KillzXGaming
751c1dc550
Batch create bntx with New From File - BNTX From Image
2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f
A few fixes and additions
...
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
78c7ecff71
Fix CTPK swizzling
2019-08-11 12:29:28 -04:00
KillzXGaming
e15e00c2c0
Adjust program to use one instance for loading files (can be disabled in config)
2019-08-11 11:10:32 -04:00
KillzXGaming
9a70890924
Msbt editor fixes
2019-08-11 10:16:32 -04:00
KillzXGaming
a49315e029
Some UI for actor editor
2019-08-10 21:14:06 -04:00
KillzXGaming
9f829b714b
Link botw actors to msbt for defining and organsing. Load msbt labels.
2019-08-10 20:52:58 -04:00
KillzXGaming
3fd07bd46b
A few more framework fixes
2019-08-10 19:29:51 -04:00
KillzXGaming
30b0b51bad
override the bmd preview scale so it controls and views much better
2019-08-10 19:25:54 -04:00
KillzXGaming
aed38de591
Finally fix the dpi scaling issues when opengl gets loaded
2019-08-10 19:20:39 -04:00
KillzXGaming
84f9811f93
Fix some tool menu extensions from the plguin
2019-08-09 21:33:26 -04:00
KillzXGaming
9e3556a5f9
More additions that seem ready for use,
...
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
KillzXGaming
c11389fb4f
Fix IArchive propery file counter
2019-08-06 19:02:09 -04:00
KillzXGaming
91e5ce78dc
U8 fixes and cleanup
2019-08-06 18:52:48 -04:00
KillzXGaming
e5bb9fa9d5
Use file streams for non archive based writing. Allow giant file saving from opened streams.
2019-08-06 17:35:18 -04:00
KillzXGaming
c559b2c674
limit dds format support properly
2019-08-05 21:35:25 -04:00
KillzXGaming
de0382a08e
Adjust DDS header properly when edited
2019-08-05 21:33:42 -04:00
KillzXGaming
3ee6cd887a
Support DDS editing
2019-08-05 21:30:47 -04:00
KillzXGaming
714be7d126
Fix bti
2019-08-05 21:08:04 -04:00
KillzXGaming
2fd6077172
Palette bti fixes and U8 fixes
2019-08-05 20:46:20 -04:00
KillzXGaming
a8f8deacd4
Add option to export individual LM2 models
2019-08-05 19:00:06 -04:00
KillzXGaming
33fff8e4de
Add in proper replacing for raw texture types
2019-08-05 18:48:14 -04:00
KillzXGaming
4b461f2d23
More pak fixes. Nearly saves identically now
2019-08-05 17:56:48 -04:00
KillzXGaming
09a60fc008
Pak please be smaller ram wise
2019-08-05 17:26:07 -04:00
KillzXGaming
f1439db314
Save compressed bytes properly and save data within archives for pak
2019-08-05 17:04:24 -04:00
KillzXGaming
1357627e2d
Add pak saving
2019-08-05 16:47:40 -04:00
KillzXGaming
a655ea24d7
Rework IGZ reading and add writing back (for textures)
2019-08-05 15:38:03 -04:00
JohnFiddleystein
1f9cb7e46d
Fix appveyor issues by removing _ =
2019-08-04 16:05:12 +01:00
JohnFiddleystein
9ae15ee63c
Remove redundant skip padding function
2019-08-04 15:38:21 +01:00
JohnFiddleystein
3011a153aa
Cleanup BTI, Finalize TXE with the help of KILLZ
2019-08-04 15:27:00 +01:00
JohnFiddleystein
7a4a443b5c
Try and fix up TXE.cs a bit
2019-08-04 14:44:05 +01:00
JohnFiddleystein
dd33b5e6c5
Add support for basic BTI and TXE
2019-08-04 14:15:34 +01:00
KillzXGaming
1f8bd2e19e
Parse the skeletal animation format CSAB
2019-08-03 19:33:29 -04:00
KillzXGaming
89aecaec34
Add proper audio exporting in player
2019-08-03 18:18:26 -04:00
KillzXGaming
61ede33e29
Auto set the audio device to an active one
2019-08-03 18:00:51 -04:00
KillzXGaming
602594aa3a
Fix cmb full modes
2019-08-03 17:12:09 -04:00
KillzXGaming
61cd136c41
Fix loading ZAR files
2019-08-03 16:07:52 -04:00
KillzXGaming
1540f86a88
Texturemap material fixes for cmb
2019-08-03 15:57:23 -04:00
KillzXGaming
1ab2164339
Rewrite all the texture modes to use proper enums
2019-08-03 15:23:05 -04:00
KillzXGaming
db065e1c57
Some texture map fixes
2019-08-03 13:57:30 -04:00
KillzXGaming
231a6ee9c6
Add support for LM3DS GAR
2019-08-03 13:33:02 -04:00
KillzXGaming
11ebded46b
More material improvements
2019-08-02 22:06:45 -04:00
KillzXGaming
e0b8ca5e27
Parse cmb materials almost completely
2019-08-02 21:24:13 -04:00
KillzXGaming
9e5e8d72b5
ZSI progress
2019-08-02 20:08:51 -04:00
KillzXGaming
95a50d03ec
Fix skeleton not hiding when drawables switched
2019-08-02 17:39:00 -04:00
KillzXGaming
9308bfd565
Some buffer check fixes and adjust sarc description
2019-08-02 17:31:27 -04:00
KillzXGaming
f06cfbd053
CMB model previewing and parsing
2019-08-02 17:27:44 -04:00
KillzXGaming
4576364e13
Disable opengl on very old opengl versions to prevent crashes
2019-07-30 16:24:10 -04:00
KillzXGaming
8afae95e2c
Fix vertex increase from assimp's tans/bitans (calculate with ST)
2019-07-30 15:38:42 -04:00
KillzXGaming
ce85ad3835
Add GT1/G1T support
2019-07-28 21:58:28 -04:00