KillzXGaming
361f84e254
Disable the new update dialog until finished
2019-05-11 10:27:02 -04:00
KillzXGaming
f36451a9eb
More aamp fixes
2019-05-11 10:26:10 -04:00
KillzXGaming
9574432edc
Support quat types for aamp
2019-05-11 10:23:41 -04:00
KillzXGaming
6e02fbea4b
Support Wii U BFFNT
2019-05-10 19:26:45 -04:00
KillzXGaming
827e02892a
Keep the same depend index for shader params (Fix WWHD crashing)
2019-05-10 17:51:59 -04:00
KillzXGaming
9db8a77afe
Fix BCRES library issues
2019-05-09 15:16:46 -04:00
KillzXGaming
6f1a8ab816
Add all the working BCRES stuff.
2019-05-09 14:49:11 -04:00
KillzXGaming
84dae95c3e
Fix some bfres library issues
2019-05-09 14:24:25 -04:00
KillzXGaming
4fe53128ee
Fix effect alignment size
2019-05-08 19:38:35 -04:00
KillzXGaming
ab1a1ab169
Many more aamp fixes
2019-05-08 19:33:49 -04:00
KillzXGaming
b4e37f7368
Fix aamp strings on save
2019-05-08 18:29:19 -04:00
KillzXGaming
59927ba076
Another fix for rebuilding
2019-05-08 17:39:48 -04:00
KillzXGaming
b67de2ae9f
Fix wii u bfres rebuilding
2019-05-08 17:30:29 -04:00
KillzXGaming
e744b3de26
Prepare some archive format rework
2019-05-08 16:28:04 -04:00
KillzXGaming
87d061dbe1
Add setting to auto load models when an archive is open
2019-05-08 16:13:07 -04:00
KillzXGaming
db6da0998f
Auto set the texture instance for texture refs on save
2019-05-08 15:25:43 -04:00
KillzXGaming
df7ce35503
More bfres library adjustments
2019-05-07 21:36:46 -04:00
KillzXGaming
d33882b029
Bfres library fixes.
...
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00
KillzXGaming
72579451b8
Fix bone names on import and some import errors
2019-05-06 17:19:07 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
b6da2b236d
Add image box control with zoom feature
2019-05-05 12:31:44 -04:00
KillzXGaming
85c5051b36
Apply assimp matrix properly
2019-05-04 20:40:37 -04:00
KillzXGaming
d3bea4cba6
Fix assimp issues
2019-05-03 21:19:19 -04:00
KillzXGaming
357fe7c12e
Add more hashes
2019-05-03 16:49:37 -04:00
KillzXGaming
6303769adb
More AAMP stuff. Add more import settings for dae/fbx.
2019-05-03 15:36:04 -04:00
KillzXGaming
277c3171c1
Fix major bntx issue that caused crashes. Inclduing if switch bfres saved.
2019-05-02 21:29:30 -04:00
KillzXGaming
f28295363d
More AAMP v2 save fixes. Should be mostly complete now.
2019-05-02 20:49:43 -04:00
KillzXGaming
48814b4643
Load params even if null
2019-05-02 19:13:56 -04:00
KillzXGaming
704eb862a5
Load string types properly for v2 aamp
2019-05-02 18:58:17 -04:00
KillzXGaming
8961c8e592
Update aamp library. V2 almost working
2019-05-02 17:45:04 -04:00
KillzXGaming
8674b462b8
Fix assimp issues and emitter saving
2019-05-02 14:31:09 -04:00
KillzXGaming
c6cee62073
Ops use the right events
2019-05-01 17:18:29 -04:00
KillzXGaming
577466dcdd
Add additional game paths for later file size calculating
2019-05-01 17:16:11 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
9b1d36666b
Add option to clear LOD meshes
2019-04-30 21:15:56 -04:00
KillzXGaming
9afacd835c
Also check if it's disposed
2019-04-30 18:10:54 -04:00
KillzXGaming
f91006a1dc
Only allow one control instance
2019-04-30 18:04:10 -04:00
KillzXGaming
8e68cc5606
Now have the console as a seperate window instead of a tabbed control
2019-04-30 18:00:08 -04:00
KillzXGaming
3e9802fd05
Add some padding to buffer areas in bfres to fix potential crash issues.
2019-04-29 20:20:37 -04:00
KillzXGaming
0bbab95db6
Keep the same BNTX size if possible
2019-04-29 19:30:39 -04:00
KillzXGaming
68d244e9f7
Fix KCL importing issues
2019-04-29 18:53:18 -04:00
KillzXGaming
5a12bcc049
Fix updating far/near settings
2019-04-28 20:03:54 -04:00
KillzXGaming
184e01ad01
Compile fixes
2019-04-28 19:42:22 -04:00
KillzXGaming
cde34e30c9
Fix KCL library issues
2019-04-28 19:39:14 -04:00
KillzXGaming
5a9c098a6a
Add progress bar for KCL
2019-04-28 18:02:42 -04:00
KillzXGaming
1f9ce6b2fe
Some fixes for PTCL editor and filters
2019-04-28 17:14:05 -04:00
KillzXGaming
fa4ada84bd
Fix for image editor causing crashes
2019-04-27 11:59:57 -04:00
KillzXGaming
bfacab21da
Add sharpyaml and latest bfres wii u lib
2019-04-27 11:30:30 -04:00
KillzXGaming
432e639081
Fix boe importing not changing the parent index
2019-04-27 10:55:31 -04:00
KillzXGaming
7ada057843
Apply some settings and move config settings to the library to save changes easier.
