Commit graph

8 commits

Author SHA1 Message Date
KillzXGaming
ed68711f5c Add latest KCL code 2022-10-12 18:37:32 -04:00
KillzXGaming
fe738ddb24 Adjust the mk8u preset too 2021-12-28 20:06:58 -05:00
KillzXGaming
865dd1b545 Add latest KCL presets 2021-10-08 19:36:49 -04:00
KillzXGaming
232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
35fa7f4633 Add options to add comment string for json files 2020-01-26 18:05:32 -05:00
KillzXGaming
283673ac08 Fix preset typo 2020-01-26 17:05:08 -05:00
KillzXGaming
89b899beef Fix json encoding isse 2020-01-26 17:02:42 -05:00
KillzXGaming
706c03f4ac Update material presets 2020-01-26 16:58:13 -05:00