KillzXGaming
375d054522
Add support for BARS with only meta entries
2019-06-07 16:56:54 -04:00
KillzXGaming
d29373173b
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-06-07 16:31:22 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
...
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
df17aab65d
Try to fix empty mesh list issue.
2019-06-06 22:16:41 -04:00
KillzXGaming
419164c855
Make sure to clear the attriubte list after usage is complete.
2019-06-06 21:15:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597
Always try to map materials even if use materials is unchecked
2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f
Option to limit material mapping to original way. More fixes to skim limiter
2019-06-06 19:27:10 -04:00
KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
28b231caaa
Remove unecessary progress bar for updating vertices as it's usually quick enough.
2019-06-06 16:14:49 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
...
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5
Add option to smooth normals between multiple meshes
2019-06-05 22:02:35 -04:00
KillzXGaming
d8dbefa3af
Improve skin weight limiter. Should be more similar to the csv script
2019-06-05 19:55:51 -04:00
KillzXGaming
f4f946fce5
Fix specular map issues causing a texture overlayif unused.
2019-06-05 17:44:23 -04:00
KillzXGaming
41fcaa1a73
Fix RGBA8 srgb being too bright when set in image importer
2019-06-05 16:38:01 -04:00
KillzXGaming
60e77f3dd1
Seperate option to reset color params on import to prevent param data loss when being swapped
2019-06-05 16:15:18 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
04a84695b9
Fix upside down UVs in uv viewer
2019-06-04 17:17:31 -04:00
KillzXGaming
16b53bd2a6
Update viewport properly if a texture is replaced for wii u bfres
2019-06-04 17:03:15 -04:00
KillzXGaming
e62faba478
Apply re encoded images automatically after being set.
2019-06-03 21:15:06 -04:00
KillzXGaming
e40c081560
Pass the specular texture to the reflection pass for better reflections
2019-06-03 20:59:54 -04:00
KillzXGaming
537da9866b
Some crash fixes when playing an animation
2019-06-03 20:53:11 -04:00
KillzXGaming
e1431631ad
Fix the max frame value the timeline can go to.
2019-06-03 20:08:46 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0
Add support for specular colors if used
2019-06-03 19:00:46 -04:00
KillzXGaming
e14286d871
Quick fix for saving nutexb with file save rather than right clicking and save.
2019-06-03 17:22:36 -04:00
KillzXGaming
270d6d3089
Fix importing new materials for wii u
2019-06-03 16:56:36 -04:00
KillzXGaming
4a32ffb3fb
Disable cursor hding until i polish the slider more
2019-06-02 16:17:28 -04:00
KillzXGaming
7d09926899
Prevent cursor from reseting to 0 for param editing
2019-06-02 16:15:33 -04:00
KillzXGaming
f52b605dce
Adjust wiki link
2019-06-02 14:42:27 -04:00
KillzXGaming
54f6fbb227
Some fixes. Some progress on converting switch/wii u texture binaries
2019-06-02 14:08:10 -04:00
KillzXGaming
9d7688cbf6
and one more fix for material animations
2019-06-01 19:52:45 -04:00
KillzXGaming
a02267c692
And more fixes for material animation importing
2019-06-01 19:49:45 -04:00
KillzXGaming
5e9a86461c
More fixes
2019-06-01 19:43:57 -04:00
KillzXGaming
67a9bd2894
Set access rules in attempt to fix anymore updater issues
2019-06-01 19:41:00 -04:00
KillzXGaming
87d8fa1ee5
Add fmaa for shader param filter
2019-06-01 19:37:28 -04:00
KillzXGaming
27aa3ddb46
And more adjustments
2019-06-01 19:32:22 -04:00
KillzXGaming
eb4d87decc
Another fix for updater
2019-06-01 19:31:39 -04:00
KillzXGaming
027c1d10d3
Fix name
2019-06-01 19:30:01 -04:00
KillzXGaming
5fff7d2dab
Add proper material assigning for param animations
2019-06-01 19:29:09 -04:00
KillzXGaming
41bd8f7a8f
Fix material animation filter
2019-06-01 19:22:27 -04:00
KillzXGaming
2f246a0ec1
And another fix
2019-06-01 19:10:07 -04:00
KillzXGaming
bf2e9b4d81
More fixes for permissions
2019-06-01 19:09:27 -04:00
KillzXGaming
aea66fa42d
Do the same thing for moving the extracted data to master
2019-06-01 19:03:54 -04:00
KillzXGaming
bbbb35947c
Set attributes for paths to try to fix permission issues on updating
2019-06-01 18:57:56 -04:00
KillzXGaming
717822e067
More animation formats for wii u to switch
2019-06-01 18:51:04 -04:00
KillzXGaming
e51fb070c6
Start adding conversion methods for automatic wii u - switch conversion and vice versa
2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f
More archive improvements
2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe
Fix error dialog label size
2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b
Add option to remove unused textures on save.
2019-06-01 12:30:17 -04:00