21:18:52 -05:00
KillzXGaming
8d797f42e3
GFBMDL : Check for valid mesh index
2019-11-26 21:14:20 -05:00
KillzXGaming
e0cb642183
Fix GFMDL bone indices with a more accurate skin check
2019-11-26 20:22:26 -05:00
KillzXGaming
53a70c2381
Fix gfbmdl vertex colors
2019-11-26 20:18:50 -05:00
KillzXGaming
a8ad624e53
Prevent texture dupes in gfbmdl
2019-11-26 20:12:03 -05:00
KillzXGaming
61550ac786
Alot of Pokemon additions.
...
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
KillzXGaming
8f81c561f3
Update grezzo formats to support skeleton animations
2019-11-26 17:05:37 -05:00
KillzXGaming
1f558dde15
Fix param types showing in yaml
2019-11-25 18:04:53 -05:00
KillzXGaming
674e1305ad
Wii U BFRES : Fix assigning param type to SRT anims.
2019-11-25 17:58:03 -05:00
KillzXGaming
8acf9e7831
Fix RGB5A1 texture decoding and some chanel issues on others
2019-11-25 17:18:15 -05:00
KillzXGaming
589d4ea39e
Improve gfpak hash calculating based on pkNX
2019-11-24 20:47:41 -05:00
KillzXGaming
f141520346
Fix renaming bntx not applying to file name in header
2019-11-24 17:33:04 -05:00
KillzXGaming
9bfa0bb1fd
Improve gfbmdl loading
2019-11-23 18:13:23 -05:00
KillzXGaming
f443ae4f14
FTEX : Keep texture instance intact when replace all is used
2019-11-23 16:35:08 -05:00
KillzXGaming
940994604a
Some cleanup
2019-11-23 16:06:33 -05:00
KillzXGaming
211b530c45
Remove uneeded pop matrix possibly causing a crash
2019-11-23 15:52:41 -05:00
KillzXGaming
32d8d393b1
Quick debug test for layouts
2019-11-23 15:33:54 -05:00
KillzXGaming
43766d479b
Keep original mip and format for replace all (bfres ftex)
2019-11-23 15:08:20 -05:00
KillzXGaming
2432eca65f
Fix LM2 data searching
2019-11-22 21:29:29 -05:00
KillzXGaming
f0c3fc5465
Add proper hash matching for GFPAK
...
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
2a62ad98ab
Some fixes.
...
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
1f37e182b5
Some cleanup. Start on gfbanm parsing
2019-11-17 20:52:03 -05:00
KillzXGaming
7e38484a3e
BNTX : Add support for D32_FLOAT_S8X24_UINT
2019-11-17 09:24:53 -05:00
KillzXGaming
39d2307cd3
Some fixes.
...
Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
25705c730e
GFBMDL : Add better bone index check
2019-11-16 17:04:52 -05:00
KillzXGaming
7ebcb88342
Improve exporting all models for LM3
2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150
Fix typos
2019-11-16 16:41:16 -05:00
KillzXGaming
6cbe123a8c
Fix converting bfres primitive types to gl
2019-11-16 16:38:07 -05:00
KillzXGaming
c3b1dd845a
Fix LM3 dictionaries if in an archive and also fix model exporting materials.
2019-11-16 16:19:45 -05:00
KillzXGaming
317e4f7367
Try to support cmb rigging
2019-11-16 15:39:40 -05:00
KillzXGaming
2f328a2664
DAE : Remove spaces in attribute IDs.
2019-11-16 15:34:25 -05:00
KillzXGaming
fe68a22e0c
CMB : fix reading unknowns in mesh section
2019-11-16 15:18:55 -05:00
KillzXGaming
7d4ef5adde
Add option to collapse and expand any tree node type
2019-11-16 15:14:10 -05:00
KillzXGaming
e7246fb79f
Fix DAE export if no skeleton is used
2019-11-16 13:48:06 -05:00
KillzXGaming
f8a1e1f82d
Fix build issues
2019-11-15 20:07:46 -05:00
KillzXGaming
aa9cef7bb0
Allow shader parameters to be adjusted in size
2019-11-15 20:05:42 -05:00
KillzXGaming
9c3ac9ae9f
Improve DAE exporting.
