KillzXGaming
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e2edd2e923
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Load texture icons via before expand event
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2019-08-01 19:16:50 -04:00 |
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KillzXGaming
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25bc66e505
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Support loading multiple IArchive and node types from a single format within an archive file
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2019-07-31 19:45:03 -04:00 |
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KillzXGaming
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8afae95e2c
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Fix vertex increase from assimp's tans/bitans (calculate with ST)
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2019-07-30 15:38:42 -04:00 |
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KillzXGaming
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326b11aef6
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More format fixes. Add custom parameters for not swapping red and green channels
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2019-07-29 15:48:36 -04:00 |
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KillzXGaming
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f58efacbef
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Automatically generate GX2 mipoffsets if null or empty
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2019-07-29 14:55:43 -04:00 |
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KillzXGaming
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691d4c7d35
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Decompress hyrule warriors (Wii U) gz files
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2019-07-29 14:40:12 -04:00 |
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KillzXGaming
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f70a18c3f8
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Add option to export all GT1 textures
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2019-07-29 10:54:19 -04:00 |
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KillzXGaming
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994557b3b4
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More GT1 format fixes
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2019-07-29 10:47:05 -04:00 |
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KillzXGaming
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8f140ab6ef
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Fix GT1 files getting invalid data positions and sizes
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2019-07-29 10:40:12 -04:00 |
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KillzXGaming
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ce85ad3835
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Add GT1/G1T support
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2019-07-28 21:58:28 -04:00 |
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KillzXGaming
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1885319061
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Some buffer fixes for LM2
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2019-07-27 11:49:47 -04:00 |
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