Commit graph

15 commits

Author SHA1 Message Date
KillzXGaming
b05b526f3f Load BRLYT and BCLYT picture panes and bound boxes 2019-09-08 20:47:19 -04:00
KillzXGaming
e5bb9fa9d5 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
KillzXGaming
9011f2a4c7 Try to dispose rarc properly 2019-07-28 12:45:39 -04:00
KillzXGaming
df9641faab Bfres library fixes, and some form fixes 2019-07-26 15:35:15 -04:00
KillzXGaming
6e87f9b2d3 Apply saving opened file fomrats for rarc 2019-07-25 21:02:15 -04:00
KillzXGaming
76c0b560ad restet saved lists for rarc on save 2019-07-25 20:56:28 -04:00
KillzXGaming
ffafe66ee4 Include saved nodes for the total node count for rarc 2019-07-25 20:14:33 -04:00
KillzXGaming
ee6ed0461e More rarc fixes 2019-07-25 20:07:08 -04:00
KillzXGaming
128045ecb5 Apply the ftex instace on converted texture pattern animations 2019-07-25 19:28:52 -04:00
KillzXGaming
a03a852867 Fix saving step curve frames 2019-07-25 19:02:51 -04:00
KillzXGaming
eb288d36b9 More rarc fixes 2019-07-25 18:54:58 -04:00
KillzXGaming
e0df03cc26 Wip zar, gar,, and more rarc saving progress 2019-07-25 16:49:04 -04:00
KillzXGaming
38af392160 Clear IArchive files properly 2019-07-18 18:05:27 -04:00
KillzXGaming
e5b57de5e8 Fix sorting bone weights with duplicate indices 2019-07-18 17:50:46 -04:00
KillzXGaming
7cf2e9c571 Cleanup 2019-07-16 17:45:10 -04:00
Renamed from Switch_FileFormatsMain/FileFormats/Archives/RARC.cs (Browse further)