KillzXGaming
c47d9bc2bc
Fix bfres shape flags, msbt text fixes, and extracting archive fixes
2019-09-19 20:11:21 -04:00
KillzXGaming
36a09eafdd
Zlib fixes
2019-09-18 17:02:25 -04:00
KillzXGaming
efa2d41126
More adjustments to KCL to better match EFE KCL
2019-09-17 19:16:02 -04:00
KillzXGaming
97f93a9275
Fix KCL obj parsing on PCs using french language
2019-09-17 18:32:22 -04:00
KillzXGaming
c6c0019efc
Some quick fixes.
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Fix mario tennis aces decompression (thanks to simon for compiling as x64 bit)
Fix very small files erroring from compression checks
2019-09-17 16:58:32 -04:00
KillzXGaming
0c126e4155
More improvements.
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Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
b1c37cab72
Support multiple shader models for 0.8 and higher switch bfsha
2019-09-14 18:41:40 -04:00
KillzXGaming
90e7853412
Kcl library fixes
2019-09-12 21:09:39 -04:00
KillzXGaming
7344b04d2c
Add the option to split kcl materials by meshes
2019-09-12 18:20:40 -04:00
KillzXGaming
02240902ef
Quick fix for kcl
2019-09-11 21:04:32 -04:00
KillzXGaming
32fb5444e7
Add all the newest changes.
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Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
746da99cef
Add bflyt debug shading modes
2019-09-05 18:14:15 -04:00
KillzXGaming
b3b1c8afea
Only split KCL if polygon count is higher than 16,383 polys.
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Prevents some issues with models being split having issues, and allows more stable KCL creation similar to EFE and WT.
2019-09-05 17:22:17 -04:00
KillzXGaming
47fc8b39cb
Add latest bflyt progress and add some animation fixes
2019-08-29 15:45:32 -04:00
KillzXGaming
3eb8052e46
Fix saving material animations for switch bfres (invalid count size)
2019-08-27 21:21:02 -04:00
KillzXGaming
b4e2c070be
Fix bfres library
2019-08-27 21:14:37 -04:00
KillzXGaming
4d2d3502eb
Fix build errors hopefully
2019-08-27 16:58:46 -04:00
KillzXGaming
bb77a80ad3
Add alot of bflyt progress
2019-08-27 16:38:06 -04:00
KillzXGaming
c1d30f40fc
Add support for very old switch bfres and some ptcl color adjustments
2019-08-17 15:59:17 -04:00
KillzXGaming
bd8a5af254
Fix bntx library issues
2019-08-10 11:03:54 -04:00
KillzXGaming
9e3556a5f9
More additions that seem ready for use,
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Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
KillzXGaming
9df93a02af
KCL library fixes
2019-08-08 18:04:15 -04:00
KillzXGaming
46d729e2d8
Bars library adjustments/fixes
2019-08-07 21:19:03 -04:00
KillzXGaming
fb2648205b
Parse CTPK
2019-08-07 21:04:44 -04:00
KillzXGaming
dceb4a93cd
Adjust license for lzma
2019-08-04 19:39:08 -04:00
KillzXGaming
25aa49cc29
Some fixes for file paths for newly added files
2019-07-26 21:30:51 -04:00
KillzXGaming
ded4dae5c1
Make it so a game preset must be set for KCL
2019-07-26 20:16:31 -04:00
KillzXGaming
df9641faab
Bfres library fixes, and some form fixes
2019-07-26 15:35:15 -04:00
KillzXGaming
0ed8555b3a
Update switch bfres lib with frame fixes
2019-07-25 21:05:02 -04:00
KillzXGaming
a03a852867
Fix saving step curve frames
