KillzXGaming
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8afae95e2c
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Fix vertex increase from assimp's tans/bitans (calculate with ST)
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2019-07-30 15:38:42 -04:00 |
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KillzXGaming
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c4ac54acd0
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Default botw normal map blue component to always 1 if bc5 unorm
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2019-07-29 18:55:06 -04:00 |
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KillzXGaming
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1d71983f1d
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Fix some skin count issues
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2019-07-29 18:40:40 -04:00 |
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KillzXGaming
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3a7cd6cb4c
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Apply the same weight handling for all formats
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2019-07-29 18:22:21 -04:00 |
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KillzXGaming
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857e34fce7
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Fix Format_8 encoding for weights
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2019-07-29 18:09:53 -04:00 |
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KillzXGaming
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f58efacbef
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Automatically generate GX2 mipoffsets if null or empty
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2019-07-29 14:55:43 -04:00 |
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KillzXGaming
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ce85ad3835
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Add GT1/G1T support
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2019-07-28 21:58:28 -04:00 |
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KillzXGaming
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128045ecb5
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Apply the ftex instace on converted texture pattern animations
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2019-07-25 19:28:52 -04:00 |
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KillzXGaming
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d5b084e4e4
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Fix reading frames for some animations on wii u bfres
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2019-07-25 10:00:31 -04:00 |
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KillzXGaming
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131af671bf
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More LM2 archive improvements
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2019-07-21 20:08:16 -04:00 |
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KillzXGaming
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ece27fd3f8
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Fix downgrading bfres for wii u from new to very old versions
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2019-07-20 14:38:33 -04:00 |
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KillzXGaming
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e5b57de5e8
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Fix sorting bone weights with duplicate indices
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2019-07-18 17:50:46 -04:00 |
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KillzXGaming
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1978197afb
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Fix assimp error for bones with indices and no weights
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2019-07-16 18:41:05 -04:00 |
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KillzXGaming
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7cf2e9c571
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Cleanup
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2019-07-16 17:45:10 -04:00 |
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