KillzXGaming
79c22f73f2
Bntx fixes for PMTOK
2020-07-27 18:41:59 -04:00
KillzXGaming
5f43b81d37
Add support for 3D World KCL material presets
2020-07-12 15:34:00 -04:00
KillzXGaming
cca60173d4
Update bntx library
2020-07-10 20:45:27 -04:00
KillzXGaming
0aaf6b97a3
Revert culture info for now to prevent updater issues.
2020-06-15 21:07:26 -04:00
KillzXGaming
a8ec469252
Force en-US culture to fix decimal seperator.
2020-06-14 12:11:07 -04:00
KillzXGaming
605d08bd46
Fix V2 AAMP converting from yaml causing a crash (fix default values in header)
2020-06-02 16:40:44 -04:00
KillzXGaming
5a4a994bc8
Adjust lighting for gfbmdl
2020-05-09 20:22:09 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
6aa22316e2
Fix missing dlls not created by nuget package (fix texture loading)
2020-05-04 10:48:50 -04:00
KillzXGaming
aaeff82038
Fix some missing libs
2020-05-03 19:16:35 -04:00
KillzXGaming
0f05011435
Fix for csv parsing
2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43
Cleanup some packages
2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362
Fix build problem
...
Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
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Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
9a0d92ec42
Fix typo
2020-04-29 23:32:58 -04:00
KillzXGaming
b2ef362954
Fix batch error messages showing file names.
2020-04-29 23:07:59 -04:00
KillzXGaming
45805b6272
Improve batch exporting to catch files inside archives to skip errors.
2020-04-22 17:57:32 -04:00
KillzXGaming
d5f2d60bfa
BYAML : Some yaml tag fixes
2020-04-16 17:19:23 -04:00
KillzXGaming
a6951ec000
Add a way to search for byaml hashes in the Hashes folder
2020-04-16 16:28:36 -04:00
KillzXGaming
e9321b9dc8
Copy zelda lib from library path
2020-04-14 18:40:35 -04:00
KillzXGaming
c41a682bff
Update libraries
2020-04-14 18:39:16 -04:00
KillzXGaming
ddf24a63fb
Adjust a few things
2020-04-11 17:00:50 -04:00
KillzXGaming
029269a24a
Auto rename texture duplicates for batch renaming if diretories and file names match
2020-04-11 16:57:09 -04:00
KillzXGaming
9c138bd590
Some fixes
2020-04-11 10:20:56 -04:00
KillzXGaming
65532046c0
Quick implimentation so bfres models can be batched exported
2020-04-10 17:22:45 -04:00
KillzXGaming
5a86fe16de
BNTX : Fix R16_UINT textures
2020-03-22 13:13:53 -04:00
KillzXGaming
507c400502
Test
2020-03-21 20:48:35 -04:00
KillzXGaming
006c9c80a2
Some quick byaml fixes for path types
2020-03-21 13:19:27 -04:00
KillzXGaming
687e524d3e
Add option to swap hex endianness for hash calculator
2020-03-21 11:46:31 -04:00
KillzXGaming
b0edf476e9
Byaml : fix path index types with no paths
2020-03-18 20:36:08 -04:00
KillzXGaming
360f063d95
Some adjustments
2020-03-18 12:07:34 -04:00
KillzXGaming
9df4bf6068
One more path fix so directory is always created if textures are present
2020-03-18 12:00:49 -04:00
KillzXGaming
025590f54b
Fix archive folder paths
2020-03-18 11:58:08 -04:00
KillzXGaming
1099da76a3
Add more hash types to hash calculator
2020-03-18 11:45:31 -04:00
KillzXGaming
fa65123521
Fix erorrs
2020-03-18 11:44:41 -04:00
KillzXGaming
be11a08a65
Some fixes to batch exporting. Add batch compression
2020-03-18 11:42:17 -04:00
KillzXGaming
101b0aaa8e
Fix Wii U bfres visibility animation curves
2020-03-15 17:30:22 -04:00
KillzXGaming
6747035109
Fix saving bfres with visibily animations (would be invisible)
2020-03-15 16:48:20 -04:00
KillzXGaming
bfdc4000fa
Quick error fix
2020-03-09 20:54:20 -04:00
KillzXGaming
979b39d374
Try to fix errors
2020-03-08 18:57:18 -04:00
KillzXGaming
574590e869
Start to add batch export option (only works on g1m and cmb atm)
2020-03-08 18:48:18 -04:00
KillzXGaming
7714fbecac
Fix bug saving v1 aamp strings
2020-03-03 21:25:26 -05:00
KillzXGaming
0b0a42a870
Some AAMP v1 fixes from yaml
2020-03-03 21:17:03 -05:00
KillzXGaming
37b49d131e
Add more aamp hashes
2020-03-03 17:25:26 -05:00
KillzXGaming
00a48d4b4a
Some adjustments
2020-02-28 16:52:24 -05:00
KillzXGaming
284f727e9a
Revert assimp to previous version
2020-02-28 16:49:18 -05:00
KillzXGaming
fada66dbe9
Fix some DPI scaling glitches
2020-02-24 19:07:14 -05:00
KillzXGaming
9d0dd3cb94
Use texture name instead of file name for batch exporting single file textures
2020-02-19 18:52:58 -05:00
KillzXGaming
cc81f88c9a
Update assimp to the latest.
...
This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
d32f8bfb24
Make sure to disable 32 bit option for release so libraries don't break
2020-02-13 16:00:23 -05:00