KillzXGaming
69d21c192b
DAE : Fix duplicate material names if present
2020-05-29 20:23:48 -04:00
KillzXGaming
8ae794259c
Allow seanim to be exportable with gfbanim
2020-05-26 16:05:03 -04:00
KillzXGaming
9dc5b82564
Automatically adjust duplicate shortcuts
2020-05-26 15:34:02 -04:00
KillzXGaming
471c677170
Some fixes to object tree shortcuts
2020-05-26 15:18:55 -04:00
KillzXGaming
d3839e87b7
List out texture placeholders for bfres when missing textures on save.
2020-05-26 14:59:49 -04:00
KillzXGaming
1e78c7950f
Force file watcher to close when file is either saved or canceled
2020-05-25 18:08:57 -04:00
KillzXGaming
d5b57b2ad6
Force raising events in file watcher for image editing with default editor
2020-05-25 14:35:53 -04:00
KillzXGaming
e499369b3c
Disable edit menu if texture does not support edits.
2020-05-23 14:30:33 -04:00
KillzXGaming
e5a26bb4f1
Another fix for replacing
2020-05-17 20:40:04 -04:00
KillzXGaming
bcf7e9468b
Fix updating file format for archives if an editor is open and raw data is replaced.
2020-05-17 20:20:23 -04:00
KillzXGaming
cf9d673537
Fix click events for animations
2020-05-15 19:06:58 -04:00
KillzXGaming
587871b653
Fix draw order for axis display in 3d viewport
2020-05-12 14:39:36 -04:00
KillzXGaming
d971b03a17
Add gfbanm exporting as smd
2020-05-10 11:44:52 -04:00
KillzXGaming
3713433d3b
Handle animation playback by selection rather than mouse click
2020-05-10 11:10:31 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
32be289855
Add option to export individual texture channels as a bitmap file.
2020-05-05 17:34:18 -04:00
KillzXGaming
113573b408
Make exporting texture channel components for dae optional.
2020-05-05 17:23:11 -04:00
KillzXGaming
2464d6f5ad
Fix some compression issues from the tools menu.
2020-05-05 17:03:26 -04:00
KillzXGaming
0f05011435
Fix for csv parsing
2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43
Cleanup some packages
2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362
Fix build problem
...
Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
...
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
7efbad2ae9
Some adjustments
2020-04-26 17:30:55 -04:00
KillzXGaming
7842680c3b
Apply channel components for exporting dae textures
2020-04-23 17:03:14 -04:00
KillzXGaming
a3be9b111d
BFRES : Fix bone indices remapping for batch exported models
2020-04-18 16:07:06 -04:00
KillzXGaming
ea962c6201
Force focus for the custom numeric box
2020-04-15 20:33:23 -04:00
KillzXGaming
9c138bd590
Some fixes
2020-04-11 10:20:56 -04:00
KillzXGaming
245dc010a7
Fix some bugs with LZ compression type 0x11
2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277
Update readme
2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45
Fix some erorrs
2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c
Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
2020-04-09 21:02:46 -04:00
KillzXGaming
af07359579
Add SHIFT JIS encoding to text editor encoding menu
2020-04-05 11:16:16 -04:00
KillzXGaming
e6bfadbaf0
Fix empty key frames for texture animations causing a possible crash
2020-04-01 14:04:55 -04:00
KillzXGaming
9c9c9126a5
DA4E : Fix a bug with material mapping on export
2020-04-01 11:45:08 -04:00
KillzXGaming
5fa20a4dee
Adjust assimp mesh selector again
2020-03-25 15:15:56 -04:00
KillzXGaming
98153abbf8
Adjust assimp mesh selector
2020-03-25 14:01:42 -04:00
KillzXGaming
5a1e4281c1
Reload tree and file for saved file streams that are kept open
2020-03-22 20:18:21 -04:00
KillzXGaming
0e2cc5ff66
Remove some unused editors in image editor
2020-03-21 11:32:22 -04:00
KillzXGaming
360f063d95
Some adjustments
2020-03-18 12:07:34 -04:00
KillzXGaming
be11a08a65
Some fixes to batch exporting. Add batch compression
2020-03-18 11:42:17 -04:00
KillzXGaming
717c4a499e
Fix stream position for zstd compression
2020-03-17 17:08:24 -04:00
KillzXGaming
08fee34f07
Extract files in a seperate thread
2020-03-17 16:31:43 -04:00
KillzXGaming
58b130397c
Timeline fixes for when the left/right values match
2020-03-10 19:46:25 -04:00
KillzXGaming
12558f5ba0
Fix layout animation saving
2020-03-09 20:27:56 -04:00
KillzXGaming
81e48cd20e
Update framework reference so it's the older one
2020-03-08 19:11:44 -04:00
KillzXGaming
574590e869
Start to add batch export option (only works on g1m and cmb atm)
2020-03-08 18:48:18 -04:00
KillzXGaming
a87a14d093
Fix config for camera movement
2020-03-04 20:38:50 -05:00
KillzXGaming
95a462ebd3
Readd search menu to byml/aamp text editors.
2020-03-03 17:24:59 -05:00
KillzXGaming
00a48d4b4a
Some adjustments
2020-02-28 16:52:24 -05:00
KillzXGaming
cc81f88c9a
Update assimp to the latest.
...
This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00