KillzXGaming
132f312484
Try to fix updates failing
2019-11-10 10:13:56 -05:00
KillzXGaming
48af63444c
A few more LM3 fixes
2019-11-10 09:55:26 -05:00
KillzXGaming
ee82fb1218
Some LM3 adjustments
2019-11-10 09:45:39 -05:00
KillzXGaming
ddfdbdc724
Update LM2 dictionary and chunk tables.
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Searching chunks and the associated section is more accurate for LM2.
Chunk types are also improved
2019-11-10 08:53:05 -05:00
KillzXGaming
71c7776f37
Quick fix for the hash list check
2019-11-10 08:49:51 -05:00
KillzXGaming
c78251aab3
A few additions
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Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
622011d025
Try to fix build errors
2019-11-09 17:36:52 -05:00
KillzXGaming
fb81cc93b0
Fix MKAGPDX models mssing mesh data
2019-11-09 13:40:48 -05:00
KillzXGaming
0435f651e1
Add multi thread option for encoding images faster.
2019-11-07 17:40:48 -05:00
KillzXGaming
aab84f91e6
BFLYT Editor: Rendering fixes
2019-11-06 21:27:52 -05:00
KillzXGaming
a2a9f21035
KCL: Update lib to load proper material presets
2019-11-06 21:08:47 -05:00
KillzXGaming
5ae85e5e60
BFLYT Editor: Adjust the pane drag/drop in treeview.
2019-11-06 21:03:34 -05:00
KillzXGaming
73c800f0c9
BFLYT Editor: Add option to add part panes.
2019-11-06 21:01:29 -05:00
KillzXGaming
92e535948e
Some fixes to hash calculator
2019-11-06 20:06:22 -05:00
KillzXGaming
c1d25c8372
Add brute force options for NLG hashes
2019-11-06 19:40:19 -05:00
KillzXGaming
28e0edb8ad
Prevent failed images from loading in opengl
2019-11-05 17:32:39 -05:00
KillzXGaming
367e9a1287
Fix face format for lm3 meshes
2019-11-03 18:54:50 -05:00
KillzXGaming
574c5b0559
Add hashes for LM3
2019-11-03 18:26:42 -05:00
KillzXGaming
30d4a538f1
A few more fixes and additions.
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Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
120a86f4f5
Fix batch export multi select for mkagpdx models
2019-11-03 11:50:45 -05:00
KillzXGaming
eb1987eabd
Fix build errors
2019-11-03 11:24:42 -05:00
KillzXGaming
63cc5db70a
Disable some debugging stuff
2019-11-03 10:52:58 -05:00
KillzXGaming
14982b80be
A few additions
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Add NLG hash calculator.
Add option to swap bone transform from csv max script.
2019-11-03 10:38:17 -05:00
KillzXGaming
973afc97ef
Fix build
2019-11-02 20:27:58 -04:00
KillzXGaming
b8be2d31f8
Texture mapping fixes for LM3.
2019-11-02 19:43:22 -04:00
KillzXGaming
d54c835bc4
Cleanup file location a bit. Fix LM3 faces for certain formats
2019-11-02 19:35:08 -04:00
KillzXGaming
1472c4e112
Exporting adjustment for faces to prevent errors
2019-11-02 19:14:22 -04:00
KillzXGaming
519d9a734d
A few more texture adjustments
2019-11-01 17:39:14 -04:00
KillzXGaming
f25af1afce
Quick lm3 texture fix for BC5S
2019-11-01 17:28:37 -04:00
KillzXGaming
f5605f6878
LM3 fixes. and improvements.
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Fixed UV issues which would show up broken.
Improved the tree loading. Havok files are loaded, and additional string data.
2019-10-31 18:13:42 -04:00
KillzXGaming
544a30639b
Add support for Luigi's Mansion 3 Models
2019-10-30 17:43:26 -04:00
KillzXGaming
ed961ef10a
Add support for BC4 alpha for bflim.
2019-10-29 19:08:40 -04:00
KillzXGaming
d1eb6a612d
Fix for removing part panes
2019-10-29 19:04:34 -04:00
KillzXGaming
44fb94584a
Update bfres lib
2019-10-27 19:26:52 -04:00
KillzXGaming
0b9fd1767d
Fix gl framwork build
2019-10-27 16:10:10 -04:00
KillzXGaming
0694817a1f
Fix build errors
2019-10-27 11:15:57 -04:00
KillzXGaming
ee184391fb
Add WIP LM3 .dict/.data support.
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LM3 uses an updated format of LM2 Darkmoon. Currently this can now load textures. Most of them should load fine, however ASTC_6x6 textures keep giving me issues so those may or may not error out.
Models for LM3 is currently not supported due to the various changes but is planned.
2019-10-27 10:48:16 -04:00
KillzXGaming
8939687f6a
Update files.
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Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
1ed76ac2ac
Fix compression notification for .szs files if not compressed.
2019-10-24 17:29:56 -04:00
KillzXGaming
8101515b18
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-10-23 18:41:55 -04:00
KillzXGaming
5e7b65c669
AAMP V2 saving improvements.
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AAMP files with strings should save perfectly fine. These should output identically to the original now if saved back and should have no issues.
2019-10-23 18:40:49 -04:00
KillzXGaming
936bd36786
Update README.md
2019-10-23 18:04:08 -04:00
KillzXGaming
9d91d967a6
KCL lib fixes and adjustments
2019-10-22 19:56:52 -04:00
KillzXGaming
54b6790afe
Make gmx models exportable
2019-10-21 17:38:21 -04:00
KillzXGaming
e4654f8dff
Add support for exporting gamma correction if enabled
2019-10-20 20:37:37 -04:00
KillzXGaming
a8016a2868
Improve load times significantly for layout files.
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Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
0da677980f
Handle all rotations from matrix in shaders so they render accurate.
2019-10-20 16:41:58 -04:00
KillzXGaming
3be9e0c9de
Fix parent transform for rotation if pane uses matrix from shader
2019-10-20 15:36:15 -04:00
KillzXGaming
2205174ffe
Fix visibilty anim groups for layout animations
2019-10-20 15:26:25 -04:00
KillzXGaming
999a0c76ae
Reload the animation when clicked on for updating editor values
2019-10-20 13:55:21 -04:00