KillzXGaming
06a26c586f
Fix label scaling in settings
2019-06-11 15:50:27 -04:00
KillzXGaming
01344bdf68
Adjust save notification to be what it was before until newer one is more polished
2019-06-11 15:43:45 -04:00
KillzXGaming
41adcfffc1
Tons more RSTB progress (Note file in archives don't work yet)
2019-06-11 15:39:23 -04:00
KillzXGaming
7aa040aebf
Some fixes to slider
2019-06-10 20:58:12 -04:00
KillzXGaming
e22005bbea
Start to impliment RSTB table.
2019-06-10 20:54:23 -04:00
KillzXGaming
d1adbc5547
Fix scaling when mdi window is maximized
2019-06-10 20:04:58 -04:00
KillzXGaming
d39ca57044
Fix windows scaling for tool
2019-06-10 20:03:27 -04:00
KillzXGaming
06af62fe39
Fix maxamizing title bar by doube clicking it
2019-06-10 18:28:42 -04:00
KillzXGaming
b2f48fa8e9
Add support for channel components for bfres shaders,
2019-06-10 18:06:31 -04:00
KillzXGaming
cce69d12e2
Some more fixes and optmizations.
2019-06-10 16:30:06 -04:00
KillzXGaming
ea626cac07
Try to fix windows scaling again on 4k monitors
2019-06-09 21:21:03 -04:00
KillzXGaming
afe0fc2e3f
Update editor properly.
2019-06-09 20:16:11 -04:00
KillzXGaming
bb691dcd0b
Start to add multiple editor switching for archive files
2019-06-09 20:03:56 -04:00
KillzXGaming
7176063af3
Fix Texture SRT/shader param animation playing in viewport.
2019-06-09 18:41:33 -04:00
KillzXGaming
8b052bf4b4
Fix font scaling on title bar
2019-06-09 17:27:07 -04:00
KillzXGaming
e4e58a3bfb
Fix last frame display in param animation viewer
2019-06-09 14:43:51 -04:00
KillzXGaming
7bd1abf12a
More cleanup
2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1
Some fixes and cleanup for textures
2019-06-09 14:17:10 -04:00
KillzXGaming
a832b56cb4
Sort images in the editor aswell
2019-06-09 13:56:52 -04:00
KillzXGaming
5546d0da24
Add preview archive option to sarc
2019-06-09 13:51:04 -04:00
KillzXGaming
b79da4ff95
Make sure to resize image when reloading generic textures
2019-06-09 12:20:45 -04:00
KillzXGaming
e36173ce1e
Improve updating the image list
2019-06-09 12:19:23 -04:00
KillzXGaming
80f0c765aa
Add event for replacing textures after edits are applied.
2019-06-09 11:59:41 -04:00
KillzXGaming
62f35684ed
More preview archive fixes and additions
2019-06-08 21:41:09 -04:00
KillzXGaming
e724fdc66b
Update images in preview editor
2019-06-08 20:36:21 -04:00
KillzXGaming
f6fdae96f6
A few fixes to archives
2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c
Some exporting improvements.
2019-06-08 14:50:10 -04:00
KillzXGaming
5ffcdcabf6
Downgrade assimp to prevent bugs like bone names being wrong.
2019-06-08 14:26:13 -04:00
KillzXGaming
375d054522
Add support for BARS with only meta entries
2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
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Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
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Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5
Add option to smooth normals between multiple meshes
2019-06-05 22:02:35 -04:00
KillzXGaming
41fcaa1a73
Fix RGBA8 srgb being too bright when set in image importer
2019-06-05 16:38:01 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
04a84695b9
Fix upside down UVs in uv viewer
2019-06-04 17:17:31 -04:00
KillzXGaming
e62faba478
Apply re encoded images automatically after being set.
2019-06-03 21:15:06 -04:00
KillzXGaming
537da9866b
Some crash fixes when playing an animation
2019-06-03 20:53:11 -04:00
KillzXGaming
e1431631ad
Fix the max frame value the timeline can go to.
2019-06-03 20:08:46 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
4a32ffb3fb
Disable cursor hding until i polish the slider more
2019-06-02 16:17:28 -04:00
KillzXGaming
7d09926899
Prevent cursor from reseting to 0 for param editing
2019-06-02 16:15:33 -04:00
KillzXGaming
54f6fbb227
Some fixes. Some progress on converting switch/wii u texture binaries
2019-06-02 14:08:10 -04:00
KillzXGaming
e51fb070c6
Start adding conversion methods for automatic wii u - switch conversion and vice versa
2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f
More archive improvements
2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe
Fix error dialog label size
2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b
Add option to remove unused textures on save.