...
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
762ec86bf0
Add folders for gfpak files based on format
2019-11-14 18:49:28 -05:00
KillzXGaming
e5ec3bafc1
GFMDL : Another adjustment to fix some version checks.
2019-11-12 19:47:13 -05:00
KillzXGaming
5c65cef106
Add header size checks for determing versions
2019-11-12 19:03:27 -05:00
KillzXGaming
8fdd61253a
Fix build errors
2019-11-12 17:11:35 -05:00
KillzXGaming
21a459846e
Fix bones that parent no children on dae export
2019-11-12 16:50:43 -05:00
KillzXGaming
b225c942e5
A few fixes.
...
Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
761432a140
Gfmdl fixes for new buffer formats
2019-11-11 18:40:05 -05:00
KillzXGaming
5fe45706ea
Fix gfmdl vertex colors
2019-11-11 17:45:15 -05:00
KillzXGaming
6bc40a94a7
Add batch editing panes if multiple are selected.
2019-11-11 16:54:39 -05:00
KillzXGaming
50191e4679
Quick gfmdl fix for newer versions.
2019-11-11 16:30:40 -05:00
KillzXGaming
ee9c255be4
Fix cmb parsing issues
2019-11-10 17:07:20 -05:00
KillzXGaming
ed4ef23eb7
Fix actor renaming for odyssey
2019-11-10 16:37:21 -05:00
KillzXGaming
7d4ad62dd0
Start to add more progress on cmb saving
2019-11-10 16:24:54 -05:00
KillzXGaming
cc5e17e984
Add more texture formats to batch export
2019-11-10 13:17:41 -05:00
KillzXGaming
678cbb7bdb
Allow bfres/bntx to batch export properly
2019-11-10 12:46:46 -05:00
KillzXGaming
616a2604c4
Add batch export option for all supported texture formats.
2019-11-10 12:36:56 -05:00
KillzXGaming
132f312484
Try to fix updates failing
2019-11-10 10:13:56 -05:00
KillzXGaming
48af63444c
A few more LM3 fixes
2019-11-10 09:55:26 -05:00
KillzXGaming
ee82fb1218
Some LM3 adjustments
2019-11-10 09:45:39 -05:00
KillzXGaming
ddfdbdc724
Update LM2 dictionary and chunk tables.
...
Searching chunks and the associated section is more accurate for LM2.
Chunk types are also improved
2019-11-10 08:53:05 -05:00
KillzXGaming
71c7776f37
Quick fix for the hash list check
2019-11-10 08:49:51 -05:00
KillzXGaming
c78251aab3
A few additions
...
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
fb81cc93b0
Fix MKAGPDX models mssing mesh data
2019-11-09 13:40:48 -05:00
KillzXGaming
0435f651e1
Add multi thread option for encoding images faster.
2019-11-07 17:40:48 -05:00
KillzXGaming
aab84f91e6
BFLYT Editor: Rendering fixes
2019-11-06 21:27:52 -05:00
KillzXGaming
73c800f0c9
BFLYT Editor: Add option to add part panes.
2019-11-06 21:01:29 -05:00
KillzXGaming
367e9a1287
Fix face format for lm3 meshes
2019-11-03 18:54:50 -05:00
KillzXGaming
574c5b0559
Add hashes for LM3
2019-11-03 18:26:42 -05:00
KillzXGaming
30d4a538f1
A few more fixes and additions.
...
Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
120a86f4f5
Fix batch export multi select for mkagpdx models
2019-11-03 11:50:45 -05:00
KillzXGaming
eb1987eabd
Fix build errors
2019-11-03 11:24:42 -05:00
KillzXGaming
63cc5db70a
Disable some debugging stuff
2019-11-03 10:52:58 -05:00
KillzXGaming
14982b80be
A few additions
...