2019-07-25 19:02:51 -04:00
KillzXGaming
e0df03cc26
Wip zar, gar,, and more rarc saving progress
2019-07-25 16:49:04 -04:00
KillzXGaming
d5b084e4e4
Fix reading frames for some animations on wii u bfres
2019-07-25 10:00:31 -04:00
KillzXGaming
5769c5ed19
Fix Zstd path
2019-07-24 17:28:08 -04:00
KillzXGaming
131af671bf
More LM2 archive improvements
2019-07-21 20:08:16 -04:00
KillzXGaming
ece27fd3f8
Fix downgrading bfres for wii u from new to very old versions
2019-07-20 14:38:33 -04:00
KillzXGaming
2455e720bf
A few more material mapping fixes for bmd
2019-07-19 19:17:32 -04:00
KillzXGaming
419a76a508
Fix btye order for image decoding gc images
2019-07-19 17:24:54 -04:00
KillzXGaming
9e01d29127
Update direct x tex
2019-07-16 18:39:17 -04:00
KillzXGaming
43081a4086
Texture decoder cleanup. Also fix wii u texture patterns with null issues
2019-07-16 16:54:46 -04:00
KillzXGaming
53587d6005
Another bmd fix
2019-07-15 16:50:50 -04:00
KillzXGaming
8d66c3e19e
Fix parsing MAT4 for bmd
2019-07-15 16:49:46 -04:00
KillzXGaming
ea26ebc82f
Attribute fixes for bfres and gmx
2019-07-15 15:41:02 -04:00
KillzXGaming
b50d8925e4
Some gmx and bmd fixes
2019-07-14 21:08:47 -04:00
KillzXGaming
7bf92f8fc4
Reinstall assimp
2019-07-14 14:39:02 -04:00
KillzXGaming
72ed8ac327
Fix the curve index data type for texture pattern infos
2019-07-14 11:48:07 -04:00
KillzXGaming
bc3ea50d37
Another alignment adjustmenet for v2 aamp to be more accurate
2019-07-14 11:40:01 -04:00
KillzXGaming
2c0abce7df
Fix an issue with aamp v2 strings with improper alignment at the end
2019-07-14 11:38:12 -04:00
KillzXGaming
89aa259cf8
Make sure the sub index is -1 for pattern infos
2019-07-14 11:08:06 -04:00
KillzXGaming
631f59ef93
Add audio meta data icons
2019-07-13 15:54:39 -04:00
KillzXGaming
fbec00de01
Add better audio check for bars
2019-07-13 15:04:56 -04:00
KillzXGaming
d74988583f
Allow for empty texture paths
2019-07-12 20:06:31 -04:00
KillzXGaming
d9db8c3b09
Adjust assimp version to a more stable build. Add bmd replacing/exporting
2019-07-12 19:44:17 -04:00
KillzXGaming
8c0c625ab5
Fix material names
2019-07-11 21:02:30 -04:00
KillzXGaming
3d8b8f7263
Get bmd materials properly by remap index
2019-07-11 20:56:11 -04:00
KillzXGaming
3c3ab5fc32
Add getters/setters for bmd materials
2019-07-11 20:46:45 -04:00
KillzXGaming
7f679b9fa6
Add bmd drawing
2019-07-11 19:38:29 -04:00
KillzXGaming
5081e39414
More format additions and fixes.
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Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
BMD wip support using SuperBMDLib.
Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
a28606e150
Fix some ptcl saving issues from bfres having null data
2019-07-10 19:21:53 -04:00
KillzXGaming
61ef67ea29
Don't check for string table magic due to some bfres not having it
2019-07-06 11:44:19 -04:00
KillzXGaming
ab80051646
More additions and fixes.
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Added GMX rendering (note explodes atm)
Fixed mario tennis aces/ultra compression (now uses external dll from Simon)
Fixed a bug where file sizes for IArchives (TMPK and ME01) would not adjust on save. casuing corrupted file data.
