KillzXGaming
7f35cce88f
Add proper boen rename check
2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da
Add more aamp hashes
2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9
More adjustments ot prevent crash issues
2019-05-11 12:09:06 -04:00
KillzXGaming
8768f23c4e
Quick fix for switch bone indices
2019-05-11 11:51:04 -04:00
KillzXGaming
3c32da00a2
More fixes with switch bones
2019-05-11 11:48:54 -04:00
KillzXGaming
cdc9f2d697
Fix the bone index for rigid indices in the list
2019-05-11 11:28:33 -04:00
KillzXGaming
53e64e1288
Calculate rigid indices accurately
2019-05-11 11:26:54 -04:00
KillzXGaming
00362747fc
Fix string entries not converting to yaml
2019-05-11 10:29:58 -04:00
KillzXGaming
f36451a9eb
More aamp fixes
2019-05-11 10:26:10 -04:00
KillzXGaming
9574432edc
Support quat types for aamp
2019-05-11 10:23:41 -04:00
KillzXGaming
5e50805a94
Generate smooth/rigid index list. Add toggle for the types
2019-05-10 21:08:10 -04:00
KillzXGaming
6c03f983c2
Display multiple sheets
2019-05-10 19:43:58 -04:00
KillzXGaming
c656416474
Support multiple sheet blocks
2019-05-10 19:39:00 -04:00
KillzXGaming
532600a0d9
More fixes with bffnt
2019-05-10 19:33:07 -04:00
KillzXGaming
6e02fbea4b
Support Wii U BFFNT
2019-05-10 19:26:45 -04:00
KillzXGaming
827e02892a
Keep the same depend index for shader params (Fix WWHD crashing)
2019-05-10 17:51:59 -04:00
KillzXGaming
d4419ec67a
More fixes
2019-05-09 16:14:42 -04:00
KillzXGaming
f48529590c
load bcres parent
2019-05-09 16:09:47 -04:00
KillzXGaming
b897c22732
Load materials
2019-05-09 16:08:45 -04:00
KillzXGaming
880e48f35d
Add more editors
2019-05-09 16:05:17 -04:00
KillzXGaming
d56e49f924
Clean up
2019-05-09 15:43:20 -04:00
KillzXGaming
2eab9c2532
Load mip maps for bcres properly
2019-05-09 15:41:41 -04:00
KillzXGaming
9db8a77afe
Fix BCRES library issues
2019-05-09 15:16:46 -04:00
KillzXGaming
4f8c83f10f
Update refrence
2019-05-09 14:59:26 -04:00
KillzXGaming
ff967bf0c3
Update some files
2019-05-09 14:59:06 -04:00
KillzXGaming
6f1a8ab816
Add all the working BCRES stuff.
2019-05-09 14:49:11 -04:00
KillzXGaming
a65486b7cf
Load proper flags for wii u and not swtich
2019-05-09 14:35:51 -04:00
KillzXGaming
df9ace9e0e
Add bflim creation from image
2019-05-09 14:31:19 -04:00
KillzXGaming
781bd585b3
Set the default format setting only for non dds types to prevent errors with dds
2019-05-09 14:25:52 -04:00
KillzXGaming
ab1a1ab169
Many more aamp fixes
2019-05-08 19:33:49 -04:00
KillzXGaming
59927ba076
Another fix for rebuilding
2019-05-08 17:39:48 -04:00
KillzXGaming
b67de2ae9f
Fix wii u bfres rebuilding
2019-05-08 17:30:29 -04:00
KillzXGaming
f372373cdc
Add file types for all file formats
2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26
Prepare some archive format rework
2019-05-08 16:28:04 -04:00
KillzXGaming
f1e4124066
More fixes for bone transforms
2019-05-07 21:55:24 -04:00
KillzXGaming
f86cb89716
Try to fix quat and euler settings for bones
2019-05-07 21:43:38 -04:00
KillzXGaming
d33882b029
Bfres library fixes.
...
