Commit graph

13 commits

Author SHA1 Message Date
KillzXGaming
716d1c4520 More clean up and additions
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier.
- Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc.
- Start on titlebar information.
- Start on ASTC texture format support.
- Support TGA images.
- Support FTEX importing and saving properly.
- Export models properly along with textures (with generic classes). Todo, support rigs and bones.
2018-12-10 18:48:51 -05:00
KillzXGaming
d96f4dec43 Cleanup with new open/save methods. Also add gtx rebuilding. 2018-12-04 21:40:03 -05:00
KillzXGaming
785f5657b2 Update GTX code and update data types. 2018-12-02 15:01:51 -05:00
KillzXGaming
5cfec193bf Rework GTX swizzle thanks to abood and rebuild nutexb 2018-11-30 22:00:43 -05:00
KillzXGaming
f51dd17f94 Many improvements and new formats.
Add in nutexb file format. While not finished, it can preview and export them.
Batch exporting for nuteb (tools menu).
Rework GTX code. This is WIP and not finished.
Add XTX code. Unifnished atm.
Add saving for wii u and include fmat exporting.
Proper error handling for assimp and texture swizzling.
2018-11-27 21:21:31 -05:00
KillzXGaming
216d772dbb Update placeholder textures and fill channel types by format 2018-11-23 12:51:08 -05:00
KillzXGaming
e8e5c39b8f Add all sections and start to add menus 2018-11-22 16:17:03 -05:00
KillzXGaming
5d8e765d4c Organise BFRES better 2018-11-22 15:54:52 -05:00
KillzXGaming
a81cfc0f98 Fix system dlls compiling and improve KCL shader 2018-11-18 19:03:27 -05:00
KillzXGaming
646982d2ae Fix refrence paths 2018-11-18 12:27:18 -05:00
KillzXGaming
d30f94eb9a Fix compile issues and update to latest 2018-11-18 12:09:54 -05:00
KillzXGaming
5849962617 Add latest 2018-11-17 17:33:00 -05:00
KillzXGaming
5b888b98c7 Add file format plugin 2018-11-11 20:51:12 -05:00