2019-06-01 12:30:17 -04:00
KillzXGaming
7845840209
Some more fixes to magic checks
2019-06-01 10:23:06 -04:00
KillzXGaming
28d00d6a16
Add extension checks for gfpak
2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf
Default the compression mode for BC7 to fast if edited via default program feature.
2019-06-01 09:28:07 -04:00
KillzXGaming
01ae391de6
Add NUSHDB shader file.
2019-05-31 19:08:55 -04:00
KillzXGaming
3dd300e15f
Make sure to use the right GX2 swizzling code so i don't break anything
2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e
Load the x64 folder for direct x tex by default as it causes issues without.
2019-05-31 17:12:23 -04:00
KillzXGaming
da15dc55fc
Don't use legacy by default.
2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041
Disable opengl texture loading for legacy
2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44
Improve legacy support and a few fixes.
...
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
31b2ab8260
Add material icons for transparent and translucent things.
2019-05-30 21:42:23 -04:00
KillzXGaming
3b4bb242c5
Starto to add material presets. Add option to add empty meshes
2019-05-30 15:28:43 -04:00
KillzXGaming
62a4d9f9c6
Revert using the newer gx2 swizzle code as it needs more testing
2019-05-29 19:17:29 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
f9ccce42df
More fixes.
...
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40
More fixes
2019-05-28 17:34:20 -04:00
KillzXGaming
15a59166c5
Fix illegal chatacters for folder extracting
2019-05-28 17:13:01 -04:00
KillzXGaming
aa314095c7
Add a better method
2019-05-28 16:55:17 -04:00
KillzXGaming
be19e8e2e2
Add archive check for extracting files with illegal characters
2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68
Fix filename for generic archive exporting
2019-05-28 16:46:33 -04:00
KillzXGaming
57c1af7022
Add functions to export data properly for generic archives
2019-05-28 16:43:57 -04:00
KillzXGaming
6999a6debf
Add SP2 archive stuff
2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
f787c59627
Add setting to limit vertex skin to better help prevent crashes
2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
0763f080c0
Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
c92988e909
Update filters
2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef
Now seanim animation imports should work
2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d
More seanim fixes
2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a
More progress on seanim importing
2019-05-26 11:32:12 -04:00
KillzXGaming
8fc4ae525e
Cleanup smd a bit
2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b
Fixup smd exporting and add importing smd back
2019-05-26 10:56:23 -04:00
KillzXGaming
35f6b182e1
Fix an error when creating a new model with skeleton
2019-05-25 14:33:21 -04:00
KillzXGaming
bad0d1fb76
Toggle amount counter if checked
2019-05-25 14:29:08 -04:00
KillzXGaming
e720214b5e
Add option to configure the rotation of the bones manually
2019-05-25 14:27:39 -04:00
KillzXGaming
7e16f21975
Add .anim support from forge for testing, and fix export filter
2019-05-25 13:03:54 -04:00
KillzXGaming
a4459533ec
More exporting fixes
2019-05-24 20:55:55 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
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Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
3a85f06ac7
Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore.
2019-05-22 15:26:25 -04:00
KillzXGaming
a921e46a8f
Add choice to reset camera by model or default camera position
2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0
More improvements.
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Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
02de27faad
More fixes for BC7 compression speed
2019-05-20 18:48:49 -04:00
KillzXGaming
0e72164823
Load bones the same way
2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4
Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash
2019-05-20 16:01:43 -04:00
KillzXGaming
49314b2842
Fix bntx and switch bfres causing corruption or crashes
2019-05-19 14:25:37 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
8b00b8430e
Adjust file format to save changes for new generic archives.
2019-05-18 13:36:39 -04:00
KillzXGaming
bcd21b9e4f
Fix duped key issue with sarc
2019-05-18 13:17:43 -04:00
KillzXGaming
387e8685fd
Automatically apply changes when resized in image editor
2019-05-18 12:24:03 -04:00
KillzXGaming
6c38b46ad4
Add checks for enabling certain content menus
2019-05-18 11:22:18 -04:00
KillzXGaming
7e8cfcd16c
Start to add folder operations for improved archive support
2019-05-18 11:13:14 -04:00
KillzXGaming
ffdb042c3f
Improve zlib support. Add NXARC
2019-05-18 10:06:09 -04:00