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00
KillzXGaming
4d91fdebc0
One more fix
2019-05-06 19:15:55 -04:00
KillzXGaming
de96b5ee82
Fix empty texture check for ptcl
2019-05-06 19:14:35 -04:00
KillzXGaming
bcd77f29ca
Add support for old 3ds ptcl versions
2019-05-06 19:13:16 -04:00
KillzXGaming
db39432a88
Another fix for duped mesh names
2019-05-06 17:35:41 -04:00
KillzXGaming
e160f4cdc1
Fix dupe name checking on bones and shapes
2019-05-06 17:32:26 -04:00
KillzXGaming
72579451b8
Fix bone names on import and some import errors
2019-05-06 17:19:07 -04:00
KillzXGaming
9005b9ee0f
Load 3ds emitters and some fixes
2019-05-05 20:50:15 -04:00
KillzXGaming
e3284f0a84
More fixes with wii u bone importing and updating matricies for custom bones
2019-05-05 18:16:41 -04:00
KillzXGaming
e50666be9e
More fixes for local transform errors
2019-05-05 17:36:44 -04:00
KillzXGaming
9c567dc89c
Return original position if determinant is 0 for local transform.
2019-05-05 17:32:32 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
44c051d447
Optimize bone attribute formats based on skin count
2019-05-05 13:37:36 -04:00
KillzXGaming
80c316b740
Alter default format to be 8888_UNORM for weights again.
2019-05-05 13:13:00 -04:00
KillzXGaming
6bc0d562f2
Set zoom settings on load
2019-05-05 12:37:34 -04:00
KillzXGaming
59ab2acfd1
Save settings when changed
2019-05-05 12:34:35 -04:00
KillzXGaming
b6da2b236d
Add image box control with zoom feature
2019-05-05 12:31:44 -04:00
KillzXGaming
758e922183
Cleanup and fixes
2019-05-04 21:20:47 -04:00
KillzXGaming
85c5051b36
Apply assimp matrix properly
2019-05-04 20:40:37 -04:00
KillzXGaming
76799de193
Prevent passing bad settings if textures are scrolled quickly
2019-05-04 19:36:00 -04:00
KillzXGaming
0fa72c7467
This works better
2019-05-04 19:32:57 -04:00
KillzXGaming
af7d563abb
Reselect setting if unselected and is altered
2019-05-04 19:30:37 -04:00
KillzXGaming
c48b2a3f02
Update texture editors with theme controls. Add 3DS texture importer
2019-05-04 19:21:37 -04:00
KillzXGaming
57c7795aaa
Add more editor options for bflim
2019-05-04 18:19:08 -04:00
KillzXGaming
8962f34e50
Load components by default now
2019-05-04 17:38:51 -04:00
KillzXGaming
52cddcac75
Disable property change even on load to speed up image loading
2019-05-04 16:48:45 -04:00
KillzXGaming
4fe9860945
Check magic for checking 3ds ptcl
2019-05-04 16:03:49 -04:00
KillzXGaming
7cec448cd0
Fix duplicate meshes
2019-05-04 15:53:05 -04:00
KillzXGaming
50b8697432
And one more last fix, i promise this is the last one for renaming dupes.
2019-05-04 15:30:16 -04:00
KillzXGaming
025703f33e
Another fix
2019-05-04 15:28:38 -04:00
KillzXGaming
afdc56f0d4
Fix wring the string variable
2019-05-04 15:21:31 -04:00
KillzXGaming
e2e054f623
And another fix
2019-05-04 15:20:31 -04:00
KillzXGaming
686d6f809e
Fix duplicate name check causing infinite loop
2019-05-04 15:15:44 -04:00
KillzXGaming
7668f9ad4c
Update the channels properly when another image gets changed.
