Commit graph

782 commits

Author SHA1 Message Date
KillzXGaming
d3839e87b7 List out texture placeholders for bfres when missing textures on save. 2020-05-26 14:59:49 -04:00
KillzXGaming
f796687ca0 Some nutexb replacement fixes 2020-05-23 19:17:27 -04:00
KillzXGaming
08ac7084e7 Fix narc files with no file names 2020-05-23 14:23:19 -04:00
KillzXGaming
06b6f5b2ab Only open texture pattern viewer in FMAA if the type is a texture pattern 2020-05-15 19:09:14 -04:00
KillzXGaming
cf9d673537 Fix click events for animations 2020-05-15 19:06:58 -04:00
KillzXGaming
a79082ecbe Fix replacing wii u bflims in the layout editor 2020-05-14 17:46:02 -04:00
KillzXGaming
f2237184b8 Quick bflim saving fix 2020-05-11 09:48:49 -04:00
KillzXGaming
7a1ed513b1 Add option to export all for gfbanm in gfpak 2020-05-10 11:58:08 -04:00
KillzXGaming
d971b03a17 Add gfbanm exporting as smd 2020-05-10 11:44:52 -04:00
KillzXGaming
8a8ac6830e Quick adjustment to visibility 2020-05-10 11:20:20 -04:00
KillzXGaming
719e1b107c Fix animation playback for multiple gfbmdls 2020-05-10 11:17:23 -04:00
KillzXGaming
7740ae93bf Disable vertex colors on certain gfbmdls. 2020-05-09 20:28:16 -04:00
KillzXGaming
459b9582a5 Quick fix for appveyor being picky 2020-05-09 20:13:51 -04:00
KillzXGaming
bb74507c0f Update sln version 2020-05-09 20:06:09 -04:00
KillzXGaming
536c5435bc Some adjustments to gfbanm 2020-05-09 19:50:12 -04:00
KillzXGaming
58bb38df31
Merge pull request #236 from Golui/feature/SwShAnims
Basic SwSh Animation previewing
2020-05-09 19:46:39 -04:00
Golui
d8970a0363 Basic SwSh Animation previewing 2020-05-10 00:26:18 +02:00
KillzXGaming
b1317f7e96 Fix saving 3ds bflims (fixes saving layout files in archives) 2020-05-08 17:31:12 -04:00
KillzXGaming
ab066f1706 Add channel component option for batch export textures. Fix exporting texture alts from model. 2020-05-06 19:48:38 -04:00
KillzXGaming
b8f000dd1f Use first skeleton for now when batch exporting bfres (fix bone index mapping) 2020-05-05 16:49:39 -04:00
KillzXGaming
62a822f3ab Fix importing textures with BC4 alpha 2020-05-04 20:39:28 -04:00
KillzXGaming
0f05011435 Fix for csv parsing 2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43 Cleanup some packages 2020-05-03 17:35:06 -04:00
KillzXGaming
30d807a301 Some fixes 2020-05-03 17:20:54 -04:00
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
7efbad2ae9 Some adjustments 2020-04-26 17:30:55 -04:00
KillzXGaming
554f4b17a0 NUTEXB : don't combine levels to fix file sizes 2020-04-26 10:14:11 -04:00
KillzXGaming
9f43146966 NUTEXB fix importing cubemaps 2020-04-23 16:25:37 -04:00
KillzXGaming
0b7f5043e9 Fix BCLIM saving (fixes bclyt editing in archives) 2020-04-23 16:11:05 -04:00
KillzXGaming
126f462213 Fix the batch bntx creator to have a proper folder selector 2020-04-23 15:27:47 -04:00
KillzXGaming
ab984fe93a Prevent infinite loading for effn ptcls 2020-04-19 17:23:43 -04:00
KillzXGaming
11099d88df Automatically open sarc file entries if there is only a single file in them 2020-04-19 13:28:04 -04:00
KillzXGaming
a3be9b111d BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
KillzXGaming
30337a2fcf BXLYT : Fix text panes with no fonts referenced 2020-04-17 17:31:53 -04:00
KillzXGaming
d5f2d60bfa BYAML : Some yaml tag fixes 2020-04-16 17:19:23 -04:00
KillzXGaming
224972df98 BYAML : Fix crc32 computing for yaml 2020-04-16 16:43:10 -04:00
KillzXGaming
31102bcc37 Quick fix 2020-04-16 16:31:05 -04:00
KillzXGaming
a6951ec000 Add a way to search for byaml hashes in the Hashes folder 2020-04-16 16:28:36 -04:00
KillzXGaming
c42d5e4441 BFRES : Fix setting param values for vec3/vec4 with colors as 0 2020-04-15 20:29:44 -04:00
KillzXGaming
c41a682bff Update libraries 2020-04-14 18:39:16 -04:00
KillzXGaming
43af3d9bed Start to cleanup BARS 2020-04-14 17:20:59 -04:00
M-1
a5c560b156 Update File_Format_Library.csproj 2020-04-14 17:08:39 -04:00
M-1
49a2d7e282 CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
KillzXGaming
134b8e295c Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping 2020-04-14 16:31:36 -04:00
KillzXGaming
33ae4c5635 Use first texture for 3ds materials 2020-04-14 15:32:59 -04:00
KillzXGaming
c220b6a3ed PTCL : Make sure to save changes to bfres for switch 2020-04-14 14:23:42 -04:00
KillzXGaming
d45ca032b2 Fix batch exporting luas from BEA 2020-04-11 18:30:53 -04:00
KillzXGaming
a3080f0980 ZSI fix multi room setups 2020-04-11 16:21:00 -04:00
KillzXGaming
cb86773b9c Fix scene animation exporting for wii u 2020-04-11 14:47:32 -04:00
KillzXGaming
2b416da9df BCH/BCRES : Skip transforming normals to prevent singular matrix bug 2020-04-11 11:19:02 -04:00