Commit graph

14 commits

Author SHA1 Message Date
KillzXGaming
137c086699 Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support. 2021-07-18 15:17:07 -04:00
KillzXGaming
cb86773b9c Fix scene animation exporting for wii u 2020-04-11 14:47:32 -04:00
KillzXGaming
c51958f91d Add support for editing BCFNT and BRFNT images 2020-02-14 18:46:06 -05:00
KillzXGaming
48af05941f Some BCRES/BCH adjustments 2020-01-16 20:51:23 -05:00
KillzXGaming
65aa3598a2 BFRES : Add JSON/YAML converting with scene animations. 2020-01-12 17:39:47 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
9c0dbc8815 Fix cmdl export filter 2019-10-13 17:02:25 -04:00
KillzXGaming
45a2466e86 Some clr0 converting fixes 2019-10-05 15:32:48 -04:00
KillzXGaming
db6888ed09 A few layout editor fixes.
Fix hit detection if pane types are hidden.
Add option to display part panes as null panes to improve performance.
2019-10-05 14:05:37 -04:00
KillzXGaming
ccbe9a0e8d Add BMP image format to the extension list 2019-09-29 19:42:42 -04:00
KillzXGaming
62005511e8 Fix applying bfres settings from the context menu 2019-09-06 18:04:52 -04:00
KillzXGaming
2ce4ff14b9 Convert switch to wii u param anims and also convert yaml 2019-08-26 20:24:14 -04:00
KillzXGaming
2340d6a7a4 Improve file removing from object editor 2019-07-31 20:11:10 -04:00
KillzXGaming
7cf2e9c571 Cleanup 2019-07-16 17:45:10 -04:00