Commit graph

5 commits

Author SHA1 Message Date
KillzXGaming
e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
KillzXGaming
0571546bb9 GFBModel shader fixes/improvements 2019-11-23 17:07:31 -05:00
KillzXGaming
09e9bf0e95 Better gfbmdl materials 2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a Improve gfmdl support. Fix raw astc exporting 2019-06-21 18:18:22 -04:00