KillzXGaming
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846cbb8eea
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Some adjustments
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2020-09-25 19:14:47 -04:00 |
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KillzXGaming
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3126bef310
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BMD : Add little endian support.
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2020-09-20 10:36:51 -04:00 |
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KillzXGaming
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c68dc5aaea
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Disable bmd saving to prevent potential crashes
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2020-08-02 12:04:09 -04:00 |
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KillzXGaming
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9c9c9126a5
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DA4E : Fix a bug with material mapping on export
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2020-04-01 11:45:08 -04:00 |
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KillzXGaming
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d991a23980
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Add support for G1M model files. Rewrite some bone properties.
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2020-02-06 19:47:32 -05:00 |
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KillzXGaming
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f7d674fe18
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Start to impliment backend for depth/3D textures
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2020-01-14 19:19:02 -05:00 |
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KillzXGaming
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a8adc0ab90
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Fix bmd rendering and exporting.
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2020-01-05 16:20:11 -05:00 |
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KillzXGaming
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616a2604c4
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Add batch export option for all supported texture formats.
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2019-11-10 12:36:56 -05:00 |
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KillzXGaming
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e5bb9fa9d5
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Use file streams for non archive based writing. Allow giant file saving from opened streams.
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2019-08-06 17:35:18 -04:00 |
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KillzXGaming
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a80f6c31b5
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Fix BMD issues converting wrap and filter modes
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2019-08-06 15:57:36 -04:00 |
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KillzXGaming
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a655ea24d7
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Rework IGZ reading and add writing back (for textures)
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2019-08-05 15:38:03 -04:00 |
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KillzXGaming
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1ab2164339
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Rewrite all the texture modes to use proper enums
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2019-08-03 15:23:05 -04:00 |
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KillzXGaming
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f06cfbd053
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CMB model previewing and parsing
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2019-08-02 17:27:44 -04:00 |
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KillzXGaming
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e2edd2e923
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Load texture icons via before expand event
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2019-08-01 19:16:50 -04:00 |
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KillzXGaming
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a9b92e42e2
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Some platform swizzle fixes and preview textures for bmd
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2019-08-01 18:11:56 -04:00 |
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KillzXGaming
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2455e720bf
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A few more material mapping fixes for bmd
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2019-07-19 19:17:32 -04:00 |
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KillzXGaming
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7cf2e9c571
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Cleanup
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2019-07-16 17:45:10 -04:00 |
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