Commit graph

348 commits

Author SHA1 Message Date
KillzXGaming
767e1bdbaa Fix bfres library 2024-10-25 18:42:09 -04:00
KillzXGaming
9b6337987d BFRES : Fixes to scene animation saving 2024-10-22 18:21:15 -04:00
KillzXGaming
dc19c51b74 Minor fix 2024-09-03 19:19:19 -04:00
KillzXGaming
e08f8574ab Few more quick bfres library fixes 2024-07-26 20:02:59 -04:00
KillzXGaming
a866354e60 Fix relocating scene animations for version 9 and higher 2024-07-26 20:01:44 -04:00
KillzXGaming
3b5c367f9a BFRES : Fix loading/saving camera and light animations 2024-07-26 19:44:38 -04:00
KillzXGaming
b48c09beea Add latest ALBW hashes by tyler herr 2024-01-08 20:50:34 -05:00
KillzXGaming
efe975c48e BFRES : Fix v9 bfres not saving material dictionary correctly 2023-11-25 10:38:14 -05:00
KillzXGaming
3b24eb253b Some more fixes to loading boolean type options 2023-10-22 14:03:22 -04:00
KillzXGaming
5201a96492 A few more loading fixes for v10 materials 2023-10-22 10:40:12 -04:00
KillzXGaming
3cf7117735 Fix loading shader options with no boolean bits 2023-10-21 21:00:15 -04:00
KillzXGaming
6088d66e4a Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
KillzXGaming
360bb640a8 Also do the same for byaml 2023-10-16 20:52:32 -04:00
KillzXGaming
230ddece6b SARC : reduce file sizes by using smaller msbt alignment 2023-10-16 20:51:10 -04:00
KillzXGaming
d11b2181ed BFRES : Quick fix for exporting v10 materials 2023-09-06 16:05:03 -04:00
KillzXGaming
c6eb7b3f06 BFRES : Fix shader assign references, fixing animation/param issues. 2023-09-06 10:46:26 -04:00
KillzXGaming
9e1d47877c BNTX : Fix certain texture formats. Allow any unsupported ones to open. 2023-09-05 21:03:56 -04:00
KillzXGaming
f1af34e903 BFRES : Skip null shader info in v10. Fixes v10 ptcl bfres 2023-09-05 20:51:05 -04:00
KillzXGaming
790a4a92f0 Finally fix BFRES V10 material parameters not working or animating. 2023-09-05 20:36:54 -04:00
KillzXGaming
53f9e0de65 Temp revert bfres fix since there are still bugs 2023-07-31 20:49:14 -04:00
KillzXGaming
5d9f1e12f5 BFRES : Try to fix v10 bfres shader animations not playing/binding. 2023-07-31 18:31:55 -04:00
KillzXGaming
2dc89a04d5 Another quick fix for byaml 2023-06-22 18:11:07 -04:00
KillzXGaming
932a6f3a47 Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types 2023-06-22 17:59:16 -04:00
KillzXGaming
3d943e7bcb Update bfsha to the latest which fixes missing data for newer versions 2023-06-06 19:53:23 -04:00
KillzXGaming
a39456b0cc Some fixes loading and saving V10 bfres 2023-06-02 15:56:03 -04:00
KillzXGaming
c43a5904ec Fix possible crash on model import due to vertex count not updating 2023-05-28 15:56:50 -04:00
KillzXGaming
74c48383b3 Fix bone indices that read with Snorm16 for some reason 2023-05-27 20:51:00 -04:00
KillzXGaming
2c75de1f1c Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more. 2023-05-27 19:33:14 -04:00
KillzXGaming
62b0de92ae Fix appveyor 2023-05-14 15:51:04 -04:00
KillzXGaming
2bc5e4a857 Create the directory on build 2023-05-14 15:38:21 -04:00
KillzXGaming
62d884464c Update KclLibrary.dll 2023-04-24 19:18:01 -04:00
KillzXGaming
0ed7b91506 KCL : fix UI anchoring 2023-01-10 17:27:57 -05:00
KillzXGaming
5dfdc1539b KCL : Adjust UI defaults 2023-01-07 19:14:19 -05:00
KillzXGaming
f712c2c23e KCL : Some library adjustments 2023-01-07 19:13:31 -05:00
KillzXGaming
2877b42310 KCL : Add cube size setting in gui for very large models 2023-01-07 12:53:58 -05:00
KillzXGaming
cab002cae1 BFRES : Fix importing bones that are not labeled as joint for .dae 2022-12-10 17:50:56 -05:00
KillzXGaming
afe7ecd08e BFRES : Fix some save issues with version 8. 2022-12-09 18:52:04 -05:00
KillzXGaming
f6cf997cee Add latest ALBW hashes 2022-12-09 18:43:00 -05:00
KillzXGaming
2cc2269bab Add support for DKCTF Wii U and Switch files.
Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game.
Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models.
2022-10-26 19:33:56 -04:00
KillzXGaming
4dc1bbea29 Add ALBW hashes by Steven Tyler Sean Herr 2022-10-15 18:42:15 -04:00
KillzXGaming
1c6e9dc9e8 SARC : Fix issue with using Japanese characters 2022-10-12 18:47:17 -04:00
KillzXGaming
ed68711f5c Add latest KCL code 2022-10-12 18:37:32 -04:00
KillzXGaming
02273a7501 Support Mega Man 11 and MHGU (Switch) model/texture loading. 2022-10-08 15:48:40 -04:00
KillzXGaming
9ca9703a23 BFRES : Fix possible saving problems with latest changes 2022-08-26 17:50:30 -04:00
KillzXGaming
af0869d308 BFRES : Support v0.10 bfres loading (no saving with models).
This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
fd0f04adc1 Add ALBW sarc hashes 2022-08-14 20:27:17 -04:00
KillzXGaming
e77741a635 Few more adjustments and improvements to the sarc lib 2022-08-13 20:38:25 -04:00
KillzXGaming
18cde12fd8 Adjustments to update the hash path through the plugin instead 2022-08-13 20:34:36 -04:00
KillzXGaming
d5ceaed22b SARC : Support loading hashes externally from Lib\SarchHashes from .txt/.saht 2022-08-13 13:04:29 -04:00
KillzXGaming
1ada2a3b12 KCL : Fix potential errors from parsing .obj/.dae 2022-03-26 15:15:14 -04:00