KillzXGaming
d8676959ec
Add some additional text pane properties
2020-02-16 20:15:02 -05:00
KillzXGaming
f7ad889d14
Fix importing KCL for mario odyssey without a preset used
2020-02-16 12:50:04 -05:00
KillzXGaming
d0b6d132c7
Save current byaml text format to config to stay when reopened
2020-02-16 12:24:31 -05:00
KillzXGaming
f3b1d0e706
Fix xml encoding when compiling back
2020-02-16 12:14:36 -05:00
KillzXGaming
c627bc3c1a
Quick fix
2020-02-16 12:10:47 -05:00
KillzXGaming
e9677ccb2f
Add support for previous XML layout (editorcore version)
2020-02-16 12:09:19 -05:00
KillzXGaming
9e0f3e0516
Some byaml improvements
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Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805
Some more layout editor improvements
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Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
1a548f9f80
A few more layout editor improvements
2020-02-15 20:57:21 -05:00
KillzXGaming
454268a740
Improve the color dialog more
2020-02-15 19:13:41 -05:00
KillzXGaming
7751ebed52
Add selection outlines for vertex color selector
2020-02-15 18:40:09 -05:00
KillzXGaming
bffa623e01
Some quick bone index fixes
2020-02-15 18:24:35 -05:00
KillzXGaming
180f2e5b91
Improve the vertex color selector for layout editor.
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Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
a91dd6ae8e
Improve layout editor more.
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Part pane scaling type can be edited.
Additional texture coordinates can be added/removed.
Fixed editing user info string.
Display tex coord gen sources in texture map editor.
Default texture map wrap mode to linear when created.
2020-02-15 16:30:10 -05:00
KillzXGaming
efd98b3bac
Improvements to layout material editing.
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Tev stages can be added/removed for bclyt and brlyt.
Fixed adding new textures to brlyt.
Fixed setting material colors for window panes for bclyt/brlyt.
Fixed alpha op enum for brlyt tev stages.
2020-02-15 13:54:52 -05:00
KillzXGaming
69ab4e0eaf
Recreate brlyt material flags so mat data can be added/removed.
2020-02-14 21:14:53 -05:00
KillzXGaming
84352cf967
Enable BRFNT and BCFNT rendering for layout editor
2020-02-14 20:15:03 -05:00
KillzXGaming
001e82bff0
Only flip exported bxfnt textures for newer platforms
2020-02-14 18:49:15 -05:00
KillzXGaming
c51958f91d
Add support for editing BCFNT and BRFNT images
2020-02-14 18:46:06 -05:00
KillzXGaming
c170eb4b19
Fix errors
2020-02-14 18:29:08 -05:00
KillzXGaming
ae2e9f2b2f
Apply bone transforms for bfres to better optmize custom bone sets
2020-02-14 18:27:18 -05:00
KillzXGaming
af8a8f17f6
Add latest files
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Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00
KillzXGaming
ba43fa5633
Fix periods for SMD again, this time on the right save method
2020-02-13 18:55:57 -05:00
KillzXGaming
d32f8bfb24
Make sure to disable 32 bit option for release so libraries don't break
2020-02-13 16:00:23 -05:00
KillzXGaming
c17b7c85ef
Fix a crash when saving wii u bfres with params using no constants.
2020-02-12 20:08:58 -05:00
KillzXGaming
e5f0745818
Improve gfbmdl UV transformation for diffuse textures
2020-02-12 19:15:31 -05:00
KillzXGaming
43d0a498b5
WTA : Add support for uncompressed files.
2020-02-12 18:24:21 -05:00
KillzXGaming
2138a4b954
Cleanup how archive files update for layout editor
2020-02-12 17:50:10 -05:00
KillzXGaming
a89f22042e
Fix errors
2020-02-12 17:00:07 -05:00
KillzXGaming
6129ab2b4e
Many more bug fixes and layout rendering improvements.
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Add support for BCLAN. (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
5ce973f3e7
Fix WTA parsing
2020-02-12 16:21:42 -05:00
KillzXGaming
6931350fac
Fix RGBA Snorm textures. Remove file extension from batch export folders.
2020-02-12 15:54:16 -05:00
KillzXGaming
89d5b621b2
Giant layout update. Support BRLYT and BCLYT files!
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BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
9918b811a8
Fix SMD exporting for different culture decimal seperators
2020-02-11 17:55:57 -05:00
KillzXGaming
946fa08518
BFRES : Fix some more importing bugs
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Only align buffers when using a single buffer.
2020-02-11 16:49:27 -05:00
KillzXGaming
cd56a53d0c
Fix rigging issue with bfres
2020-02-10 18:45:03 -05:00
KillzXGaming
2076905094
Some cleanup
2020-02-08 17:17:49 -05:00
KillzXGaming
f86519c81c
Rebuild cmb vertex buffers when saving
2020-02-08 15:24:54 -05:00
KillzXGaming
217771ce83
Fix the total mip counter to adjust sizes based on format limits
2020-02-08 15:11:53 -05:00
KillzXGaming
1e62b23013
Some more fixes
2020-02-08 15:09:40 -05:00
KillzXGaming
817367343a
Fix errors
2020-02-08 14:54:18 -05:00
KillzXGaming
e39eec97cb
Resize width/height to fit proper 3ds texture limits
2020-02-08 14:48:04 -05:00
KillzXGaming
e3c1525cfe
Fix L4 and A4 alpha issues
2020-02-08 14:40:20 -05:00
KillzXGaming
8534f6862c
Fix L4 encoding
2020-02-08 14:36:16 -05:00
KillzXGaming
bfc02c117d
Add ETC1 compressor
2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb
Add CTXB rebuilding and editing (encoding very WIP)
2020-02-08 12:03:37 -05:00
KillzXGaming
6b58bf4b03
Push the right file for assigning materials
2020-02-08 10:52:07 -05:00
KillzXGaming
99306683d0
Some texture map fixes for g1m dae exporting
2020-02-08 10:45:33 -05:00
KillzXGaming
4a1c51737d
Assign materials that are directly set in the polygon group for dae
2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b
Add option to export models for G1M
2020-02-08 10:28:18 -05:00