2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f
Fix bone visibily anims for wii u and fix the editor a bit
2019-04-26 15:43:32 -04:00
KillzXGaming
7f272c37b9
Some property fixes
2019-04-25 20:49:29 -04:00
KillzXGaming
9f7e2edef5
Fix properties missig for wii u bfres
2019-04-25 20:45:11 -04:00
KillzXGaming
812fe2e6b5
More fixes to viewport toggle.
2019-04-25 17:13:59 -04:00
KillzXGaming
cbf2f7da90
Generate better empty meshes
2019-04-25 16:44:00 -04:00
KillzXGaming
b8c8ef8395
Viewport toggle, and many more fixes
...
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
8c48f3514f
Fix alignment from saving animations on wii u
2019-04-23 18:12:13 -04:00
KillzXGaming
cd8204f26b
Oops fix it for real this time, and for both platforms
2019-04-23 17:36:39 -04:00
KillzXGaming
c092244612
Fix base values saving even if not used
2019-04-23 17:29:25 -04:00
KillzXGaming
e17eb54e91
Add option to replace by matching bones
2019-04-23 16:49:25 -04:00
KillzXGaming
c5ad630eaa
More fixes to bfres proeprties and editor
2019-04-23 15:23:51 -04:00
KillzXGaming
d4da6db3df
One more adjustment to the bone property
2019-04-22 20:43:58 -04:00
KillzXGaming
c91bb6f823
Add latest math library
2019-04-22 20:42:32 -04:00
KillzXGaming
d8deb1ac03
Hide some version specifici properties
2019-04-22 20:40:34 -04:00
KillzXGaming
8f7f859cf6
Add type converters for more property types
2019-04-22 20:19:05 -04:00
KillzXGaming
c7ee9ed16b
Allow viewport to be completely disabled for potato PCs.
2019-04-22 19:36:53 -04:00
KillzXGaming
ea9110bed4
Add more properties for simple mode in bfres editor
2019-04-22 18:28:24 -04:00
KillzXGaming
74973a24bb
Add more fixes and improvements
2019-04-22 17:52:21 -04:00
KillzXGaming
e5d98dbf67
More fixes to bone exporting.
2019-04-21 20:26:12 -04:00
KillzXGaming
b73d392a63
Add basic PTCL texture replacing
2019-04-21 17:14:49 -04:00
KillzXGaming
589198eb3a
Check formats on method to load proper menus
2019-04-21 14:54:48 -04:00
KillzXGaming
65b34e1e89
Add proper mdi container method which checks duped names
2019-04-21 14:50:57 -04:00
KillzXGaming
78efb8884c
Fix camera flag error for Splatoon 1 and other wii u games
2019-04-21 14:19:28 -04:00
KillzXGaming
87e231a94c
Fix vertex skin count output causing static models
2019-04-21 13:31:43 -04:00
KillzXGaming
01aca5cd3e
Add speed if shift is held
2019-04-20 19:12:03 -04:00
KillzXGaming
d0c176bf13
Add WASD camera movement.
2019-04-20 19:07:52 -04:00
KillzXGaming
ae25f2989b
Some more fixes.
...
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
67f713bf22
Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
2019-04-16 18:24:10 -04:00
KillzXGaming
79036ecb95
Fix bfres importing bugs and alignment corruption from importing sections
2019-04-12 15:34:42 -04:00
KillzXGaming
270d441dcc
More fixes
...
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
bab9ce9022
Fix dae exporting with only indices and no weights. Fix sharc crashes.
2019-04-09 17:24:39 -04:00
KillzXGaming
bd6627b030
Fix importing additional animations (from binary)
2019-04-08 19:41:18 -04:00
KillzXGaming
fff3d58cb3
Cleanup muunt and camera mini map stuff. Add game path settings
2019-04-08 17:01:31 -04:00
KillzXGaming
2c73c6dde6
Fix local coordinates not updating when vertex buffer is updated
2019-04-07 13:27:38 -04:00
KillzXGaming
19852762c6
Fix incorrect skeleton scaling and rotations from applying in editor
2019-04-07 12:52:06 -04:00
KillzXGaming
be829619a2
Some fixes.
...
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
2019-04-07 12:26:43 -04:00
KillzXGaming
c173edd611
Fix sub files issues
2019-04-06 18:30:22 -04:00
KillzXGaming
62cbad92dd
Add actor file renamer for SZS files in odyssey
2019-04-05 21:10:57 -04:00
KillzXGaming
7bea95b199
Update to the latest opengl framework and more bug fixes
2019-04-05 19:47:21 -04:00
KillzXGaming
8185fce35d
Fix some bfres issues on saving
2019-04-04 00:37:28 -04:00
KillzXGaming
1d99b14bfe
More fixes
...
Fixed timeline issues
KCL now has presets for games. This will fix crashing in Splatoon, MK9, and many more games
2019-04-03 21:03:01 -04:00
KillzXGaming
08370b8d1d
Remove the thing
2019-04-03 14:45:26 -04:00
KillzXGaming
67864cd64f
Fix assimp issues please and add lock check for settings current frame
2019-04-01 18:14:13 -04:00
KillzXGaming
5ee7cef047
Typo
2019-04-01 15:21:00 -04:00
KillzXGaming
d411b5bb82
Change a thing
2019-04-01 15:20:32 -04:00
KillzXGaming
7bd00f6de7
Fix dae rigging for good now
2019-04-01 15:04:16 -04:00
KillzXGaming
0984066b13
More dll fixes. Please work
2019-03-31 17:17:48 -04:00
KillzXGaming
b87cc40857
Fix hash only sarcs from saving
2019-03-31 17:06:12 -04:00
KillzXGaming
9e44973f72
Cleanup dll mess
2019-03-31 16:22:01 -04:00
KillzXGaming
d8e335f8c0
Copy direct tex folders properly
2019-03-31 15:58:04 -04:00