2019-05-04 14:32:45 -04:00
KillzXGaming
ae7dadf5b1
Few more fixes and use icon for alpha display
2019-05-04 14:22:21 -04:00
KillzXGaming
3af14bbc0f
More image editor fixes
2019-05-04 14:06:36 -04:00
KillzXGaming
f4a43827a2
Cleanup some settings
2019-05-04 13:47:55 -04:00
KillzXGaming
6a7fe523e3
Load channel ocmponents for some formats
2019-05-04 13:38:18 -04:00
KillzXGaming
f351f30eb7
Disable by default until it's finished
2019-05-04 13:08:09 -04:00
KillzXGaming
9cb712cf12
Start to impliment component selectors for textures
2019-05-04 13:03:42 -04:00
KillzXGaming
489d47243b
Support R4G4 decoding
2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3
More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
2019-05-04 12:03:07 -04:00
KillzXGaming
a905fcab5e
Another form of 3ds checking for ptcl
2019-05-03 21:42:22 -04:00
KillzXGaming
dbf0cf24f6
Add support for older PTCL versions
2019-05-03 21:33:36 -04:00
KillzXGaming
d3bea4cba6
Fix assimp issues
2019-05-03 21:19:19 -04:00
KillzXGaming
4bc037e681
Fix files not compressing even if the dialog is okayed.
2019-05-03 21:08:29 -04:00
KillzXGaming
ed33ef65f9
Start to support 3DS ptcl
2019-05-03 20:53:48 -04:00
KillzXGaming
357fe7c12e
Add more hashes
2019-05-03 16:49:37 -04:00
KillzXGaming
db4766c63d
Add a loaded check for dae/fbx
2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb
More AAMP stuff. Add more import settings for dae/fbx.
2019-05-03 15:36:04 -04:00
KillzXGaming
f28295363d
More AAMP v2 save fixes. Should be mostly complete now.
2019-05-02 20:49:43 -04:00
KillzXGaming
a8957c0a0d
Check viewport is null for adding drawables. Fixes some crashes.
2019-05-02 19:59:20 -04:00
KillzXGaming
7fb73a2986
update fi;ter
2019-05-02 19:48:37 -04:00
KillzXGaming
fc7f208af6
More exporting fixes
2019-05-02 19:45:55 -04:00
KillzXGaming
074256feb5
Editor fixes for aamp
2019-05-02 19:05:03 -04:00
KillzXGaming
db2f7e70bd
Fix creating new instances of files breaking tree
2019-05-02 18:56:08 -04:00
KillzXGaming
8674b462b8
Fix assimp issues and emitter saving
2019-05-02 14:31:09 -04:00
KillzXGaming
bb73c85ae0
Fix context menus
2019-05-01 21:40:48 -04:00
KillzXGaming
1900ad5d73
Finish PTCL rebuilding for switch. Save some emitter data
2019-05-01 21:36:24 -04:00
KillzXGaming
263bfa193a
Save the rest of the sections and save total file size
2019-05-01 20:09:49 -04:00
KillzXGaming
be28b9c059
Save primatives properly
2019-05-01 19:58:45 -04:00
KillzXGaming
fcbd65fe4b
Automate some sections
2019-05-01 19:55:40 -04:00
KillzXGaming
6d13637654
Save GRTF section properly for switch ptcl
2019-05-01 19:45:50 -04:00
KillzXGaming
9178564b57
Seperate Wii U PTCL class
2019-05-01 19:09:39 -04:00
KillzXGaming
79c2d3b384
Load and save the decompressed file size table.
2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667
Store the compressed and decompressed sizes
2019-05-01 18:08:09 -04:00
KillzXGaming
f78ec57047
Save back the file size table
2019-05-01 17:37:46 -04:00
KillzXGaming
c6cee62073
Ops use the right events
2019-05-01 17:18:29 -04:00
KillzXGaming
577466dcdd
Add additional game paths for later file size calculating
2019-05-01 17:16:11 -04:00
KillzXGaming
d1b6d51293
Add TMPK saving
2019-05-01 16:26:18 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
54cc1d4d92
Regenerate bounding data for lod clearing
2019-04-30 21:20:07 -04:00
KillzXGaming
038ef382bd
Sae shape buffer for lod clearing
2019-04-30 21:17:37 -04:00
KillzXGaming
9b1d36666b
Add option to clear LOD meshes
2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0
Add support for .z zlibbed files
2019-04-30 19:38:39 -04:00
KillzXGaming
21255d7c31
Apply bone billboard flags
2019-04-30 18:30:18 -04:00
KillzXGaming
819568b636
Don't use datasource for some comboxes due to some bugs
2019-04-30 18:26:15 -04:00
KillzXGaming
8e68cc5606
Now have the console as a seperate window instead of a tabbed control
2019-04-30 18:00:08 -04:00
KillzXGaming
8fbd734096
Add errors if a bone does not exist from an imported model.
