KillzXGaming
9f1a4d4d12
Change color for item paths
2019-04-07 17:56:41 -04:00
KillzXGaming
aecd4a0d7b
Add proper null checks
2019-04-07 17:54:37 -04:00
KillzXGaming
08b4f3296e
Fix some bugs
2019-04-07 17:14:55 -04:00
KillzXGaming
2e5e32be6a
Fix byaml editor erroring out
2019-04-07 13:35:52 -04:00
KillzXGaming
2c73c6dde6
Fix local coordinates not updating when vertex buffer is updated
2019-04-07 13:27:38 -04:00
KillzXGaming
db9edd0746
Apply default texture for unmapped materials
2019-04-07 12:56:03 -04:00
KillzXGaming
19852762c6
Fix incorrect skeleton scaling and rotations from applying in editor
2019-04-07 12:52:06 -04:00
KillzXGaming
be829619a2
Some fixes.
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Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
2019-04-07 12:26:43 -04:00
KillzXGaming
8d9c78cdc9
Fix path getting for proper hiding
2019-04-06 21:45:25 -04:00
KillzXGaming
dd4f352082
Add more paths
2019-04-06 21:30:25 -04:00
KillzXGaming
a0b28dc7ae
More improvements
2019-04-06 20:34:12 -04:00
KillzXGaming
47dee0ea3d
More course muunt stuff
2019-04-06 20:16:41 -04:00
KillzXGaming
f4189a9e39
Cleanup muunt editor
2019-04-06 19:11:59 -04:00
KillzXGaming
c173edd611
Fix sub files issues
2019-04-06 18:30:22 -04:00
KillzXGaming
4865ca1a8f
Rename GTX class to GX2
2019-04-06 15:58:20 -04:00
KillzXGaming
3bccc3ca5e
Add enemy paths to muunt editor
2019-04-06 15:13:55 -04:00
KillzXGaming
9c28afdfe2
Apply path moving to node data so it saves back
2019-04-06 13:46:35 -04:00
KillzXGaming
c7851c8d16
Load lap path properties on select
2019-04-06 13:29:42 -04:00
KillzXGaming
37a34b8ef5
Fix renderable object in course muunt editor to be movable
2019-04-06 13:07:23 -04:00
KillzXGaming
5a75f0889a
Fix Tex2 replacing
2019-04-06 12:24:21 -04:00
KillzXGaming
04eee5913c
Add mip swizzle value from tex2 to deswizzle
2019-04-06 11:58:21 -04:00
KillzXGaming
2f4b03a454
Fix tex2 files from loading mips in image editor
2019-04-06 11:53:39 -04:00
KillzXGaming
ea099ee2dd
More fixes and try to load depth data
2019-04-06 11:37:50 -04:00
KillzXGaming
62cbad92dd
Add actor file renamer for SZS files in odyssey
2019-04-05 21:10:57 -04:00
KillzXGaming
7bea95b199
Update to the latest opengl framework and more bug fixes
2019-04-05 19:47:21 -04:00
KillzXGaming
edb5c230ca
Add textures to later ptcl versions
2019-04-03 21:57:34 -04:00
KillzXGaming
08370b8d1d
Remove the thing
2019-04-03 14:45:26 -04:00
KillzXGaming
67864cd64f
Fix assimp issues please and add lock check for settings current frame
2019-04-01 18:14:13 -04:00
KillzXGaming
194d032798
Reset menus on load
2019-04-01 16:44:23 -04:00
KillzXGaming
325f1e25f6
Add basic file removale. Will be improved later
2019-04-01 16:19:07 -04:00
KillzXGaming
dba119ba6e
Add BNTX node for bffnt sheets
2019-04-01 15:16:07 -04:00
KillzXGaming
1ec2c26c35
Fix skeleton replacing on wii u
2019-04-01 15:13:30 -04:00
KillzXGaming
7bd00f6de7
Fix dae rigging for good now
2019-04-01 15:04:16 -04:00
KillzXGaming
0c5d53ae61
Fix bone transforms and names from parent skeleton generated by blender
2019-03-31 17:43:19 -04:00
KillzXGaming
b87cc40857
Fix hash only sarcs from saving
2019-03-31 17:06:12 -04:00
KillzXGaming
9e44973f72
Cleanup dll mess
2019-03-31 16:22:01 -04:00
KillzXGaming
f20e1d26c9
Cleanup some stuff
2019-03-31 15:41:29 -04:00
KillzXGaming
a773074933
Fix appveyor issues
2019-03-31 15:29:36 -04:00
KillzXGaming
9c439f099d
Massive speed improvement to bfres saving with animations + bug fixes
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Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
db13c0d8b7
Check determinant to prevent singular matrix issue
2019-03-30 17:12:08 -04:00
KillzXGaming
383dc2add1
Fix issue with models being hidden causing lag
2019-03-30 15:57:01 -04:00
KillzXGaming
46b9587908
Update container list for texture loader
2019-03-30 14:55:04 -04:00
KillzXGaming
48c7477467
Increase opening bfres with animations significantly!
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Load context menus for FSKA only when expanded .
2019-03-30 14:40:46 -04:00
KillzXGaming
9be1d645f0
Fix crash when scrolling through 100s of textures in importer
2019-03-30 13:21:01 -04:00
KillzXGaming
525d6d0b27
Use generic format from DDS for converting formats instead.
2019-03-30 11:24:52 -04:00
KillzXGaming
2ee73e7857
Add new timeline by JuPaHe64
2019-03-30 11:18:15 -04:00
KillzXGaming
3d63151626
Port temporary SMD animation export code from forge for testing
2019-03-29 21:57:31 -04:00
KillzXGaming
201a0ca5a5
More KCL fixes for switching between files
2019-03-29 21:20:39 -04:00
KillzXGaming
240cc5f0b3
Apply the kcl viewport to work better with bfres
2019-03-29 21:05:53 -04:00
KillzXGaming
5d0254a5e2
Double click to hide contents of the timeline, console, and texture viewer
2019-03-29 18:57:54 -04:00