KillzXGaming
61550ac786
Alot of Pokemon additions.
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Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
KillzXGaming
8f81c561f3
Update grezzo formats to support skeleton animations
2019-11-26 17:05:37 -05:00
KillzXGaming
1bb7c44f20
Auto hide children in tree if holding down shift.
2019-11-26 16:29:13 -05:00
KillzXGaming
1f558dde15
Fix param types showing in yaml
2019-11-25 18:04:53 -05:00
KillzXGaming
674e1305ad
Wii U BFRES : Fix assigning param type to SRT anims.
2019-11-25 17:58:03 -05:00
KillzXGaming
8acf9e7831
Fix RGB5A1 texture decoding and some chanel issues on others
2019-11-25 17:18:15 -05:00
KillzXGaming
589d4ea39e
Improve gfpak hash calculating based on pkNX
2019-11-24 20:47:41 -05:00
KillzXGaming
1c787477d1
Quick channel fix for compressed textures
2019-11-24 18:52:40 -05:00
KillzXGaming
f141520346
Fix renaming bntx not applying to file name in header
2019-11-24 17:33:04 -05:00
KillzXGaming
9bfa0bb1fd
Improve gfbmdl loading
2019-11-23 18:13:23 -05:00
KillzXGaming
f443ae4f14
FTEX : Keep texture instance intact when replace all is used
2019-11-23 16:35:08 -05:00
KillzXGaming
bb5599bfd7
Fix build errors
2019-11-23 16:09:56 -05:00
KillzXGaming
940994604a
Some cleanup
2019-11-23 16:06:33 -05:00
KillzXGaming
211b530c45
Remove uneeded pop matrix possibly causing a crash
2019-11-23 15:52:41 -05:00
KillzXGaming
32d8d393b1
Quick debug test for layouts
2019-11-23 15:33:54 -05:00
KillzXGaming
43766d479b
Keep original mip and format for replace all (bfres ftex)
2019-11-23 15:08:20 -05:00
KillzXGaming
2432eca65f
Fix LM2 data searching
2019-11-22 21:29:29 -05:00
KillzXGaming
f4506d9b63
Add archive menu to opened archive files
2019-11-22 19:55:48 -05:00
KillzXGaming
3018004ae9
Fix build issues
2019-11-21 21:50:46 -05:00
KillzXGaming
f0c3fc5465
Add proper hash matching for GFPAK
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Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
2a62ad98ab
Some fixes.
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Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
1f37e182b5
Some cleanup. Start on gfbanm parsing
2019-11-17 20:52:03 -05:00
KillzXGaming
7e38484a3e
BNTX : Add support for D32_FLOAT_S8X24_UINT
2019-11-17 09:24:53 -05:00
KillzXGaming
39d2307cd3
Some fixes.
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Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
25705c730e
GFBMDL : Add better bone index check
2019-11-16 17:04:52 -05:00
KillzXGaming
7ebcb88342
Improve exporting all models for LM3
2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150
Fix typos
2019-11-16 16:41:16 -05:00
KillzXGaming
6cbe123a8c
Fix converting bfres primitive types to gl
2019-11-16 16:38:07 -05:00
KillzXGaming
c3b1dd845a
Fix LM3 dictionaries if in an archive and also fix model exporting materials.
2019-11-16 16:19:45 -05:00
KillzXGaming
317e4f7367
Try to support cmb rigging
2019-11-16 15:39:40 -05:00
KillzXGaming
2f328a2664
DAE : Remove spaces in attribute IDs.
2019-11-16 15:34:25 -05:00
KillzXGaming
fe68a22e0c
CMB : fix reading unknowns in mesh section
2019-11-16 15:18:55 -05:00
KillzXGaming
7d4ef5adde
Add option to collapse and expand any tree node type
2019-11-16 15:14:10 -05:00
KillzXGaming
e7246fb79f
Fix DAE export if no skeleton is used
2019-11-16 13:48:06 -05:00
KillzXGaming
f8a1e1f82d
Fix build issues
2019-11-15 20:07:46 -05:00
KillzXGaming
aa9cef7bb0
Allow shader parameters to be adjusted in size
2019-11-15 20:05:42 -05:00
KillzXGaming
9c3ac9ae9f
Improve DAE exporting.
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A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
762ec86bf0
Add folders for gfpak files based on format
2019-11-14 18:49:28 -05:00
KillzXGaming
e5ec3bafc1
GFMDL : Another adjustment to fix some version checks.
2019-11-12 19:47:13 -05:00
KillzXGaming
5c65cef106
Add header size checks for determing versions
2019-11-12 19:03:27 -05:00
KillzXGaming
8fdd61253a
Fix build errors
2019-11-12 17:11:35 -05:00
KillzXGaming
21a459846e
Fix bones that parent no children on dae export
2019-11-12 16:50:43 -05:00
KillzXGaming
b225c942e5
A few fixes.
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Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
761432a140
Gfmdl fixes for new buffer formats
2019-11-11 18:40:05 -05:00
KillzXGaming
5fe45706ea
Fix gfmdl vertex colors
2019-11-11 17:45:15 -05:00
KillzXGaming
6bc40a94a7
Add batch editing panes if multiple are selected.
2019-11-11 16:54:39 -05:00
KillzXGaming
50191e4679
Quick gfmdl fix for newer versions.
2019-11-11 16:30:40 -05:00
KillzXGaming
ee9c255be4
Fix cmb parsing issues
2019-11-10 17:07:20 -05:00
KillzXGaming
ed4ef23eb7
Fix actor renaming for odyssey
2019-11-10 16:37:21 -05:00
KillzXGaming
7d4ad62dd0
Start to add more progress on cmb saving
2019-11-10 16:24:54 -05:00