2019-04-30 17:42:35 -04:00
KillzXGaming
02b4c1682c
Add properties for XTX
2019-04-30 17:11:52 -04:00
KillzXGaming
46ab6e64fa
Fill the image blocks on XTX save
2019-04-30 17:07:25 -04:00
KillzXGaming
e19100d6fa
Show exceptions for assimp errors
2019-04-30 16:39:10 -04:00
KillzXGaming
e8e40b8296
Save XTX files.
2019-04-30 16:16:19 -04:00
KillzXGaming
f2c50f7dd7
Simpify BNTX deswizzling and start to do XTX saving.
2019-04-30 15:25:42 -04:00
KillzXGaming
3e9802fd05
Add some padding to buffer areas in bfres to fix potential crash issues.
2019-04-29 20:20:37 -04:00
KillzXGaming
f4cd0a9098
Only decode again if the format changes to speed up edits.
2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b
More image editor fixes
2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362
Try to fix memory issues when exporting as dae
2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8
Another change
2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8
Add continuous bar for texture edits
2019-04-29 19:41:28 -04:00
KillzXGaming
0bbab95db6
Keep the same BNTX size if possible
2019-04-29 19:30:39 -04:00
KillzXGaming
64623a0223
Add image program settings for editing with other programs.
2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7
Fix KCL importing issues
2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca
Use the current array and mip level for editing textures
2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1
And one more fix for generating
2019-04-29 14:58:24 -04:00
KillzXGaming
9aed684e16
Update after applying
2019-04-29 14:54:47 -04:00
KillzXGaming
c50b57d5dc
Add option to generate mip maps in editor
2019-04-29 14:53:28 -04:00
KillzXGaming
da67e15bbe
Generate mip count for nutexb only if the size bypass is used.
2019-04-29 14:48:38 -04:00
KillzXGaming
25681de95c
Some fixes for applying in nutexb
2019-04-29 14:46:48 -04:00
KillzXGaming
c03e90d331
Add option to edit textures in default program and save back.
2019-04-29 14:42:52 -04:00
KillzXGaming
725e2f5681
Do the same for bfres
2019-04-28 20:11:20 -04:00
KillzXGaming
1a730f66b7
Use abstract drawable for collision atm to fix lag and drawing issues
2019-04-28 19:57:18 -04:00
KillzXGaming
184e01ad01
Compile fixes
2019-04-28 19:42:22 -04:00
KillzXGaming
cde34e30c9
Fix KCL library issues
2019-04-28 19:39:14 -04:00
KillzXGaming
5a9c098a6a
Add progress bar for KCL
2019-04-28 18:02:42 -04:00
KillzXGaming
8a792e6407
Another fix
2019-04-28 17:14:20 -04:00
KillzXGaming
1f9ce6b2fe
Some fixes for PTCL editor and filters
2019-04-28 17:14:05 -04:00
KillzXGaming
f353042a5c
More fixes to image editor
2019-04-27 12:31:38 -04:00
KillzXGaming
5c2e09f849
Load all necessary controsl before altering the image editor orientation.
2019-04-27 12:01:36 -04:00
KillzXGaming
fa4ada84bd
Fix for image editor causing crashes
2019-04-27 11:59:57 -04:00
KillzXGaming
bfacab21da
Add sharpyaml and latest bfres wii u lib
2019-04-27 11:30:30 -04:00
KillzXGaming
432e639081
Fix boe importing not changing the parent index
2019-04-27 10:55:31 -04:00
KillzXGaming
7ada057843
Apply some settings and move config settings to the library to save changes easier.