Add NLG hash calculator.
Add option to swap bone transform from csv max script.
2019-11-03 10:38:17 -05:00
KillzXGaming
973afc97ef
Fix build
2019-11-02 20:27:58 -04:00
KillzXGaming
b8be2d31f8
Texture mapping fixes for LM3.
2019-11-02 19:43:22 -04:00
KillzXGaming
d54c835bc4
Cleanup file location a bit. Fix LM3 faces for certain formats
2019-11-02 19:35:08 -04:00
KillzXGaming
519d9a734d
A few more texture adjustments
2019-11-01 17:39:14 -04:00
KillzXGaming
f25af1afce
Quick lm3 texture fix for BC5S
2019-11-01 17:28:37 -04:00
KillzXGaming
f5605f6878
LM3 fixes. and improvements.
...
Fixed UV issues which would show up broken.
Improved the tree loading. Havok files are loaded, and additional string data.
2019-10-31 18:13:42 -04:00
KillzXGaming
544a30639b
Add support for Luigi's Mansion 3 Models
2019-10-30 17:43:26 -04:00
KillzXGaming
ed961ef10a
Add support for BC4 alpha for bflim.
2019-10-29 19:08:40 -04:00
KillzXGaming
d1eb6a612d
Fix for removing part panes
2019-10-29 19:04:34 -04:00
KillzXGaming
ee184391fb
Add WIP LM3 .dict/.data support.
...
LM3 uses an updated format of LM2 Darkmoon. Currently this can now load textures. Most of them should load fine, however ASTC_6x6 textures keep giving me issues so those may or may not error out.
Models for LM3 is currently not supported due to the various changes but is planned.
2019-10-27 10:48:16 -04:00
KillzXGaming
8939687f6a
Update files.
...
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
54b6790afe
Make gmx models exportable
2019-10-21 17:38:21 -04:00
KillzXGaming
e4654f8dff
Add support for exporting gamma correction if enabled
2019-10-20 20:37:37 -04:00
KillzXGaming
a8016a2868
Improve load times significantly for layout files.
...
Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
0da677980f
Handle all rotations from matrix in shaders so they render accurate.
2019-10-20 16:41:58 -04:00
KillzXGaming
3be9e0c9de
Fix parent transform for rotation if pane uses matrix from shader
2019-10-20 15:36:15 -04:00
KillzXGaming
999a0c76ae
Reload the animation when clicked on for updating editor values
2019-10-20 13:55:21 -04:00
KillzXGaming
880afd25d4
Few more fixes. Editor should be fully functional
2019-10-20 13:30:09 -04:00
KillzXGaming
3d69ad3fb7
A few more fixes with adding bxlan groups
2019-10-20 13:14:21 -04:00
KillzXGaming
871fc44178
More additions.
...
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
347fd412ce
Scale bones according to preview scale properly
2019-10-19 17:49:20 -04:00
KillzXGaming
27a7469201
Start to implement layout animation mode.
...
This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00
KillzXGaming
440939f91d
Fix preview scale for SMO costumes
2019-10-19 15:48:18 -04:00
KillzXGaming
b23876416c
Improve pane transformation of children from parent
2019-10-19 14:09:16 -04:00
KillzXGaming
3aa4388e23
Few more layout editor improvements.
...
Improve window pane selection rendering (all frame lines show as red).
Add option to select all panes (ctrl + a).
2019-10-18 21:23:44 -04:00
KillzXGaming
098c8fb842
Auto calculate hashed texture names for layouts in sarcs
2019-10-18 18:59:04 -04:00
KillzXGaming
b0b1355887
Fix setting the texture map array when removing a texture
2019-10-18 17:23:14 -04:00
KillzXGaming
169a260946
Remove texture references from materials when deleted
2019-10-18 17:18:35 -04:00
KillzXGaming
63fdff7b5e
Fix removing textures from archive for layout editor.
2019-10-18 17:08:44 -04:00