Commit graph

6 commits

Author SHA1 Message Date
KillzXGaming
b930e02fde Quick fix for LZSS 2022-10-27 16:05:44 -04:00
KillzXGaming
86cd6c78ab
LZSS : Remove extension check to fix MM3D loading 2022-10-01 17:49:04 -04:00
KillzXGaming
209653402a Disable LZSS compression menu 2020-06-09 18:08:19 -04:00
KillzXGaming
094a4673b7 Add support for non magic LZSS decompresson 2020-01-22 17:13:54 -05:00
KillzXGaming
27a7469201 Start to implement layout animation mode.
This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
Renamed from Switch_Toolbox_Library/Compression/LZSS.cs (Browse further)