2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f
Fix bone visibily anims for wii u and fix the editor a bit
2019-04-26 15:43:32 -04:00
KillzXGaming
46c962ff0a
Fix byaml nodes not adding dictionaries properly in arrays
2019-04-25 21:59:44 -04:00
KillzXGaming
38e4cbad6a
Another viewport fix
2019-04-25 21:25:55 -04:00
KillzXGaming
9f7e2edef5
Fix properties missig for wii u bfres
2019-04-25 20:45:11 -04:00
KillzXGaming
3ab5e02d5b
Update v2 aamp editor
2019-04-25 20:08:41 -04:00
KillzXGaming
9b5e558543
Some material param improvments
2019-04-25 19:38:02 -04:00
KillzXGaming
e3497c76b2
Fix color display on list for AAMP
2019-04-25 19:27:51 -04:00
KillzXGaming
b7d5a3ffb6
Fix aamp values not updating list
2019-04-25 19:18:42 -04:00
KillzXGaming
35b7a5fcca
Quick change to help fix tex2
2019-04-25 18:09:25 -04:00
KillzXGaming
468179ca02
Remove any deleted drawables if viewport is disabled.
2019-04-25 17:45:04 -04:00
KillzXGaming
208fffa7f9
More viewport fixes
2019-04-25 17:25:40 -04:00
KillzXGaming
812fe2e6b5
More fixes to viewport toggle.
2019-04-25 17:13:59 -04:00
KillzXGaming
91694c2fcb
Fix crash from model edits while viewport is disabled
2019-04-25 16:55:30 -04:00
KillzXGaming
705837ab0c
Set the bone index for single binded meshes to what they're binded to
2019-04-25 16:52:12 -04:00
KillzXGaming
cbf2f7da90
Generate better empty meshes
2019-04-25 16:44:00 -04:00
KillzXGaming
e79f266651
Fix bone hiding
2019-04-25 16:31:59 -04:00
KillzXGaming
b8c8ef8395
Viewport toggle, and many more fixes
...
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
dd15ef59c5
Many more improvements and additions
...
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
05f4d57ef6
Add option to export all bones. Fix some filter issues,
2019-04-23 18:38:04 -04:00
KillzXGaming
67e96d966a
Also reset the bones in the rendered skeleton
2019-04-23 18:24:45 -04:00
KillzXGaming
5688e16416
Reset bones when reading back the skeleton data
2019-04-23 18:22:30 -04:00
KillzXGaming
5d67af4301
Quick fix for skeleton match replacing
2019-04-23 18:20:10 -04:00
KillzXGaming
e17eb54e91
Add option to replace by matching bones
2019-04-23 16:49:25 -04:00
KillzXGaming
73441e1b99
Enable advanced editor by default
2019-04-23 15:32:13 -04:00
KillzXGaming
ef689c290a
Update UI a bit
2019-04-23 15:27:20 -04:00
KillzXGaming
c5ad630eaa
More fixes to bfres proeprties and editor
2019-04-23 15:23:51 -04:00
KillzXGaming
c91bb6f823
Add latest math library
2019-04-22 20:42:32 -04:00
KillzXGaming
8f7f859cf6
Add type converters for more property types
2019-04-22 20:19:05 -04:00
KillzXGaming
c7ee9ed16b
Allow viewport to be completely disabled for potato PCs.
2019-04-22 19:36:53 -04:00
KillzXGaming
021b34afba
Load more properties
2019-04-22 18:38:11 -04:00
KillzXGaming
74973a24bb
Add more fixes and improvements
2019-04-22 17:52:21 -04:00
KillzXGaming
dff727ff0f
Start to add MSBT support
2019-04-21 22:00:38 -04:00
KillzXGaming
690028328f
Correct the extension.
