KillzXGaming
e724fdc66b
Update images in preview editor
2019-06-08 20:36:21 -04:00
KillzXGaming
f6fdae96f6
A few fixes to archives
2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c
Some exporting improvements.
2019-06-08 14:50:10 -04:00
KillzXGaming
9b9a44b9a4
A few more assimp adjustments
2019-06-08 14:32:03 -04:00
KillzXGaming
5ffcdcabf6
Downgrade assimp to prevent bugs like bone names being wrong.
2019-06-08 14:26:13 -04:00
KillzXGaming
6d951b5906
Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence)
2019-06-08 13:58:19 -04:00
KillzXGaming
81c5cc588c
Only frame camera if bfres has meshes
2019-06-07 20:36:45 -04:00
KillzXGaming
7a02a36a2d
Prevent viewport changing models if there are none in bfres.
2019-06-07 20:13:34 -04:00
KillzXGaming
3ecb714df1
Fix typos
2019-06-07 17:31:39 -04:00
KillzXGaming
7348419be4
Add better notification for adding/removing shader linked material data.
2019-06-07 17:28:06 -04:00
KillzXGaming
890f5afcf7
Check audio amount before adding entries for bars.
2019-06-07 17:01:24 -04:00
KillzXGaming
375d054522
Add support for BARS with only meta entries
2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
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Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
419164c855
Make sure to clear the attriubte list after usage is complete.
2019-06-06 21:15:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597
Always try to map materials even if use materials is unchecked
2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f
Option to limit material mapping to original way. More fixes to skim limiter
2019-06-06 19:27:10 -04:00
KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
28b231caaa
Remove unecessary progress bar for updating vertices as it's usually quick enough.
2019-06-06 16:14:49 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
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Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5
Add option to smooth normals between multiple meshes
2019-06-05 22:02:35 -04:00
KillzXGaming
d8dbefa3af
Improve skin weight limiter. Should be more similar to the csv script
2019-06-05 19:55:51 -04:00
KillzXGaming
f4f946fce5
Fix specular map issues causing a texture overlayif unused.
2019-06-05 17:44:23 -04:00
KillzXGaming
41fcaa1a73
Fix RGBA8 srgb being too bright when set in image importer
2019-06-05 16:38:01 -04:00
KillzXGaming
60e77f3dd1
Seperate option to reset color params on import to prevent param data loss when being swapped
2019-06-05 16:15:18 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
04a84695b9
Fix upside down UVs in uv viewer
2019-06-04 17:17:31 -04:00
KillzXGaming
16b53bd2a6
Update viewport properly if a texture is replaced for wii u bfres
2019-06-04 17:03:15 -04:00
KillzXGaming
e62faba478
Apply re encoded images automatically after being set.
2019-06-03 21:15:06 -04:00
KillzXGaming
e40c081560
Pass the specular texture to the reflection pass for better reflections
2019-06-03 20:59:54 -04:00
KillzXGaming
537da9866b
Some crash fixes when playing an animation
2019-06-03 20:53:11 -04:00
KillzXGaming
e1431631ad
Fix the max frame value the timeline can go to.
2019-06-03 20:08:46 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0
Add support for specular colors if used
2019-06-03 19:00:46 -04:00
KillzXGaming
e14286d871
Quick fix for saving nutexb with file save rather than right clicking and save.
2019-06-03 17:22:36 -04:00
KillzXGaming
270d6d3089
Fix importing new materials for wii u
2019-06-03 16:56:36 -04:00
KillzXGaming
4a32ffb3fb
Disable cursor hding until i polish the slider more
2019-06-02 16:17:28 -04:00
KillzXGaming
7d09926899
Prevent cursor from reseting to 0 for param editing
2019-06-02 16:15:33 -04:00
KillzXGaming
f52b605dce
Adjust wiki link
2019-06-02 14:42:27 -04:00
KillzXGaming
54f6fbb227
Some fixes. Some progress on converting switch/wii u texture binaries
2019-06-02 14:08:10 -04:00
KillzXGaming
9d7688cbf6
and one more fix for material animations
2019-06-01 19:52:45 -04:00
KillzXGaming
a02267c692
And more fixes for material animation importing
2019-06-01 19:49:45 -04:00
KillzXGaming
5e9a86461c
More fixes
2019-06-01 19:43:57 -04:00
KillzXGaming
67a9bd2894
Set access rules in attempt to fix anymore updater issues
2019-06-01 19:41:00 -04:00
KillzXGaming
87d8fa1ee5
Add fmaa for shader param filter
2019-06-01 19:37:28 -04:00
KillzXGaming
eb4d87decc
Another fix for updater
2019-06-01 19:31:39 -04:00
KillzXGaming
5fff7d2dab
Add proper material assigning for param animations
2019-06-01 19:29:09 -04:00
KillzXGaming
41bd8f7a8f
Fix material animation filter
2019-06-01 19:22:27 -04:00
KillzXGaming
bf2e9b4d81
More fixes for permissions
2019-06-01 19:09:27 -04:00
KillzXGaming
aea66fa42d
Do the same thing for moving the extracted data to master
2019-06-01 19:03:54 -04:00