KillzXGaming
02273a7501
Support Mega Man 11 and MHGU (Switch) model/texture loading.
2022-10-08 15:48:40 -04:00
KillzXGaming
9ca9703a23
BFRES : Fix possible saving problems with latest changes
2022-08-26 17:50:30 -04:00
KillzXGaming
af0869d308
BFRES : Support v0.10 bfres loading (no saving with models).
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This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
fd0f04adc1
Add ALBW sarc hashes
2022-08-14 20:27:17 -04:00
KillzXGaming
e77741a635
Few more adjustments and improvements to the sarc lib
2022-08-13 20:38:25 -04:00
KillzXGaming
18cde12fd8
Adjustments to update the hash path through the plugin instead
2022-08-13 20:34:36 -04:00
KillzXGaming
d5ceaed22b
SARC : Support loading hashes externally from Lib\SarchHashes from .txt/.saht
2022-08-13 13:04:29 -04:00
KillzXGaming
1ada2a3b12
KCL : Fix potential errors from parsing .obj/.dae
2022-03-26 15:15:14 -04:00
KillzXGaming
679887556c
BFRES : Fix newer versions breaking due to new shape flags.
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Also adds a fix for user pointer data used by MPSA
2022-02-22 17:06:29 -05:00
KillzXGaming
0f9574101b
KCL : Add the same fix to mtl parsing
2021-12-24 16:07:07 -05:00
KillzXGaming
1e00a15618
KCL : Fix float parsing in different regions using different format providers
2021-12-24 15:55:20 -05:00
KillzXGaming
67f355f953
KCL : Fix potential crash from .obj using different regional text handling.
2021-12-24 15:17:05 -05:00
KillzXGaming
ec73bbfe54
KCL : Support automatic triangulation and improve material detection.
2021-12-22 15:39:10 -05:00
KillzXGaming
865dd1b545
Add latest KCL presets
2021-10-08 19:36:49 -04:00
KillzXGaming
2deb8e077f
More KCL lib updates.
2021-10-08 19:34:20 -04:00
KillzXGaming
1bee479cfc
More KCL improvements with how materials are mapped to meshes/materials.
2021-10-08 19:17:23 -04:00
KillzXGaming
f9f209190d
Add latest KCL library with some crash fixes
2021-10-08 17:48:21 -04:00
KillzXGaming
58adee48b7
Many byaml fixes. Should fix crash issues with mk8.
2021-09-07 19:50:23 -04:00
KillzXGaming
43dc09c39c
SARC : Fix GraphicsPreset.szs failing to load/save from signed characters.
2021-08-30 20:55:11 -04:00
KillzXGaming
1a80f9207a
Make sure to update the kcl gui
2021-06-15 20:19:36 -04:00
KillzXGaming
272d5b76fc
Update to latest KCL library
2021-06-15 20:18:55 -04:00
KillzXGaming
00883d617b
Push byaml saving fix for certain node types thanks to MonsterDruide1.
2021-05-13 17:58:02 -04:00
KillzXGaming
7b973d2b66
KCL : Fix import UI parsing COL_ collision with non numerical values.
2021-03-06 14:04:42 -05:00
KillzXGaming
0dd3ab072c
KCL : Fix culture conversion when loading .obj files.
2021-03-06 11:06:37 -05:00
KillzXGaming
d8da7f0e3f
KCL : Fix exporting with invalid values causing reimport to break.
2021-02-20 14:59:52 -05:00
KillzXGaming
dc6bb5a367
Fix kcl obj import issue with hash checking.
2021-02-20 14:34:55 -05:00
KillzXGaming
b88b28ab20
Fix V2 AAMP yaml conversion not keeping header flags (resulting in a crash)
2021-02-20 12:21:45 -05:00
KillzXGaming
ea93693c81
KCL : Some more adjustments with exporting
2020-10-23 21:00:43 -04:00
KillzXGaming
4071849d9e
KCL : Also split collision IDs by meshes
2020-10-23 20:54:22 -04:00
KillzXGaming
2c754d3009
Update KCL lib with improved optimizations.
2020-10-22 17:09:37 -04:00
KillzXGaming
8dac30200a
KCL : Fix model octree issues with higher levels of division
2020-10-10 13:10:11 -04:00
KillzXGaming
3fbd152032
KCL : Some optimizations with duped triangles to prevent division issues.
2020-09-27 15:01:26 -04:00
KillzXGaming
41efd8b517
KCL : Improve model octree loading/saving.
2020-09-26 19:25:40 -04:00
KillzXGaming
ba80f28323
KCL : Fix model octree ordering on complex sub divisions
2020-09-26 17:15:29 -04:00
KillzXGaming
ae1f239d67
KCL : Fix .obj files that use comma seperators for floats
2020-09-26 10:10:20 -04:00
KillzXGaming
85fb24ed09
KCL : Improve preset handling.
2020-09-21 19:45:48 -04:00
KillzXGaming
3126bef310
BMD : Add little endian support.
2020-09-20 10:36:51 -04:00
KillzXGaming
b239823a3c
KCL : Fix collision generation from obj with NaN position values.
2020-09-17 11:05:16 -04:00
KillzXGaming
95baeadaf4
BFRES : Fix bounding box saving issues causing culling in game.
2020-09-02 17:57:12 -04:00
KillzXGaming
8328c132de
Add latest bfres library
2020-08-30 10:45:39 -04:00
KillzXGaming
4b1e027e98
Some library fixes
2020-08-30 10:37:55 -04:00
KillzXGaming
48a7f46dce
Revert "BFRES : Fix switch scene animations crashing from incorrect relocation data."
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This reverts commit 6d16219ead
.
2020-08-30 10:36:36 -04:00
KillzXGaming
6d16219ead
BFRES : Fix switch scene animations crashing from incorrect relocation data.
2020-08-30 09:03:48 -04:00
KillzXGaming
e3ac2625ef
KCL fixes for 3D World Presets
2020-08-19 16:29:40 -04:00
KillzXGaming
13285f9d5d
Update KCL libraries to latest
2020-08-18 14:12:28 -04:00
KillzXGaming
e39d161d33
Some KCL obj importing fixes
2020-08-16 12:02:12 -04:00
KillzXGaming
232c44a605
Major KCL update.
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KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
553282bb2e
KCL : Fix collision detection when vertices are too close to each other.
2020-08-11 19:28:52 -04:00
KillzXGaming
b0f77f247a
BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed)
2020-08-11 16:47:01 -04:00
KillzXGaming
3c2ef141e6
BNTX : Fix relocating user data offsets (fixes PMTOK crashing)
2020-07-30 17:23:08 -04:00