2019-04-21 20:27:31 -04:00
KillzXGaming
46f069adb8
Fix bone export/importing on wii u
2019-04-21 20:21:21 -04:00
KillzXGaming
c000dca5e2
More ptcl texture replace fixes
2019-04-21 19:13:06 -04:00
KillzXGaming
7144b70039
Fix mip map issues
2019-04-21 18:11:40 -04:00
KillzXGaming
1e3595dae6
Add size check
2019-04-21 17:53:54 -04:00
KillzXGaming
8d13bef743
More fixes to supported formats
2019-04-21 17:49:28 -04:00
KillzXGaming
21577ba522
More fixes to ptcl texture replacing
2019-04-21 17:46:28 -04:00
KillzXGaming
2dd98141f0
Set format option to readonly and default to original type
2019-04-21 17:18:55 -04:00
KillzXGaming
b73d392a63
Add basic PTCL texture replacing
2019-04-21 17:14:49 -04:00
KillzXGaming
a3b9d1363c
Fix null types when clicked on in byaml editor
2019-04-21 15:55:21 -04:00
KillzXGaming
65b34e1e89
Add proper mdi container method which checks duped names
2019-04-21 14:50:57 -04:00
KillzXGaming
fad58c99e5
Another fix
2019-04-21 14:37:02 -04:00
KillzXGaming
23465c5e5b
Remove all resource data from ftex clearing to prevent key issues
2019-04-21 14:35:26 -04:00
KillzXGaming
d93fe604be
Fix multiple bftex importing
2019-04-21 14:31:52 -04:00
KillzXGaming
87e231a94c
Fix vertex skin count output causing static models
2019-04-21 13:31:43 -04:00
KillzXGaming
01aca5cd3e
Add speed if shift is held
2019-04-20 19:12:03 -04:00
KillzXGaming
d0c176bf13
Add WASD camera movement.
2019-04-20 19:07:52 -04:00
KillzXGaming
0c9d9853d8
Fix missing root entry in byaml editor
2019-04-20 15:36:41 -04:00
KillzXGaming
c661b10d12
Improve byaml editor more
2019-04-20 15:22:10 -04:00
KillzXGaming
41fa2673c9
Check invalid path connection for muunt editor.
2019-04-19 16:34:57 -04:00
KillzXGaming
7eaf59805d
Fix bflim args
2019-04-18 21:41:39 -04:00
KillzXGaming
74bdba4536
Try to fix tex2 swizzle issues
2019-04-18 21:41:10 -04:00
KillzXGaming
f28b979b33
Add progress bar for mesh importing and generate names for blanks
2019-04-18 20:24:19 -04:00
KillzXGaming
ae25f2989b
Some more fixes.
...
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
67f713bf22
Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
2019-04-16 18:24:10 -04:00
KillzXGaming
4f07ddf490
Hopefully fix all the tex2 issues
2019-04-15 14:05:40 -04:00
KillzXGaming
27928658df
Add mesh transforms in console on import for debugging
2019-04-14 20:33:41 -04:00
KillzXGaming
fc97eed0ac
Fix skin count not applying when importing a model
2019-04-14 18:18:56 -04:00
KillzXGaming
96c68b793c
Fix null reference error when mesh is selected for switch
2019-04-14 15:19:54 -04:00
KillzXGaming
8bfa2293a8
Bind material enabling and hide properly in viewport
2019-04-13 12:44:47 -04:00
KillzXGaming
9940c6f10d
Update viewport for bone visual toggle
2019-04-13 12:34:00 -04:00
KillzXGaming
deb140b917
Fix errors
2019-04-13 12:32:26 -04:00
KillzXGaming
511edc1e99
Fix visible toggles for materials and bones
2019-04-13 12:29:44 -04:00
KillzXGaming
72f1feb51f
Fix color dialogs not working for params
2019-04-13 12:22:56 -04:00
KillzXGaming
1487422c38
Readd param XML swapping from 0.8
2019-04-13 12:01:01 -04:00
KillzXGaming
c4e343b07d
Fix bflim issues