2019-07-05 14:45:16 -04:00
KillzXGaming
7a396e2095
Fix BARS that have null audio entries for certain slots
2019-07-02 20:01:10 -04:00
KillzXGaming
48859f6041
Few more relocation table fixes for 0.9 bfres
2019-06-29 19:15:28 -04:00
KillzXGaming
74cc67c055
More 0.9 bfres save fixes
2019-06-29 19:12:49 -04:00
KillzXGaming
402c2cee5e
Fix bntx texture format issues with R8G8_SNORM
2019-06-29 12:33:27 -04:00
KillzXGaming
f776b46138
Fix 0.9 bfres savig with material animations
2019-06-28 18:02:11 -04:00
KillzXGaming
47ca70a015
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
2019-06-27 14:38:13 -04:00
KillzXGaming
141be9ff4f
Fix reading v0.8 bfsha
2019-06-26 19:53:09 -04:00
KillzXGaming
04383b262d
More rebuilding fixes for 0.9 bfres
2019-06-26 19:16:15 -04:00
KillzXGaming
3edbaece3f
Allow saving for 0.9. Note this will crash if it has animations
2019-06-26 18:30:10 -04:00
KillzXGaming
108600e930
Fix 0.9 bfres skeletal animations
2019-06-26 15:32:15 -04:00
KillzXGaming
1444594fd1
More v0.9 switch bfres fixes (NO SAVING YET)
2019-06-26 15:13:49 -04:00
KillzXGaming
bbb0cbf933
Some fixes to 0.9 switch bfres
2019-06-26 13:56:10 -04:00
KillzXGaming
07c37ef3d4
Fix material exporting and bfres saving for user data that contains non string types
2019-06-24 20:51:35 -04:00
KillzXGaming
7395d78d67
Fix string entries not being relocated properly for user data (switch bfres)
2019-06-22 18:45:43 -04:00
KillzXGaming
acc7dcd9c9
Update switch bfres library
2019-06-20 08:58:02 -04:00
KillzXGaming
a7db504a5a
Update back to latest assimp and now use a new work around for bone names
2019-06-15 09:14:35 -04:00
KillzXGaming
c756089aad
Fix srgb toggle for off for ftex
2019-06-14 20:26:46 -04:00
KillzXGaming
95d434a058
Add option to toggle SRGB for ftex
2019-06-13 20:05:05 -04:00
KillzXGaming
9b9a44b9a4
A few more assimp adjustments
2019-06-08 14:32:03 -04:00
KillzXGaming
5ffcdcabf6
Downgrade assimp to prevent bugs like bone names being wrong.
2019-06-08 14:26:13 -04:00
KillzXGaming
890f5afcf7
Check audio amount before adding entries for bars.
2019-06-07 17:01:24 -04:00
KillzXGaming
375d054522
Add support for BARS with only meta entries
2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
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Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
a3a6f9b98e
Load the x64 folder for direct x tex by default as it causes issues without.
2019-05-31 17:12:23 -04:00
KillzXGaming
921b267b44
Improve legacy support and a few fixes.
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Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
250e267143
Fix normals from being dark or flat sometimes.
2019-05-30 19:12:38 -04:00
KillzXGaming
b12bb34082
Another fix to prevent issues with path saving
2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43
Improve path saving for byaml
2019-05-30 17:40:54 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
9ad90e3b15
Some progress on chr0 exporting
2019-05-24 17:34:37 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
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Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
6d7579e6e0
More improvements.
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Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
50586ef978
Fix binary shape importing for switch
2019-05-20 20:03:39 -04:00
KillzXGaming
e6c911f026
Add byaml endianness converter in tools menu. Fix byaml with path nodes.
2019-05-19 17:50:21 -04:00
KillzXGaming
49314b2842
Fix bntx and switch bfres causing corruption or crashes
2019-05-19 14:25:37 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
d1d9619dcb
Another saving fix as texture ref count won't save right for v3.4.0.1
2019-05-12 18:56:32 -04:00
KillzXGaming
ef562754b7
A few more library fixes
2019-05-12 18:44:43 -04:00
KillzXGaming
111f5c1a9e
Fix texture pattern animation saving on v3.4.0.1 bfres
2019-05-12 18:38:33 -04:00