KillzXGaming
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1bb7c44f20
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Auto hide children in tree if holding down shift.
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2019-11-26 16:29:13 -05:00 |
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KillzXGaming
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1f558dde15
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Fix param types showing in yaml
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2019-11-25 18:04:53 -05:00 |
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KillzXGaming
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674e1305ad
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Wii U BFRES : Fix assigning param type to SRT anims.
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2019-11-25 17:58:03 -05:00 |
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KillzXGaming
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8acf9e7831
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Fix RGB5A1 texture decoding and some chanel issues on others
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2019-11-25 17:18:15 -05:00 |
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KillzXGaming
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589d4ea39e
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Improve gfpak hash calculating based on pkNX
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2019-11-24 20:47:41 -05:00 |
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KillzXGaming
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1c787477d1
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Quick channel fix for compressed textures
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2019-11-24 18:52:40 -05:00 |
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KillzXGaming
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f141520346
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Fix renaming bntx not applying to file name in header
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2019-11-24 17:33:04 -05:00 |
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KillzXGaming
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b021e96c52
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Fix BGR channels being swapped wrong
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2019-11-24 16:53:25 -05:00 |
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KillzXGaming
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d02ffca772
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GFBModel shader improvements
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2019-11-24 14:59:54 -05:00 |
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KillzXGaming
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9bfa0bb1fd
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Improve gfbmdl loading
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2019-11-23 18:13:23 -05:00 |
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KillzXGaming
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0571546bb9
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GFBModel shader fixes/improvements
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2019-11-23 17:07:31 -05:00 |
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KillzXGaming
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68f9731b98
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Add DAE setting to disable vertex colors. Load gfmdl vertex colors.
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2019-11-23 17:04:58 -05:00 |
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KillzXGaming
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f443ae4f14
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FTEX : Keep texture instance intact when replace all is used
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2019-11-23 16:35:08 -05:00 |
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KillzXGaming
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bb5599bfd7
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Fix build errors
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2019-11-23 16:09:56 -05:00 |
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KillzXGaming
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940994604a
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Some cleanup
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2019-11-23 16:06:33 -05:00 |
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KillzXGaming
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211b530c45
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Remove uneeded pop matrix possibly causing a crash
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2019-11-23 15:52:41 -05:00 |
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KillzXGaming
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32d8d393b1
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Quick debug test for layouts
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2019-11-23 15:33:54 -05:00 |
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KillzXGaming
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43766d479b
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Keep original mip and format for replace all (bfres ftex)
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2019-11-23 15:08:20 -05:00 |
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KillzXGaming
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2432eca65f
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Fix LM2 data searching
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2019-11-22 21:29:29 -05:00 |
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KillzXGaming
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f4506d9b63
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Add archive menu to opened archive files
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2019-11-22 19:55:48 -05:00 |
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KillzXGaming
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3018004ae9
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Fix build issues
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2019-11-21 21:50:46 -05:00 |
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KillzXGaming
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f0c3fc5465
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Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
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2019-11-21 21:46:51 -05:00 |
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KillzXGaming
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717d9744e8
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Update README.md
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2019-11-21 09:35:26 -05:00 |
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KillzXGaming
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ffd7a28018
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2019-11-18 21:11:18 -05:00 |
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KillzXGaming
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5518ea598d
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Archive editing improvements.
Add file/folder clearing on folders and archive.
Add folder replacing.
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2019-11-18 21:10:54 -05:00 |
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KillzXGaming
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d926dea378
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Merge pull request #150 from xnqdev/master
README fixes
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2019-11-18 19:02:12 -05:00 |
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KillzXGaming
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2a62ad98ab
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Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
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2019-11-18 19:01:40 -05:00 |
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Xenoq
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094f467ed8
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Minor README fixes
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2019-11-18 02:14:41 -05:00 |
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KillzXGaming
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1f37e182b5
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Some cleanup. Start on gfbanm parsing
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2019-11-17 20:52:03 -05:00 |
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KillzXGaming
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7e38484a3e
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BNTX : Add support for D32_FLOAT_S8X24_UINT
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2019-11-17 09:24:53 -05:00 |
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KillzXGaming
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39d2307cd3
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Some fixes.
Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
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2019-11-17 08:59:11 -05:00 |
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KillzXGaming
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9c5185bbde
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DAE : Improve bone detection on importing and fix default bone index.
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2019-11-16 18:55:08 -05:00 |
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KillzXGaming
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2a330a3c20
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DAE : Fix assigning materials to meshes without a controller.
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2019-11-16 18:02:01 -05:00 |
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KillzXGaming
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25705c730e
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GFBMDL : Add better bone index check
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2019-11-16 17:04:52 -05:00 |
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KillzXGaming
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2030582de2
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DAE : Add better check for valid material index
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2019-11-16 16:54:15 -05:00 |
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KillzXGaming
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7ebcb88342
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Improve exporting all models for LM3
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2019-11-16 16:51:20 -05:00 |
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KillzXGaming
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e2cd3ff150
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Fix typos
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2019-11-16 16:41:16 -05:00 |
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KillzXGaming
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6cbe123a8c
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Fix converting bfres primitive types to gl
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2019-11-16 16:38:07 -05:00 |
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KillzXGaming
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181afe6b02
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DAE : Add progressbar and dialog confirmation for new exporter.
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2019-11-16 16:27:57 -05:00 |
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KillzXGaming
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c3b1dd845a
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Fix LM3 dictionaries if in an archive and also fix model exporting materials.
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2019-11-16 16:19:45 -05:00 |
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KillzXGaming
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317e4f7367
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Try to support cmb rigging
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2019-11-16 15:39:40 -05:00 |
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KillzXGaming
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2f328a2664
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DAE : Remove spaces in attribute IDs.
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2019-11-16 15:34:25 -05:00 |
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KillzXGaming
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fe68a22e0c
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CMB : fix reading unknowns in mesh section
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2019-11-16 15:18:55 -05:00 |
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KillzXGaming
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7d4ef5adde
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Add option to collapse and expand any tree node type
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2019-11-16 15:14:10 -05:00 |
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KillzXGaming
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25c2abfd9b
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Set a default vertex skin count to prevent issues with DAE exporting
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2019-11-16 14:54:28 -05:00 |
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KillzXGaming
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76ff237935
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Convert triangle strip primitive types for DAE.
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2019-11-16 14:08:27 -05:00 |
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KillzXGaming
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e7246fb79f
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Fix DAE export if no skeleton is used
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2019-11-16 13:48:06 -05:00 |
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KillzXGaming
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13933911cb
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Properly fix DAEs with zero weights
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2019-11-16 13:03:24 -05:00 |
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KillzXGaming
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134a21bab0
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Fix DAE decimal seperators on different languages
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2019-11-16 11:03:11 -05:00 |
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KillzXGaming
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69e45dcead
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Try to fix file excluding
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2019-11-16 10:35:29 -05:00 |
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