2019-04-12 20:30:42 -04:00
KillzXGaming
932bab3c75
Add collision type window. Not editable just yet
2019-04-12 19:32:38 -04:00
KillzXGaming
de0fd3f31e
Add additional .tif format extension for textures
2019-04-12 16:28:13 -04:00
KillzXGaming
4dcc523125
Fix normals from model importing if the model's scale was transformed
2019-04-12 16:21:00 -04:00
KillzXGaming
2197414b5f
Fix normals changing when model is scaled from transform tool
2019-04-12 16:00:03 -04:00
KillzXGaming
71db632ece
And also load back transforms for local coordinates
2019-04-12 15:42:45 -04:00
KillzXGaming
2bd2aed7d5
Revert back to transforming properly for local coordinates
2019-04-12 15:41:47 -04:00
KillzXGaming
79036ecb95
Fix bfres importing bugs and alignment corruption from importing sections
2019-04-12 15:34:42 -04:00
KillzXGaming
007376e891
Another fix
2019-04-11 20:25:00 -04:00
KillzXGaming
6fbcc163cb
Fix vertex count breaking the numberic UD max
2019-04-11 20:21:42 -04:00
KillzXGaming
b9fdf08695
Fix error
2019-04-11 20:12:21 -04:00
KillzXGaming
d580c37a21
Add vertex count display for shape editor
2019-04-11 20:11:25 -04:00
KillzXGaming
2d88a1180b
Change property grid for dark theme to better match dropdown panels
2019-04-11 20:08:00 -04:00
KillzXGaming
9642810642
Fix transform reset on first mesh
2019-04-11 20:03:22 -04:00
KillzXGaming
9fe3c8572e
Disable property grid toolbar
2019-04-11 19:47:23 -04:00
KillzXGaming
854bee2a56
Fix errors
2019-04-11 19:43:49 -04:00
KillzXGaming
dada4bb9c3
Add seperate export filer for FMDL to remove unused types atm
2019-04-11 19:43:04 -04:00
KillzXGaming
4779b4cff1
More image editor fixes
2019-04-11 19:28:35 -04:00
KillzXGaming
619c1f7ec5
Add option to move properties in image editor vertical
2019-04-11 18:51:59 -04:00
KillzXGaming
270d441dcc
More fixes
...
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
3f510ce76b
Fix color display for some shader params
2019-04-10 19:59:57 -04:00
KillzXGaming
4795b1addb
Fix material exporting with OBJ
2019-04-10 18:58:17 -04:00
KillzXGaming
92d597f7f4
Try to fix updater issues
2019-04-10 18:48:50 -04:00
KillzXGaming
a21eead9da
Add my own obj libary since assimp is broken
2019-04-10 18:42:45 -04:00
KillzXGaming
3a153b5ed1
Flip UVs on export
2019-04-10 17:44:35 -04:00
KillzXGaming
cdcf14979f
Fix errors
2019-04-10 15:59:16 -04:00
KillzXGaming
76ca51d20a
Fix more bugs. Additional probe stuff
2019-04-10 15:36:10 -04:00
KillzXGaming
6414744c28
Add probe lighting object to muunt editor
2019-04-09 19:43:24 -04:00
KillzXGaming
77330c6b35
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-04-09 17:25:49 -04:00
KillzXGaming
bab9ce9022
Fix dae exporting with only indices and no weights. Fix sharc crashes.
2019-04-09 17:24:39 -04:00
AboodXD
2fbeb22242
Fix GTX version and some fixes in GX2 swizzling
2019-04-09 13:12:45 +04:00
KillzXGaming
7fe264136c
Skip array/depth levels for GX2 for now till that gets fixed
2019-04-08 21:33:18 -04:00
KillzXGaming
b59148d262
Add GX2 swizzle function to GX2 class.
2019-04-08 20:19:50 -04:00
KillzXGaming
353e8588d2
Cleanup swizzle function. Remove old one
2019-04-08 20:09:17 -04:00