KillzXGaming
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de96b5ee82
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Fix empty texture check for ptcl
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2019-05-06 19:14:35 -04:00 |
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KillzXGaming
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bcd77f29ca
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Add support for old 3ds ptcl versions
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2019-05-06 19:13:16 -04:00 |
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KillzXGaming
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db39432a88
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Another fix for duped mesh names
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2019-05-06 17:35:41 -04:00 |
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KillzXGaming
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e160f4cdc1
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Fix dupe name checking on bones and shapes
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2019-05-06 17:32:26 -04:00 |
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KillzXGaming
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72579451b8
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Fix bone names on import and some import errors
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2019-05-06 17:19:07 -04:00 |
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KillzXGaming
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9005b9ee0f
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Load 3ds emitters and some fixes
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2019-05-05 20:50:15 -04:00 |
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KillzXGaming
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e3284f0a84
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More fixes with wii u bone importing and updating matricies for custom bones
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2019-05-05 18:16:41 -04:00 |
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KillzXGaming
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e50666be9e
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More fixes for local transform errors
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2019-05-05 17:36:44 -04:00 |
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KillzXGaming
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9c567dc89c
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Return original position if determinant is 0 for local transform.
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2019-05-05 17:32:32 -04:00 |
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KillzXGaming
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a9e7e03455
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More fixes
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2019-05-05 15:34:29 -04:00 |
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KillzXGaming
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44c051d447
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Optimize bone attribute formats based on skin count
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2019-05-05 13:37:36 -04:00 |
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KillzXGaming
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b6da2b236d
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Add image box control with zoom feature
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2019-05-05 12:31:44 -04:00 |
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KillzXGaming
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758e922183
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Cleanup and fixes
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2019-05-04 21:20:47 -04:00 |
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KillzXGaming
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85c5051b36
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Apply assimp matrix properly
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2019-05-04 20:40:37 -04:00 |
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KillzXGaming
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57c7795aaa
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Add more editor options for bflim
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2019-05-04 18:19:08 -04:00 |
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KillzXGaming
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52cddcac75
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Disable property change even on load to speed up image loading
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2019-05-04 16:48:45 -04:00 |
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KillzXGaming
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4fe9860945
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Check magic for checking 3ds ptcl
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2019-05-04 16:03:49 -04:00 |
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KillzXGaming
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686d6f809e
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Fix duplicate name check causing infinite loop
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2019-05-04 15:15:44 -04:00 |
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KillzXGaming
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7668f9ad4c
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Update the channels properly when another image gets changed.
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2019-05-04 14:32:45 -04:00 |
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KillzXGaming
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f4a43827a2
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Cleanup some settings
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2019-05-04 13:47:55 -04:00 |
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KillzXGaming
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6a7fe523e3
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Load channel ocmponents for some formats
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2019-05-04 13:38:18 -04:00 |
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KillzXGaming
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9cb712cf12
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Start to impliment component selectors for textures
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2019-05-04 13:03:42 -04:00 |
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KillzXGaming
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489d47243b
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Support R4G4 decoding
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2019-05-04 12:48:23 -04:00 |
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KillzXGaming
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017c1ab1e3
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More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
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2019-05-04 12:03:07 -04:00 |
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KillzXGaming
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a905fcab5e
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Another form of 3ds checking for ptcl
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2019-05-03 21:42:22 -04:00 |
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KillzXGaming
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dbf0cf24f6
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Add support for older PTCL versions
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2019-05-03 21:33:36 -04:00 |
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KillzXGaming
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ed33ef65f9
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Start to support 3DS ptcl
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2019-05-03 20:53:48 -04:00 |
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KillzXGaming
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db4766c63d
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Add a loaded check for dae/fbx
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2019-05-03 15:40:00 -04:00 |
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KillzXGaming
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f28295363d
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More AAMP v2 save fixes. Should be mostly complete now.
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2019-05-02 20:49:43 -04:00 |
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KillzXGaming
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fc7f208af6
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More exporting fixes
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2019-05-02 19:45:55 -04:00 |
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KillzXGaming
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8674b462b8
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Fix assimp issues and emitter saving
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2019-05-02 14:31:09 -04:00 |
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KillzXGaming
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bb73c85ae0
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Fix context menus
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2019-05-01 21:40:48 -04:00 |
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KillzXGaming
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1900ad5d73
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Finish PTCL rebuilding for switch. Save some emitter data
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2019-05-01 21:36:24 -04:00 |
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KillzXGaming
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263bfa193a
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Save the rest of the sections and save total file size
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2019-05-01 20:09:49 -04:00 |
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KillzXGaming
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be28b9c059
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Save primatives properly
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2019-05-01 19:58:45 -04:00 |
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KillzXGaming
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fcbd65fe4b
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Automate some sections
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2019-05-01 19:55:40 -04:00 |
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KillzXGaming
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6d13637654
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Save GRTF section properly for switch ptcl
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2019-05-01 19:45:50 -04:00 |
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KillzXGaming
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9178564b57
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Seperate Wii U PTCL class
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2019-05-01 19:09:39 -04:00 |
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KillzXGaming
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79c2d3b384
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Load and save the decompressed file size table.
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2019-05-01 18:49:44 -04:00 |
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KillzXGaming
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84c643d667
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Store the compressed and decompressed sizes
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2019-05-01 18:08:09 -04:00 |
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KillzXGaming
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f78ec57047
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Save back the file size table
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2019-05-01 17:37:46 -04:00 |
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KillzXGaming
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577466dcdd
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Add additional game paths for later file size calculating
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2019-05-01 17:16:11 -04:00 |
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KillzXGaming
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d1b6d51293
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Add TMPK saving
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2019-05-01 16:26:18 -04:00 |
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KillzXGaming
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fd4e3f4853
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Add GTX editing/saving back.
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2019-05-01 15:38:14 -04:00 |
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KillzXGaming
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54cc1d4d92
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Regenerate bounding data for lod clearing
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2019-04-30 21:20:07 -04:00 |
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KillzXGaming
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038ef382bd
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Sae shape buffer for lod clearing
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2019-04-30 21:17:37 -04:00 |
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KillzXGaming
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9b1d36666b
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Add option to clear LOD meshes
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2019-04-30 21:15:56 -04:00 |
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KillzXGaming
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18d891e1a0
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Add support for .z zlibbed files
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2019-04-30 19:38:39 -04:00 |
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KillzXGaming
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8fbd734096
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Add errors if a bone does not exist from an imported model.
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2019-04-30 17:42:35 -04:00 |
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KillzXGaming
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02b4c1682c
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Add properties for XTX
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2019-04-30 17:11:52 -04:00 |
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