Commit graph

36 commits

Author SHA1 Message Date
KillzXGaming
c0c1e621a4 A few additions and fixes
Add custom color option for image editor background.
Start on character exporting for bffnt. as xlor.
Fix sarc hashes.
Fix bflims in archive editors
2019-07-19 15:11:55 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
9d203da716 Add option to automatically compress on save with no notification 2019-07-03 12:56:28 -04:00
KillzXGaming
47ca70a015 Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder 2019-06-27 14:38:13 -04:00
KillzXGaming
e88d42b4ce Add toggle to frame bfres on select 2019-06-26 15:58:28 -04:00
KillzXGaming
b16a098339 More fixes 2019-06-18 16:27:36 -04:00
KillzXGaming
0c11a29e03 Add MKAGPDX PAC support 2019-06-13 17:31:35 -04:00
KillzXGaming
41adcfffc1 Tons more RSTB progress (Note file in archives don't work yet) 2019-06-11 15:39:23 -04:00
KillzXGaming
da15dc55fc Don't use legacy by default. 2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041 Disable opengl texture loading for legacy 2019-05-31 15:38:49 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
82f1f54e16 Add toggle between diffuse and specular cube map skybox 2019-05-14 19:15:52 -04:00
KillzXGaming
6c8fac8bc1 Add and load custom pbr diffuse and specular cube maps 2019-05-14 18:09:49 -04:00
KillzXGaming
145912ebea Add PBR settings for later custom cubemap viewing 2019-05-14 17:47:57 -04:00
KillzXGaming
9d307b08a2 Adjust mdi windows to window by default 2019-05-14 15:34:28 -04:00
KillzXGaming
87d061dbe1 Add setting to auto load models when an archive is open 2019-05-08 16:13:07 -04:00
KillzXGaming
b6da2b236d Add image box control with zoom feature 2019-05-05 12:31:44 -04:00
KillzXGaming
8962f34e50 Load components by default now 2019-05-04 17:38:51 -04:00
KillzXGaming
f4a43827a2 Cleanup some settings 2019-05-04 13:47:55 -04:00
KillzXGaming
577466dcdd Add additional game paths for later file size calculating 2019-05-01 17:16:11 -04:00
KillzXGaming
812fe2e6b5 More fixes to viewport toggle. 2019-04-25 17:13:59 -04:00
KillzXGaming
b8c8ef8395 Viewport toggle, and many more fixes
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
c7ee9ed16b Allow viewport to be completely disabled for potato PCs. 2019-04-22 19:36:53 -04:00
KillzXGaming
74973a24bb Add more fixes and improvements 2019-04-22 17:52:21 -04:00
KillzXGaming
fff3d58cb3 Cleanup muunt and camera mini map stuff. Add game path settings 2019-04-08 17:01:31 -04:00
KillzXGaming
8cc5e13ace Option to add active files to editor instead of new tab. Fix crash from no objects. 2019-03-28 19:48:56 -04:00
KillzXGaming
01fda68f93 Fix bone issues and skeleton importing 2019-03-27 14:50:33 -04:00
KillzXGaming
15c88c6284 Some fixes for compiling 2019-03-23 13:44:27 -04:00
KillzXGaming
d1f03b161f Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index  which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport

Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)

And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 12:55:09 -04:00
KillzXGaming
00875d5aec Thanos the old tool. 2019-03-23 12:52:50 -04:00
KillzXGaming
2c8f5d2c6c Combine texture methods and functions into one main class. 2018-12-12 21:28:57 -05:00
KillzXGaming
716d1c4520 More clean up and additions
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier.
- Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc.
- Start on titlebar information.
- Start on ASTC texture format support.
- Support TGA images.
- Support FTEX importing and saving properly.
- Export models properly along with textures (with generic classes). Todo, support rigs and bones.
2018-12-10 18:48:51 -05:00
KillzXGaming
50ea4183ef Tons of stuff!
- Compress BC1 with alpha.
- Add GFPAK rebuilding.
- Fix some lag issues with bntx textures loading
- Fix saving multiple files.
- Support DDS cubemap importing
- Support rigged DAE/FBX files.
- Support animation playing thanks to smash forge.
- Some minor stuff to prepare custom animations.
- Many bug fixes.
2018-11-22 10:20:12 -05:00
KillzXGaming
d30f94eb9a Fix compile issues and update to latest 2018-11-18 12:09:54 -05:00
KillzXGaming
5849962617 Add latest 2018-11-17 17:33:00 -05:00
KillzXGaming
6fb4da17b3 Add tool library 2018-11-11 19:48:33 -05:00