Commit graph

11 commits

Author SHA1 Message Date
KillzXGaming
33456d0295 More fixes
Limit the texture renderer to prevent memory issues.
Prevent textures to be loaded and bound if gl textures cannot load.
Fix gen bntx types (PC) from having inaccuate target set.
2019-08-18 20:10:29 -04:00
KillzXGaming
326b11aef6 More format fixes. Add custom parameters for not swapping red and green channels 2019-07-29 15:48:36 -04:00
KillzXGaming
aa0bbfc57c Fix exporting individual levels as dds for bffnt 2019-07-17 16:42:47 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
43081a4086 Texture decoder cleanup. Also fix wii u texture patterns with null issues 2019-07-16 16:54:46 -04:00
KillzXGaming
134eff9401 More BMD fixes and adjustments 2019-07-11 20:23:47 -04:00
KillzXGaming
1747e5976d Fix samplers for Tokyo Mirage Sessions 2019-07-07 15:27:31 -04:00
KillzXGaming
3b571a0319 Ops don't disable that 2019-07-07 15:22:32 -04:00
KillzXGaming
8f15b9fab0 Add fix for rare case of textures only using mipdata for ftex 2019-07-07 15:21:44 -04:00
KillzXGaming
e1bb711bdb Don't load array levels by default 2019-07-07 15:02:20 -04:00
KillzXGaming
ade73e6560 More render texture improvements. Fix a fix model importing issues. 2019-06-28 14:58:17 -04:00
Renamed from Switch_Toolbox_Library/Generics/RenderableTex.cs (Browse further)